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Posts Tagged ‘Cataclysm’

I failed to come up with a clever or relevant post title so I just slapped whatever song was currently playing on winamp in there. Now you know.

There aren’t a lot of cataclysm changes out yet, so there isn’t much to discuss there. We have some talent changes, and a whole bunch of zone things.

I do have to say, I love goblins. Flat out. Best addition to the horde ever. What other race would build a defensive cannon so large it can be seen from orbit? And just look at their sense of style! Banana wallpaper! Golf courses! Pineapple bedsheets!

What do the worgen have to compete with that, huh?

Oh right… top hats.

Those top hats better be available somehow horde side. I desperately require one, so that I may log off in a tux and top hat and look bloody spectacular on the armory. I suppose I could always throw on my haliscan set again. I did, after all, expend some effort for that sombrero back in the day. Did it solo and everything.

(Conspiracy hat mode)

What if, just what if, the Warcraft and Starcraft universes are actually the exact same universe?

Think about it.

It struck me a few weeks back that the draenei and protoss look almost exactly the same. Their body structures are nearly identical. They both have the exact same legs (protoss sans hooves), they both have glowing eyes, and their spines are near identical.

The protoss look like a somewhat stereotypical advanced space race looks like. Spindly limbs, thin body, that just somehow manages to look exactly like what the draenei would look like in a few million years, provided evolution functions in the warcraft/starcraft universe.

(It probably does, though we have no real evidence for it in either case. The Zerg evolve intentionally, and that hardly counts. Both protoss and zerg races were created. Everything in WoW was essentially created as is. Trolls seem to be the only thing that ever actually bothers to adapt to their surroundings. Everything else just says “fuck it, I’m a tiger, I don’t need to evolve” and remains unchanged.)

Consider also that all draenei can heal. They have a deep affinity for the light, and thus even the lowliest of sword grunts with no skills whatsoever can still wield holy magic. On the protoss side, all protoss have a deep affinity for various psionic abilities, where even their lowliest of sword grunts can still summon lethal blades from nothing.

Consider this picture of the Halls of Origination. Now compare that to this picture of the protoss central structure, the nexus.

You could say they look similar due to Blizzard pulling from Egyptian architecture in both cases. I say, there is no such thing as Egypt in-universe for either the warcraft or starcraft universes. So where did the common architecture come from?

Well? Who created most of the stuff on Azeroth? Who built the Halls of Origination? Who went in and created life, leaving behind guardians, elevating the dragons from mindless beasts to powerful, thinking creatures?

They’ve been called makers, creators, they are basically gods in the world of warcraft. The Titans. Effectively, they created Azeroth, birthing most, if not all, of the sentient life there.

Sound familiar? Was there, perhaps, an advanced race of mysterious beings in Starcraft that went about creating life? That created the protoss and the zerg? The Xel’Naga?

I posit that the Titans and Xel’Naga are one and the same.

Consider also the relative nature of the Burning Legion and the Zerg Swarm. Or, rather, the complete and total absence of any difference between the two.

Both the Legion and Swarm are hell bent on conquering everything.

Both are diametrically opposed to the draenei/protoss.

Both, lorewise, are assimilators. The zerg were originally just tiny, sentient bugs. They assimilate the DNA of other races, twisting and evolving them to suit the greater will of the Swarm. Anything that benefits the swarm is incorporated, the rest is erased from reality.

The Legion spread across the universe, either annihilating or assimilating everything in their path. Sometimes they meet a race such as the orcs, and bring them into the fold of the Legion. Everything else is simply destroyed.

Each individual zerg has their will bound to their master, the Overmind. Each individual warrior of the legion has their will bound to their master, Sargeras. In both cases this can be broken.

Sargeras physically led the Legion for millenia, until his physical body was (possibly) destroyed, rendering him little more than a driving will  behind the Legion. Which is pretty much the definition of the Overmind.

Consider also that a cerebrate does not stay dead when killed. Unless slain by a Dark Templar, a cerebrate simply regenerates and reappears elsewhere.

*cough* MAL’GANIS *cough*

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So the power went out Tuesday night. KABLOOEY and right in the middle of playing Dragon Age, too. But who will save Ferelden naow?!??!/1

There was a pretty huge snowstorm here on Tuesday. The wt, clumpy kind of snow, the kind perfectly suited to making snowmen and utterly destroying power lines.

It is now friday, and the repair dudes are estimating it will take another ten days or so before they get power restored. I mean, holy shit, ten days? I mean I knew living a couple minutes drive out of the city had its risks, but… damn, ten days?

Anyway, I’m shacked up with a friend now. Believe it or not I actually do have a couple of those. And I have internet access again! Woo! This is perhaps the most important thing, though I still lack a proper desktop. I’ve been forced to abandon it for now. Sadness!

So lets see if I can summarize a week’s worth of stuff into a single post.

HUNTERS

The hunter focus mechanic has me worried. I have an 80 hunter at which I am reasonably competent, and am extremely fond of marksman. I’ve found BM extremely boring since the death of steady shot weaving, and Survival is quite possibly the worst play style I have ever tried. (more…)

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Damplify Magic is gone, and Frost and Fire Ward are biting the dust, that we know “for sure”. What other magey things are getting the expansion banhammer?

Maybe teleports/portals are being simplified so that we have one button to port/teleport wherever we wish, similar to how an engineer’s Northrend wormhole machine works. Summon one thing, and then just select your destination from there.

Maybe Mana Shield will finally die.

It’s not that I dislike Mana Shield, really, it’s just that it is such a poor ability. And I don’t mean just WoW’s version of Mana Shield, I mean every single rendition of Mana Shield in every single game ever that has featured such a mechanic. Admittedly I haven’t played every RPG ever, but I would be quite surprised to find a game that featured a mana shield mechanic that was actually decent.

Decent as in “balanced and has a point”. The mana shield mechanic in, say, Fable, was truly excellent in that it could make you immortal and give you unlimited experience. WoW has one of the best versions of Mana Shield I’ve seen, but this doesn’t really have anything to do with mana shield itself. (more…)

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The real question is, of course, why are the shamans crying so much?

But I’ll get to that.

For now, some ruminations.

Everyone is getting three new excellent buttons to push. But look at them from a categorical point of view. Us Mages, for instance, got a major DPS utility ability (Time Warp), a skill bragging DPS button, and a major AoE control utility ability.

Look around at what other people got. Death Knights got a DPS utility button and two major PvP utility buttons. Feral druids got a movement utility button. Hunters got two new utility buttons. Shamans have a cooldown that lets them cast anything they want whilst moving. Utility. Utility. Utility.

Sure, there are straight up DPS buttons or healing buttons here and there, but the majority of new things Cataclysm is bringing are centered around utility. That word will lose all meaning so, so I’ll try to avoid utilizing it again. Damnit.

Look at it this way. Every class has a toolbox. Inside that toolbox are tools. (NO SHIT SHERLOCK.) DPS classes open their toolbox to find a series of hammers. Healers have bandaids, gauze and pepto bismol. Tanks have those incredibly annoying safety whistles. (To make things hate them more! eh? eh?) What Blizzard appears to be trying to do is add more variety to everyone’s toolbox.

Sure, we DPS guys are still going to wave around our massive ballpeen hammers, healers are still going to be able to cure cancer with bandaids, and tanks will continue to blow their safety whistles right in your ear while you’re sleeping seriously cut that crap out or I swear to whatever gods will still listen to me I will cultivate an ant farm in your colon. But that’s not all we’re going to be bringing into play anymore. (more…)

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More coherent thoughts on monday when I’ve been able to think and marinate in the glorious, glorious changes.

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Burn Pain Hugger

Cataclysm announcements are coming hard and fast, which is bloody fantastic. The beta has got to be dropping forthwith, just in time for me to ignore it completely. (Final exams, if you were wondering. Which you probably weren’t, but hey, I told you anyway because my primary hobby is putting douche into bags for your convenience.)

So let’s talk for a bit about the new dispel mechanics. Essentially, these are they:

  • All healers, and only healers, have defensive magic dispels
  • All dispels cost significantly more than they do now
  • Fire and forget dispels are being removed
  • You can waste GCDs and mana on dispels

And now I shall elaborate on those in reverse order, just to switch things up.

First, in our current WoW, you can hammer your dispel button as much as you want. The dispel won’t fire until there is actually something to dispel. This is changing, so that when you press dispel, it fires. If there is something that can be dispelled, it dispels it, if not, you just wasted a GCD and a bunch of mana.

Good change with no downside. Dispelling is thus a decision with ramifications for failure. Hopefully this will apply to the offensive dispels like Spellsteal and Purge as well. (more…)

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