Archive for December, 2007


As seems to be the fashion on New year’s, I’ma gonna do a New Year’s post.

Let’s reflect on the past here…

So. I started this blog, enjoy it quite a bit, and even seem to be gaining some solid popularity out here in the cold and hard blogosphere.
Look at me go! I’m blogging about WoW! And doing ok at it! And I even provide useful information every now and then!


So where do I go from here? So far, I seem to have 3 types of blog posts. Posts where I yell about stuff, swearing up a storm and shouting in text form.
Then, I have the posts meant for nothing but sheer amusement, such as my wildly popular Urinal post.
And then I actually have the useful posts, like my somewhat disorganized ‘World of Magecraft’ stuff.

So what do I do? Each of them seem to be popular. I have readers who love my rants, I have readers who come here occasionally for the helpful information I occasionally provide, and, of course, everyone loves my amusing stories. I’m a bloody comedian, dont ya know??

I suppose I could become El Magi de Serioso : |
And be all helpful posts and become a well-respected blogger widely known for his magely wisdom.

Or maybe I could simply become a ranter, and essentially become a troll that has a blog. Wait, what?

Or go the amusing story route, and become the Dave Barry of WoW.

I say… let’s do all of them ^_^

I’ll expand on the Magecraft guides, and set it all up with a linky bar and more specific titles, a la BRK’s hunter training list.

Then, once I have all that out of the way, we can rant and amuse to our heart’s content, and still have plenty of useful posts linked so I never degenerate into some useless turd of a blogger.

That way I never get stuck doing utterly pointless rambles, like this post.

In Game Goals!

– Get my hunter leveled up to Outland capacity, so I never, ever need to farm primal fire on my mage AGAIN.
– Replace all those stupid blues my mage still wears. Either something from Karazhan, which I STILL haven’t run, or with some welfare shinies from the honour (Canadian spelling, bitches) system. Whatever works.
– Save up gold to get an Epic Flyer mount
– Get the kodo PvP mount, which is the only PvP mount I’m missing
– Get a warlock twinked out for the 39 bracket. Underworld Band ftw!
– Finally get around to leveling my poor neglected Alliance toon. That little dranei has sat at level 4 since February
– Remember to add Icy Veins into my uber cooldown macro when I get that
– Figure out how I can spec back to raid fire, and somehow get out of all the Al’ar runs my guild does


P.S. Snuggles the wrathful tiger says hi.

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Raiding as Frost

Quick Stats

Most Common Spec
10/0/49 – Clearcast deep frost
Gains 200% damage from critical hits.
Spell Hit Cap: 164 (126 for Frostbolt)

So. Raiding as frost. Can it be done?

Yes, yes it can. And well, I might add. (more…)

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No Time!

Too much crazy arse stuff at work this week

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Quality Post Tomorrow!

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Sorry, I’m Chair Spec

Alterac Valley

“maeg tabl now kkthx”
“Sorry, I’m Chair Spec”

Standing Around Orgrimmar

“plz giv watr”
“You say plz because please takes too long to type. I say no rather than yes for the same reason”

“hey can i hav sum waters?”
“Sorry 😦 I’m fire specced, can’t make water atm”

“yo mage water?”

“need 3 stacks water”
“Sorry, food specced”
(NOTE: This didn’t actually work)

*Opens trade*
*I put 500 gold into the window*

“hey i need some food”
“Sure thing.” *Invites to party* *Makes portal to Thunder Bluff*
“Click for food”
*Leaves Group*

Standing Around Shattrath

“can yo make me some water?”
“/cast Invisibility”
*Run and hide*

“i need a coupla stak s water”
“Thats nice”

“hey, can i have some Water?”
“There’s actually a secret way to make your own water. When you throw a snowball at any fire elemental mob, when you loot the elementals body, it gives you water of whatever rank the elenmental was”
“Yeah! I just found that out yesterday! Go try it out!”
“Alright, thanks man!” *Runs off to flight path*
*20 minutes later*
“/lol. Pwnd”

Arathi Basin

“Yo mage, make us a table”
“Sorry, guys, it has a one hour cooldown 😦 Can’t do that yet”
(NOTE: the other mage in the BG whispered me: “i fucking love you”)

Me on my Hunter Alt to a 70 mage on Orgrimmar

“Oh Mighty Master of the Arcane… May this worthless pile of pixels beg of you for but a small drink, so that he may quench his unworthy thirst upon your Holy Nectar of the God’s Themselves?”
(NOTE: Shamelessly stolen from the forums, it works incredibly well. Have never, ever been turned down with this proposition)

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Clarification on the Ret Paladin thingy

As I’m sure I’ve explained in the past, I no longer play on arena teams on the live servers.

Quite simply, I do not have the willpower to spend hours making enough gold to allow me to swap between arena specs and raiding specs on a weekly basis, or whenever it is called for to do so. It qould quickly cost me a fortune, a fortune I’d rather spend on stuff like consumables so I can actually raid… more better… more goodly… and yes…


I play arenas almost exclusively on the PTR’s, which has some very odd, and some very zany things that come with it.

The first odd thing about PTR’s is that you can transfer your character over, and whatever items he has on him, will come over.
For example, I can borrow 6000 gold from various people, log out, transfer my character, log in, give all the gold back, and have a character on the PTR who has 6000 gold waiting for me.
Thus making for some… dare I say it… fucking weird economics.

Oh, yeah, and being able to open the AQ gates is really cool. I do it every time. Or try to.

The second odd thing about PTRs is that sometimes… sometimes people make pre-mades. Sometimes you can make pre-made toons, pre-built 70 characters that come in all sorts of fanciful epics.

What this means for a 70 player is a chance to try out another class, and see how it plays.
I, for example, have discovered I absolutely loathe playing a rogue, and yet have immense amounts of fun playing a resto druid. Who knew?
Anyway, the horrible downside of this are people who are, like, level 30 on the live server, and really have no clue how the game works.
These are the people you see in Shattrath, a 70 mage in Arena S2 gear, proudly wearing spirit gems, asking in trade “WTF ARE [Badges of Justice] for?!”

So when pre-mades are allowed onto the PTRs, some very, very interesting things occur.

One of those interesting things are total and complete PvP nubs trying to do arenas with their complete and total nub friends.

One of the most common sights I see are Retribution Paladins, running around in S2 gladiator gear, weilding that big arse sword. Without fail, these people seem to be blood elves, and they all seem to band together and spend their talent points by committee.
Their ret trees look like someone scribbled over it with a crayon, and they attempted to use said scribble as a way to spec into the tree.
Oh, yeah, and the S2 arena gear is atrocious for Ret Paladins. Absolutely horrendously budgeted pieces, with the itemization trying to cover strength, intellect, stamina, spell damage, resilience, and melee crit rating together, resulting in a bunch of sad, decrepit plate pieces.
And we all know how awesome crit rating is… on PvP gear…

So. Let’s combine these facts.

We have a bunch of poorly specced Ret Paladins running around, in poorly itemized gear, who have no fucking CLUE how to play their class.

You get the picture yet?

Yes, I realize ret pallies can be a dangerous foe when played well… like, if they’re covered in various S3 gear and Black Temple gear, they can beat me. When I’m not frost spec. *cough*

But these Paladins are not skilled. They’re gear is barely passable, their spec is laughable, and not one of them has ever played a Paladin past level 4. You can tell.

On live servers, I’ve been beaten by… 3 Paladins. Once in AV, by some hardcore dwarf dude from Black Dragonflight coated in S3 super gear and Black Temple ret gear.
Once in AB by some hardcore dwarf dude from Black Drago… wait a minute…
The guy from EotS was ALSO some hardcore dwarf dude from Black Dragonflight!

Ok, so it was the same guy.

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Did this up for my guild, so’s peeps would have an idea of what mages do raid-wise, specific to Anathema anyways.

It’s occured to me that this guild has not had much exposure to mages as a class.

When me and Vox joined, you guys had… what, Sequel?

So I figured I’d put up this post here, in an effort to (briefly) explain how mages work, and most importantly, how us mages currently affect our current raids/dps make-ups and such.
Any wacko with half a brain can say “Mages does DPS, yuh” but feh.

First off. This guild already has incredibly strong DPS capacity. We have multiple hunters and rogues that consistently do incredibly high amounts of damage, and a couple other caster types who make me feel all sad and happy at the same time (I’m looking at you, Abby and Mord).
Frankly, we could drop a DPS group entirely and we’d be fine, damage wise. I mean, we have, what, 4 minutes to spare on average for Void Reaver?
In this regard, Anathema does not really need to have us few mages go all out balls-to-the-wall, because we already have the DPS there. We aren’t filling in any holes, because there simply aren’t any holes to fill.
You need look no further than some of our random WWS stats pages to see that the magey DPS is always on the low end of the list.
I can QQ all I want, mage DPS is gimped, blah blah, cry, whine, bitch, warlocks are better, blah blah I want some fucking pie. (more…)

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@ Ret Paladins

Please. Stop trying.

You rush at me, and try to hit me with your big ugly sword. Does it hit for a lot? I bet it does.

Do you know what I see when I see a Retribution Paladin rushing at me?

I see a warrior. Who doesn’t have charge, or intercept, or any way at all to close with me once I get away the first time, assuming you EVER catch me for the first time.

What I see is a crummy melee class that only has two stuns, one of which breaks on damage, both of which can be blinked out of, both of which are, at best, a mild annoyance that can be recovered from. If you could spam Repentance, that would be more serious. But you can’t. Your stuns are too far apart to be of any use.

What I see is a Mortal Strike wanna-be that can heal. Meaning, I have a spell-school that I can COMPLETELY LOCK DOWN and prevent you from doing any abilities. Like healing. Or bubbling yourself to prevent your rapidly impending death.

In short.

I see a melee class that cannot close to melee, has incredibly unreliable stuns that I can break in my sleep, and has the ability to let me lock out ALL of their abilities with a single button push.
I see a Warrior with all the necessary mage fighting abilities removed from the class.

Actually, you know what? Keep right on trying.

You Retribtion Paladins are causing my arena team’s rating to skyrocket.

And I’m paired with a beast master hunter, for fucks sake.

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Embarrasing Mages

So, reading around the blogosphere, far too many blogs reference crappy mages.

Like, FAR TOO MANY. We’re talking everything from Big Red Kitty to Lightshield reference poor mages at some point.

Sometimes repeatedly.

What happened, mages? Why are so many of you so poor that we’re reduced to being called “that idiot mage with PoM Pyro”?

You know what?

It’s cause we have nowhere to go for answers. You want advice on specs/gear? Who do you turn to? You can’t go to the mage forums, you will be flamed incessantly and repeatedly.
Even the idolized mages have a bad habit of outright flaming people, or at the very least, saying stuff in a rude manner.

It’s no problem to say things bluntly, but do you really have to be rude about it too?

If someone puts spirit gems into their pants, you say to them “Hey. Spirit is useless. Put some spell damage gems in there instead. It’ll go a lot further. Here’s some math to back you up.”
Then we educate the mage, make him a better person, and have essentially flashed him a smile.

Saying “You fucking moron, why the hell would you socket that with spirit?! Are you mentally retarded?”
Does that help? Well it gets the point across, sure. But now you’ve made him feel like an idiot, you have left him with a bitter feeling, and established yourself as a total asshole. That’s not too good for the reputation of the mage community, is it?

So I think I need a goal here. I think I need to go about actually providing a useful database on magery, and provide a friendly environment (well, relatively) so that magey nubs can ask questions without getting flamed.

Well, I mean, you might get flamed anyways. Anybody can comment here.

It’s just, I’m on your side. And no flamer can survive the wrath of Euripedes. If all else fails, I know a guy who specializes in Trojans.

And if you ever visit this page, I know your IP address.

Consider yourself warned.

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Mind Boggling Stupidity

So I’ve spent the weekend, desperately attempting to enjoy PvP.

What was once one of my favorite things to do, and something I was good at to the point where it was my pride and joy, has become a quagmire of idiocy and moronity.

Quite simply, I cannot take it anymore.

I’m done. I simply cannot do another battleground at 70.

Wondering why I’m upset? I bet you are. Allow me to iterate my frustrations for you. (more…)

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Cast Times

What is a cast time?

Cast time is the time needed to cast a spell before it takes effect. Essentially, it is time that you “spend” devoted entirely and utterly to whatever ability it is that you are using.
Let’s take, for example, fireball. It comes with a base cast time of 3.5 seconds. This means that you “spend” 3.5 seconds standing there, doing absolutely nothing except fireball. If you want to do something, like run so you don’t die, you have to stop the fireball. You have to stop casting, which means you wasted time, and move, which spends more time on moving, thus taking away from time that could be better spent casting a spell, and therefore being useful.
Every time you are forced to move, and do nothing, that is time spent where you are useless.

Having instant cast abilities/spells counteracts this, by letting you do stuff while moving.

Let’s look at this from a PvE point of view first off. We’re going to deal with a fire mage for this.

Big Angry Boss Mob is engaged. Every 20 seconds, he hits every ranged DPS with a ground-targeted spell. Therefore, every 20 seconds, the ranged DPS needs to move, or get killed. At each of these intervals, our mage will be moving for 3 seconds to escape painful death.
Let’s say it takes 5 minutes to kill Big Angry Boss Mob.

If our fire mage was allowed to do non-stop DPS for that entire time, our mage would put out 1449 DPS, giving us a total damage dealt of ~434700.

But now let’s consider the movement thing. We have the first 20 seconds unfettered, but after that we need to move. After the first 20, we’re going to be moving for 3 seconds, and only able to cast for 17 of those seconds.

This gives us 4 minutes 40 seconds of interrupted casting. Working out to 14 cycles of movement, this means that we are not casting for 42 seconds.

Before, we had 5 solid minutes of DPS time. Now, we don’t. Now, we have 4 minutes and 18 seconds of DPS time.
In this amount of time, we only deal out ~373800, working out to be 1246 DPS.

So you see what happened? Our damage and DPS gets slammed because we have to move, therefore spending time moving rather than hurting. We lost just over sixty thousand damage because we were moving.

This is one of the things that is considered a “challenge” feature of raiding. Many, in fact most, raid/instance bosses require us mages to move. Everything from Prince in Karazhan to Mother Whatserface in Black Temple. Tier 5 is the worst, with every single boss requiring movement of some sort.

And that hurts mages a lot. Let’s go with the classic mage versus warlock.
When a movement is required, a mage runs. He is spending this time moving, and not on doing damage. His time budget is totally used up by movement. A warlock, comparitively, is still fairly gimped DPS wise, but actually has useful (and not mana-intensive) DoTs/abilities that can be used.
Thus, the warlock can refresh corruption (or whatever), while moving. Thus, only part of their time budget is used by movement, and part is used by damage. Put bluntly, classes that can still deal damage while moving (rogues are an excellent example, as long as they stay in melee range) severely outclass those who cannot. Like mages.

So. Raid bosses force us to move, which makes the encounter harder. This reduces our damage output, which makes the encounter harder.

Genius? Or just arbitrary difficulty generated because thats just how the mechanics work?

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