The real question is, of course, why are the shamans crying so much?
But I’ll get to that.
For now, some ruminations.
Everyone is getting three new excellent buttons to push. But look at them from a categorical point of view. Us Mages, for instance, got a major DPS utility ability (Time Warp), a skill bragging DPS button, and a major AoE control utility ability.
Look around at what other people got. Death Knights got a DPS utility button and two major PvP utility buttons. Feral druids got a movement utility button. Hunters got two new utility buttons. Shamans have a cooldown that lets them cast anything they want whilst moving. Utility. Utility. Utility.
Sure, there are straight up DPS buttons or healing buttons here and there, but the majority of new things Cataclysm is bringing are centered around utility. That word will lose all meaning so, so I’ll try to avoid utilizing it again. Damnit.
Look at it this way. Every class has a toolbox. Inside that toolbox are tools. (NO SHIT SHERLOCK.) DPS classes open their toolbox to find a series of hammers. Healers have bandaids, gauze and pepto bismol. Tanks have those incredibly annoying safety whistles. (To make things hate them more! eh? eh?) What Blizzard appears to be trying to do is add more variety to everyone’s toolbox.
Sure, we DPS guys are still going to wave around our massive ballpeen hammers, healers are still going to be able to cure cancer with bandaids, and tanks will continue to blow their safety whistles right in your ear while you’re sleeping seriously cut that crap out or I swear to whatever gods will still listen to me I will cultivate an ant farm in your colon. But that’s not all we’re going to be bringing into play anymore.
This is a general trend that started a long time ago, most noticeably moving into Wrath, and continued throughout.
Consider. An arcane mage, in TBC, brought the following things to a raid:
- Strudel
Today’s arcane mage brings the following things to a raid:
- Strudel
- 3% increased damage aura
- 3% crit to any individual caster
The arcane mage of Cataclysm will bring:
- Strudel
- 3% increased damage aura
- 3% crit to any individual caster
- The bloodlust/heroism effect
- Huge AoE snare thing regardless of spec
This is the same trend no matter which mage spec you look at, and I dare say no matter which DPS class you look at. With the possible exception of shamans. Those guys have always been useful. Point is, the amount of things any given class brings to the table beyond the basic “i can kill stuff reel good like” is increasing, and this is a trend Blizzard is more than happy to continue.
More and more, the line between a “pure” class and a “hybrid” class is blurring. I mean, even rogues can heal themselves in Cataclysm as a base line ability, leaving mages and hunters as the only ones who don’t have a base line heal of some sort, and mages can always glyph for a pretty damn good one.
Which should bring to mind the obvious question: why the hell does the hybrid tax exist? Is it still going to? If so, WHY?! It makes absolutely no sense to have a hybrid tax in this game anymore.
Hybrids one claim to fame was their utility, something pure DPS classes lacked. Note the use of past tense. Pures have a lot of utility now, for any purpose you can think of. Sure, mages can’t raid heal, but through blink and ice block they can trivialize some raid mechanics, bring massive snares and rock solid CC, bring multiple, excellent raid wide buffs, and so on. Utility is simply not a hybrid only thing anymore, and hasn’t been for quite some time.
But wait! The strawman cries out. Why would a raid bring, say, a mage if a boomkin could do exactly the same damage? The boomkin, being a druid, can shift out and heal, or even respec to tank and heal! The mage can’t do that! Therefore, to best optimize a raid, the mage would get sat due to being a single purpose class!
First, who was it that unintentionally set the motto “bring the player, not the class”? What’s that? The same guys who are penalizing a bunch of classes for being hybrids?
Second, how many raid encounters do you think are balanced around the assumption that there will be hybrids capable of offhealing? Do you think, say, Festergut is specifically designed with the intent that an elemental shaman will help heal during certain phases? No, of course not. That’s ridiculous.
Third, how many raid encounters do you think are balanced around the assumption that a fury warrior will strap on a shield an tank something? Or a druid shift into bear and grab a few mobs? Once again, none. No current raid content is designed this way.
Fourth, how many so-called hybrids are still designed like shadow priests in TBC? As in, whatever DPS they do is irrelevant because their raid buffs are so good they’re going to be brought anyway. Still, the answer is none.
Encounters are designed around things like “we require two tanks for this fight and, say, three healers? Yeah, so balance for five DPSers and set the enrage timer to that.” Fights where developers actually design the encounters around hybrids doing hybrid things simply do not exist in today’s World of Warcraft.
Can you do those things to save a fight if the proverbial excrement hits the proverbial ceiling mounted cooling device?
Well, yeah. That’s called skill. Have you heard of that? I talk about it sometimes.
Suffice to say, the hybrid tax is a nice idea for a World of Warcraft that stopped existing some years ago.
Moving on.
Mages got the Bloodlust/Heroism effect. We call it Time Warp (start making your clever macros now kids!). There honestly isn’t much to say about this. Somebody had to get it, and we mages were the recipients. That is really all there is to it. The shaman QQ is mildly amusing. Waaah now shamans aren’t pretty unique snowflakes anymore!
AND I DO QUOTE GHOSTCRAWLER:
The more we hear “now there will be no reason to take me over X class / spec” the happier we will be.
So you see, dear shamans, by complaining that you will lose your raid spot because you are no longer the sole provider of bloodlust, you are pleasuring ghostcrawler. You are welcome for that particular image. The disturbingly erotic dreams will soon follow.
Shamans simply aren’t a mandatory class anymore. Get over yourselves.
Far more interesting is our other two spells, Flame Orb and Wall of Fog.
FLAME ORB
The first is a ball of fire we shoot in a direction, rather than at an individual. It will shoot out little bursts of flame at everything it comes across on its trajectory, and then at some point it explodes. The little things (like it only being able to explode with fire talents, and fire being able to control when it explodes) are all up in the air, but the idea is set. The plan is to make this a whole new exciting mechanic, as this spell doesn’t have a set target.
In other words, you have to aim, and you must aim better than you have ever aimed before. We’ve been aiming things like Flamestrike and Cone of Cold for years, but Flame Orb is so much more than that. Because it fires out in a straight line, you could do anything from hitting nothing at all to burning the entire flag carrier group in Warsong Gulch.
A new mechanic, dynamic gameplay that rewards skillful play and punishes those with poor latency? Perfect! Where do I sign u… er… wait…
WALL OF FUUUUUUUUUUUUUUUUUUUUUUUU-
Imagine a mage is casting Blizzard at you, the hypothetical you in this situation being a group of individuals. Do you stand in it? No, of course not, you sidestep around it and beat that mage to a pulp. Now, imagine that this blizzard is only five long, but thirty yards wide. You have to cross it to even get to the mage.
Now imagine that mage is casting an actual blizzard at you at the same time with icy veins and time warp cooking and a giant orb of flame is rocketing right at you while you can’t move in any direction.
Wall of Fog is quite clear in its intent. With Cataclysm putting a new focus on battlegrounds, it stands to reason that various classes would gain certain tools especially designed for use in larger scale PvP that focuses on goals and capture points rather than outright killing. This is the exact purpose WoF is designed for.
Wof. Wof. Waaaawwwwwwfff.
Area control and denial is a concept that is as old as PvP. Now, we’re seeing a sharp rise in abilities designed to do such things in a very literal way. I mean, we’ve always had Blizzard snares and hunter traps, but now there are more of these. Druids and shamans can knock entire legions of troops off bridges, mages can flat out deny access at any choke point, DKs can absorb spell damage in a given area, devourers got cut from Starcraft II and so rogues stole their Dark Swarm ability (but sadly nobody in Warcraft thought to bring a siege tank), and so on.
It is also becoming increasingly clear that blizzard is certainly pushing for a PvP viable fire spec.
More damage, boosts to haste when they have multiple people on fire, a blastwave that cools down faster if you’re struck by a melee attack, and of course the above mentioned Flame Orb and Wall of Fog.
The haste boost is interesting. As the preview says, you receive a haste boost when you have at least three enemies on fire at once. I think I’d like this more if it was more dynamic. As in, one target on fire? No bonus. Two? Small haste increase. Three? Larger haste increase? Four? Five? Haste increases grows. Six? You’ve got a passive icy veins on your hands buddy!
Whether fire becomes arena viable… that I can’t say. However, I see no reason why fire wouldn’t become a highly desired spec to bring into a competitive battleground.
Now maybe they’ll make the blastwave knockback actually, you know, knock things back rather than gently suggest they move away a little bit.
The various tree masteries all seem to fit their respective trees quite well. Arcane mages getting haste? Check. Fire mages with more crit? Check. Frost mages with bigger crits? Check.
The extra super special third tree masteries are a little difficult to comment on. We don’t have all the pieces to the puzzle yet.
Arcane dealing more damage the more mana it has does make sense, that’s kinda exactly what arcane does, technically. Obviously this change is pretty terrible if we figure that mages will only have evocate and mana gems, but you’ll note neither of those abilities were ever mentioned, nor what these mysterious mana management tools we’ll supposedly have access to. Incomplete picture, but so far looks very good.
Fire dealing a DoT with every single attack is also brilliant, and *fingers crossed* hopefully this means that Ignite will finally be fixed. No more ignite munching plox? I’ll actually be kinda sad. Ignite has been bugged since it was first coded into the game; losing such a core feature of our class will be a sad day indeed.
The sad part is I actually meant that last sentence sincerely. Says something about my old fogey mage self when I view a game breaking bug fondly.
Congrats on your heroism Mages, look forward to be scared of a keybind (yep, being in charge of heroism can suck if you waste 10 minutes of raiding with a misclick).
But really, as a ele shaman, i don’t really care about being the only one with heroism. Class defining my ass. But! I hope they find it in their hearts to give ele shams a bit more competitive dps then. I mean, right now its pretty clean cut “we don’t need you unless we don’t have heroism”. Wonder what they’ll shout in vent now tho, it’s always been “HERO! HERO! HERO!”. Engage hyperspeed, hyperspeed engaged captain.
Oh, and about the Wall of fu, field of strife will become a fucking hellhole if it wasn’t one already.
Pff, field of strife? Be more concerned about the bridge leading into the alliance town, or the little windy path leading into the horde town.
I think I’m going to have to use “hyperspeed engaged” or something to that effect. Especially if mage tier gear looks space shippy like tier 6 or 8 again.
On my Shaman, I do not bind Blust at all. I have to manually click the button. It’s almost impossible to do unintentionally.
I’m waiting for the commando mage squads. Run to the tower under cover of Invisibility, drop five Walls of You Can’t Move Anymore, open with five Orbs of Flameydeath, and then blast down anything left alive. Who needs Polymorph?
… yeah, I can see the nerfs already.
If they were ever to be truly solved, should we fondly miss Blink bugs?
I’m really digging the new and extended BTPNTC philosophy Blizz is bringing. If it does away with hybrid taxes, so much the better—design strategies like that are so last year (it also occurs to me that spot-healing from Ele Shams or Balance Druids can be seen as utility in the same way that a SPriest’s free heals are). Especially in 10-mans, maybe people will start to see the issue less as the loss of an essential (“we need that 3% buff”) and more as a real bonus (“hey, we have a [class], so we can do [thing] to destroy adds/avoid the fire/trivialize phase 2/eat more chicken”).
But good as this is for DPS, I worry what it might mean for tanks and healers. Tanks are already so similar, and it’s looking like healers will all be getting three baseline heal spells. I hope they can avoid too much homogenization here—it irks me when my Bear feels like a Prot Warrior.
I think I might actually miss the blink bugs. I mean, it definitely would be nice to actually have it work properly, but on the other hand, I think I would come to fondly miss the days where I could hit blink and legitimately have no idea where I would end up.
Homogenization is really a flavour thing. Rogues and kitty druids, for instance, use identical mechanics and operate nearly exactly the same. Yet the two operate so vastly different once you get past that.
To look at it another way, they’re both pies, but beyond the classification of pie, everything else is completely different.
I fear homogenization just as much as you do, being a purist caster class facing off against another purist caster class when multiple hybrids can become casters.
So far, though, it doesn’t look like it’s going to be an issue.
Healers look like they’re going to be completely different animals beyond the basic “speed heal/heal/big heal” buttons, and tanks… well, I don’t know so much about tanks. They all have to perform the exact same role in the exact same way, so I suppose they need to fear homogenization more than anyone else.
WHAT?
They are beefing ignite munching?
Damn it I’m rerolling.
Mmm shaman sounds good… They got fireballs, polymorph and Timewarp… Of course they callthem other things…
You know, I could have sworn I typed nerfing, but apparently my iPhone doesn’t agree… So beefing it is.
Beefing is, by far, the better term anyways.
Oh snap!
Cataclysm is fixing things O.o
CATACLYSM WILL FIX IT.
But there is still beta testing that needs to be done, they could remove these godsends and crush our hopes and dreams and beat us with nerf bats and merge us with locks and …!
wow.com/2010/04/11/arcane-brilliance-the-end-of-an-era/
Yes, I realize this was some sort of sick joke, but I still had heart attacks frequently occuring until I made it down to the comments.
The best part is the massive gulf in the comments there.
Some people were like “yeah… sorry, was this supposed to be funny? Cause it wasn’t.”
And then the mages flipping out and the warlocks cackling.
Let’s be honest here. Any real, long standing mage would have absolutely freaked at such a sick, cruel and twisted joke, and any real, long standing warlock would have been filled with absolutely malicious glee.
As a real, long standing mage (raiding MC pre-BC), I’m sorry to have missed this yesterday when it posted. Thank you, Legendary, for pointing it out. I thought it was absolutely hilarious.
So, yeah, my bullshit meter is tuned to an unusually sensitive level, but I got about two sentences in before clicking on the “source” link to have the fraud exposed. But as I came back reading through it all, I kept imagining the response this would bring and giggling in anticipation.
I was not disappointed. The crying is epic.
Hmm… something just hit me. If blizzard plans on making battleground pvp more pronounced in cataclysm (rated bgs etc), these previews might indicate classes might regain some of their old flavor, such as mages moving more to a control role in a battleground (wall of fog + improved blizzard = youre not getting near that flag). It might be interesting to see rogues play their evasion tricks while say preventing a healer from doing his job effectively or placing a strategic smoke bomb to allow his teammates to recover from an assault and counterattack, or to see druids pair up with hunters to set up traps on key locations (for example mushrooms + frost trap on an EoTS bridge while the hunter lays down fire whilst using camouflage to protect himself from ranged retaliation, with the druid watching their back ready to root/cyclone or typhoon back anyone that menages to sneak past.
At any rate it will be interesting to see if these fresh new abilities menage to spice up battleground pvp a little, instead of the roflstomp zerg is seems to be now. Time will tell I guess.
Blizzard wants to have viable competitive battlegrounds starring thirty viable PvP specs from ten different classes.
Things are going to be extremely interesting.
On EIGHT DIFFERENT BATTLEGROUNDS!
The more I think about how the Battleground landscape will change with Cata, the more I realize that I need to find or found a BG Guild. Now.
Actually pure dps classes are getting another serious buff in Cataclysm that has gone mostly unnoticed.
I remember reading that Blizzard no longer want trash to be AoE killed all the time as it has been in WotlK. In other words CC is back. And as it so happens the pure dps classes have very good CC abilities the hybrids can only dream of. So, why take a Shadowpriest, Boomkin, Elemental//enhance shammy when they dont bring any CC abilities that you need.
Mages will be wanted for their polymorph, Warlocks for their banish and seduce, hunters for their traps and rogues for their sap.
These have been abilities that have been mostly unused in WotlK, but are now coming back. And hybrids dont have anything to compete with.
@ Destyvirago
Shamans can Hex. In some ways, it’s actually better than P’morph, with it’s ability to absorb more damage before breaking.
Shamans can also lay down the Earthbind totem – slow down as enhance, or possibly Root them (from the elemental tree)
Hex comes with a rather severe cooldown on it, so it can’t reliably be used for CC past one application.
That one application might be long enough, certainly, but a shaman can’t keep something locked down the way a mage can with polymorph.
But I digress. Desty here is talking about PvE and raids, but it sounds like Jason was talking PvP.
Dear Shaman:
In your face, bitch.
Sincerely,
Everybody else.
“Consider. An arcane mage, in TBC, brought the following things to a raid:
* Strudel”
Reaaaaally…? Did you not remember about Poly/decurse/Int Buff/minor root/interrupt+silence? 😉
Man don’t get me started about polymorph. Most mages in TBC only raided because of that spell and it was too much trouble to boot us out of the raid to replace us with a better DPS class once the trash was cleared out.
AND THEN SUNWELL AND THAT GODDAMN NAARU REPLACED OUR INT BUFF.
The one thing I can see about the hybrid tax, is if your raid is full with dps, a hybrid can switch to a dual spec, and fill a tank or healer spot instead. Pure classes don’t have that luxury.
Sure, having another role sometimes is a hassle, what with needing an extra set of gear and all, and some people pick two dps specs instead of taking a healer or tank spec. But it’s about role options more than utility.
Either way, with “losing” some utility, I can see buffs for some hybrids, even though “5%” wasn’t terribly much to begin with. It’s probably more like 1-5% anyway.
And yes, all the changes look completely awesome.
I was reading through all the commentary about the mage changes and there was one line in the followup from Ghost Crawler that I haven’t really seen mentioned anywhere. He said
“For everyone focusing on the RMP Arena comp, I really think you’re going to see a shift to more PvP concerns in Cataclysm being about Battleground balance. There will still be players playing Arenas for sure, but a lot of the players currently doing Arenas are going to shift to rated BGs instead.”
For a lot of players currently doing Arenas to switch there are going to have to be better rewards for rated BG’s than there are for Arenas. This seems like it would be a BIG deal. I’m wondering if they are finally just going to move Arenas off to it’s own set of servers so they don’t have to worry about balancing the game around Arenas? They have already said it’s easier to balance Battleground PVP than Arena PVP.
I think they’re just going to have the same rewards from arenas and BGs, that way people can pick to play whichever one they prefer.
There are plenty of people who arena because they enjoy it. There are also plenty of people who arena because they enjoy quality high end PvP, but would much prefer to have that same quality in battlegrounds.
These are all weasel words, but the point stands.
I hope they are the same. Arena play and BG play are two different animals, i’d say almost as different as arena and Instances. Rated BG’s are something i’ve waited for. I wanted BG experience and got it…it sucked. I hope the rated BG’s actually deliver.
Just remember, in all scenarios, mages bring strudel. ^_^
Also, fire mages are about to get a lot more fun to play. Not that they aren’t already. ~_^
Setting multiple opponents ablaze has always been a hugely fun part about being a fire mage.
Now there’s actual, tangible benefits from in-game mechanics to do exactly what fire mages love best?!
So it looks like all classes are gettin homogenized except fo paladins….again. Blizzard always state that the Bubble of Protection and Crusader Aura are too much representative of the Paladin class that they wont share those abilities, yet pretty much all other class specific abilites, like Heroism/Bloodlust, are not and being distributed to other classes.
Shaman CC has a horribly long cd to be really effective as a cc.
Rogues are getting a kind of Blessing of Protection, in that they can render themselves and any allies immune to everything but melee attacks.
And feral druids can make their allies run much faster, which arguably is more useful than Crusader aura anyway.
And unholy death knights have a self-buff talent that’s just as good as crusader aura.
So once again I gotta worry about a damn Mage being 1…just 1 damn step ahead of my axe.
well I’ll see your wall of mist and raise you one heroic leap fear bomb combo.
See you in the rated BG’s.
Your friend,
Blackthought:)
p.s. Rest assured we’ll both be feeling the nerf bat before all is said and done, but it’s fun to dream.
Trust warriors to come up with a logical way to counter a mage.
“The mage teleported away from me, what do I do?”
“Run after him?”
“The mage erected a wall of frost I can’t cross without taking damage and getting snared! What do I do?!”
“Jump over it?”
“The mage encased himself in an impenetrable block of ice. What do I do?”
“Break it?”
Over, under or through and always, always, at full tilt.
It’s the warrior way.
[…] Mage + Cataclysm = Squee « Critical QQ […]
TBC strudel? I was under the impression we used biscuits back then. (Oh how my raid leader raged when I downranked my table one day because he asked for biscuits. But no one noticed until Faction Champs!)
C’mon now. Super serious mage blog should come with super serious quality control, especially from the comments! Someone even quoted it!
[…] Mage + Cataclysm = Squee « Critical QQ […]
[…] Mage + Cataclysm = Squee « Critical QQ […]
[…] starts off with a squee over the changes, following it up with a rant about the loss of Wards, the crappiness of Mana […]
[…] Mage + Cataclysm = Squee « Critical QQ […]
[…] Mage + Cataclysm = Squee « Critical QQ […]
[…] Mage + Cataclysm = Squee « Critical QQ […]
[…] Mage + Cataclysm = Squee « Critical QQ […]
[…] Mage + Cataclysm = Squee « Critical QQ […]
[…] Mage + Cataclysm = Squee « Critical QQ […]
You can’t be serious in imagining that hybrids don’t deserve some form of tax? Why should our guild’s feral druid be able to beat our combat rogue half the time (both of these players are extremely talented and competent), when our druid can a) turn into a bear and tank mobs, b) innervate, c) battlerez, d) in cata they will be able to interrupt and increase raid speed.
Really?
What do rogues get? A weak self heal that will have little to NO pve utility and a SMOKE BOMB. In fact, blizzard has already stated that the heal was intended for leveling purposes GG
Classes that dont have lust innervate BR snares and other raid buffs should be doing more dps than classes who do. Otherwise, why I am playing a rogue again? Oh right, so I can do the same dps as a feral and have less utility…
This is what I am talking about:
(fyi I got very lucky procs so my dps is inflated, this post is in reference to the other rogue, a ‘pure’ vs our feral a ‘hybrid’):
http://worldoflogs.com/reports/9l1tbsnwcapktz6p/sum/damageDone/?s=6820&e=7058
Off the top of my head, rogues have a 3% extra crit chance debuff (though I think you need to be mutilate spec for that), the immensely useful tricks of the trade, an interrupt, spammable and powerful AoE, and the ability to completely nullify a lot of raid mechanics via Cloak of Shadows, none of which feral druids have.
That’s current, and frankly rogues can tank something just as effectively as a kitty druid in bear form.
So yes, I do think that feral druid should not be penalized for being subject to the pointless classification of “hybrid”.
If ferals are going to gain more utility in cataclysm, you should be asking for more yourself rather than shunning hybrids for no logical reason.
All of a rogue’s “defensive cooldowns” are for the most part incredibly limited:
1. Cloak- You can’t use it for aoe explosions or to avoid serious damage because it’s not 100%, it can only remove dots
2. Feint- Reduces AoE damage taken by 50% at a relatively high energy cost
3. Sprint- Increases movement speed for a short period
4. Evasion- lol i guess we’re wiping
5. Kick- Reliable single target interrupt
6. Master Poisoner- 3% crit s h a r e d with pallies/ele shamans so really, its a buff thats already in every raid OR savage combat which, according to EJ modeling is the weakest raid buff in existence shared with arms warriors
7. (In Cata) Smoke Bomb- I have no idea how this will help raiding if it will at all
None of these cooldowns apply to anyone else in the raid btw, and with tank threat being where it is, tricks has little to no raid utility outside of lolanubarak.
** On a side note FoK is a pathetic Aoe, on fewer than 4 targets it does less than single targeting a mob and on large groups of mobs we are outclassed by mages (fire), warlocks, locks, spriests and dks. It’s not like its spammable or something on a cleave fight and its “utility” would primarily apply to trash
Feral druids on the other hand:
1. Battlerez- Up every fight, huge raid utility
2. Innervate- Can restore mana to healers
3. Sprint- Cool they have it too!
4. Passive movement speed bonus- Why? Why not!
5. Survival Instincts- 30% health increase, potentially more viable than feint
6. MotW- Great buff? no. But they are the only class that can give it
7. Imp LoP- 5% melee crit
8. Mangle- Now on a one minute uptime it hurts them almost not at all to keep it up full time, bleed bonuses for other classes since arms warriors are bad to have to bring
9. (In Cata) Stampeding Roar- Increases the entire raids’ movement speed for 15 sec
10. (In Cata) Reliable Interrupt- ….
Furthermore by just switching out a few gear pieces, they can effectively tank (not evasion tank) an instance. Personally, I’d like to be able to turn into a dragon and just go apeshit against a boss using my mutilate gear.
I am not trying to hate on hybrids or something, I am just saying that certain classes really do have alot more utility than others. Brez and Innervate alone are HUGE and a reason to stack druids to begin with. Why would anyone want to take me to a raid over a feral if I can’t a) provide unique benefits myself or b) Straight up out dps them. Since blizzard doesn’t seem to be balancing the all of the pures with the hybrids, I just don’t think they should be cranking out the same numbers.
Edit for retardation: I said warlocks twice for the aoe thing, it was a typo
Don’t forget 30% aoe reduction PASSIVELY and shadowstep in your PvE build.
gg ferals do too much damage for everything they bring.
[…] Mage + Cataclysm = Squee « Critical QQ […]
fire is perfect how it is,
i can solo any class any spec…the only thing id like would be some sort of fire talent that allows me to make a fire pet
Yeah i totally think the one thing mages need is our own free mount….. Fire mages are sexy, but could use some simply fixes to play style such as ( we are snipers in idealism high damage slow attack speed high range and squishy crit based, but all of our specced abilities are fucking near melee range moves…… i mean for gods sake atleast make our knockback be able to move someone not just bump them out of a cast!!!!!
Can’t wait for cataclysm. Game is going to be so awesome. Wish it would come out already! Also great post. Love your site!