A standard question many new players ask is “what class should I play?” followed immediately by “what race should I play?”
Hence some people’s utter disappointment they couldn’t play Undead Druids or Draeni Warlocks.
But it got me thinking here… with LK inevitably coming down the pipes, and all the changes it’s bringing, what is going to happen to our beloved mages, stat wise?
TROOLLZ – Nothing noticeable seems to be changing. Regeneration seems to be the only thing that will get touched. With the importance LK is placing on Spirit, this racial stands to get a substantial boost. Maybe even up to something ridiculously high like 50 hp5. WTB Mini Spirit Bond for trolls only.
Undeadth – Again, nothing noticeable. They don’t really have any modifiers or anything. Presumably Will of the F*&%-you will still work just as well.
Belfs! – Yet another horde race which stands to get absolutely nothing? Gee, thanks. I guess I’ll talk about the friggin ALLIANCE then!
PUNY HUMANZ – 10% increased Spirit seems to be heading for a “Holy crap, thats overpowered” scenario, at least for raiding. There’s already a lot of Spirit being tossed around on the beta, having 10% more of it could easily see human arcane mages running around with infinite mana pools.
PUNY GNOMEZ – 5% increased intellect is already tasty, it’s only going to get better the better gear mages get. And, of course, that bonus to engineering will give the little guys early access to motorcycles. The jerks.
PUNY DREANIE… DRANEE… – Recalling that all Draeni provide that +1% hit aura to their party, this is worth some thinking… Blizzard is changing all buffs to go raid wide, and is amalgamating all hit stats into one “Hit”, that effects all abilities regardless of whether your shooting a fireball or stabbing.
Meaning, that a draeni mage would provide a flat boost of 1% chance to hit to EVERYONE IN THE RAID.
… Woah.
*Thinks really hard*
Did the developers feel bad about shafting alliance for so long, or is this all just a mass coinkidink?