Amagah! Amagah! Amagah!
Arcane brings the Ferocious Inspiration buff! 3% more damage for you and the entire raid for 10 seconds whenever you crit with any arcane spell! (Effect attached to our current Arcane Empowerment talent.)
A nice buff for arcane, it spreads out yet another raid buff to allow for even more raid flexibility if somehow your raid doesn’t include a BM hunter or ret paladin.
For my 10 man guild, this is nice, as both our hunters go the survival/marksman style route, and our ret paladin is going to be a full time tank from here on out. He hated ret anyways, so this works out well for everyone. I don’t change anything, paladin gets to tank (something he actually likes doing), and me DK friend changes from full time tank to unholy DPS.
You hear that? Yeah, that’s the sound of me destroying the damage meters. It sounds like hunters and rogues crying.
Fire finally got rid of the stupid that was stacking scorches. No need for the glyph, a single cast and BAM a single debuff provides the full 5% extra crit. Go with the glyphs of Living Bomb, Molten Armor, and Fireball (or whatever your main nuke happens to be) and never look back!
Feel free to even let Scorch fall off for a split second or two. You don’t have to rebuild the stacks, so the punishment for letting it fall is nearly nonexistent. The punishment to your DPS, however, to refresh Scorch early is greater than ever. Don’t refresh Scorch early!
Frost got some massive buffs this patch.
First, you can get a glyph (of Eternal Water) which makes your elemental a permanent pet. It can’t cast freeze with the glyph, hence is useless for PvP, but it’s fantastic for raiding. Remember how huge of a damage boost that elemental is? Yeah, imagine having it out for an entire fight. And, of course, being a permanent pet, all raid buffs apply to it.
To make sure your elemental doesn’t go OOM, the cost of Waterbolt has been reduced by 80%. He should be fine to chain cast forever. Well, as long as you can keep him alove for. Unlike warlocks and hunters, we mages can’t really do anything to heal up our pet. Don’t forget to beg your healers to keep an eye on the dude! I hope you’ve been nice to them…
Speaking of pets, all pets now take 90% less damage from AoE, but this is only PvE AoE. They take full AoE damage in PvP. However, they also now benefit from 100% of your resilience, which will make them more resilient to being nuked down. They’re still going to be nuked down pretty fast, just not quite as fast.
Secondly, Deep Freeze is actually a useful raiding talent now! If it’s used on a target that is immune to stuns (i.e. all raid bosses and a lot of trash) it will simply cause a massive amount of damage. How massive? Try critting upwards of 20k, self buffed, massive.
Thirdly, Fingers of Frost procs at a more better time. Instead of proccing when a spell lands, it procs when a spell is cast.
As it was, because you were chain casting up a storm, you’d already be nearly done your next cast by the time the FoF buff went up. You can’t exactly cancel a cast, so you really had a split second to decide what to shatter with. Depending on your distance from the target, haste buffs and lag, you could easily already be casting the spell that would consume the second charge before you even noticed you had FoF up.
Of course, that was mostly alright, as what else would you use it for, if not frostbolt? Ice Lance? More like LOLance, amiright?
As it’s going to be now, FoF will proc immediately, giving you ample time to quickly check to see if Deep Freeze is off cooldown yet.
Gear wise, GET YOUR TIER 10!
If you are a mage, and you raid, do absolutely everything in your power to get your 4pT10 as fast as you can. To reiterate, when you use your Mirror Images, it gives you 18% more damage for 30 seconds. That buff is independent from your Images, they could all die as soon as you summon them and still have the buff chugging.
MI + AP + IV… I think I just wet myself like three times. I’m gonna need new pants… and a new chair…
Run both versions of ICC (IceCrown Citadel) as often as you can. PuG it every week if you have to. Do at least one heroic every day to get the two badges.
But what if the PuGs are baaad?
Suck it up, princess! This is the best set bonus mages have EVER had in the history of absolutely everything. (Except possibly 2pT5.) Which would you rather be? AWESOME!!!? Or happy?
Yeah. That’s what I thought.
Arcane got the Ferocious Inspiration buff, making arcane even more powerful in PvP, and making any of their partners more powerful. You thought RMP was serious business before? Well now that mage could be providing 3% extra damage to his rogue and priest partner the entire arena. Have fun!
Fire gets some pretty huge buffs, all revolving around mana. BW and DB have had their costs slashed by a great deal, and Firestarter now makes that instant Flamestrike cost zero mana as well. Oh, and that 10 second interrupt immunity? Yeah, it’s 20 seconds now, though it only provides immunity to a single interrupt mechanic. You aren’t completely immune forever, just immune to the next one used against you.
Oh hey, remember that Scorch change I was talking about earlier? Glyph of Scorch is still around, but it now provides a flat 20% boost to scorch damage.
Fire for PvP? I’ll see you on the battlegrounds, good sirs and madams!
Frost got really nothing. Frost is fine L2P or some such.
Death Knights are basically the same! Unholy got their ranged, Death Coil damage nerfed in exchange for a rather substantial buff to their Scourge Strike damage. A melee class having to melee in PvP? WHAT IS THIS WORLD COMING TO?
Druids aren’t much different either! Ferals can’t really do that whole “stack 5 combo points, cyclone you, then wait for full energy, then crit you for 16k when cyclone ends” thing anymore. Or rather, they can, it’s just not as easy to do now. Cyclone still OP.
Hunters are also nearly the same! Some of their pets can now root targets from further away or something! /lame
Paladins nerfed! No FoL HoT unless your holy spec! Lay on Hands causes forbearance if used on yourself! Cause that was so OP!
As an aside, this marks the first time in YEARS that a change was made to a class for purposes of battleground balance. I have good feelings about Cataclysm.
Shadow Priests heavily buffed! That’s right, you heard me. Shadow Priests got some big buffs. Vampiric Embrace (the one that causes the priest to heal based on shadow damage dealt) is now an undispellable self buff, mana cost of some of their abilities heavily slashed, Mind Flay is up to 30 yards instead of 20, and two of their DoTs now scale with haste.
It’s that last part that’s so scary. Devouring Plague and Vampiric Touch tick faster depending on how much haste the priest has. Probably intended to be a PvE buff, this can and will change shadow priests into a force to be reckoned with.
Don’t get it? Well, imagine if you had three DoTs on you, except two of them were ticking much faster. As in twice as often much faster. A shadow priest with, say, Bloodlust up can absolutely wreck a health bar. They don’t even need crit rating at all anymore. Get the haste up there, and just drain health bars with powerful DoTs.
Nothing interesting for rogues and shamans. Lava Burst remains face meltingly powerful.
Warlock burst damage got nerfed. Conflagrate’s damage is the same, but more spread out. The direct damage has effectively been nerfed to 60% of it’s old strength, but the remaining 40% is still there, just as DoT effect now. Hooray!
Prot warriors still haven’t been nerfed. Oh well, next patch maybe!
Right. That’s about everything.
Good luck, kick ass, don’t die alone, take someone with you.