Posts Tagged ‘Spells’

Damplify Magic is gone, and Frost and Fire Ward are biting the dust, that we know “for sure”. What other magey things are getting the expansion banhammer?

Maybe teleports/portals are being simplified so that we have one button to port/teleport wherever we wish, similar to how an engineer’s Northrend wormhole machine works. Summon one thing, and then just select your destination from there.

Maybe Mana Shield will finally die.

It’s not that I dislike Mana Shield, really, it’s just that it is such a poor ability. And I don’t mean just WoW’s version of Mana Shield, I mean every single rendition of Mana Shield in every single game ever that has featured such a mechanic. Admittedly I haven’t played every RPG ever, but I would be quite surprised to find a game that featured a mana shield mechanic that was actually decent.

Decent as in “balanced and has a point”. The mana shield mechanic in, say, Fable, was truly excellent in that it could make you immortal and give you unlimited experience. WoW has one of the best versions of Mana Shield I’ve seen, but this doesn’t really have anything to do with mana shield itself. (more…)

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  • Deep Freeze: This spell now deals a large amount of damage to targets permanently immune to stuns.

Translation: Deep Freeze: This spell now deals a truck load of damage to raid bosses and many trash mobs.

Obviously this won’t work against enemy players, ever. It’s a PvE only thing, and frankly this is good, as the damage it deals is HUGE.

How huge?


As in, self buffed only, it will hit harder than frostbolt crits, and itself will crit for ludicrous numbers like 18k. Yes, 18k. Yes, self buffed only.

It’s bugged right now in that it doesn’t benefit from Ice Shards, but even without it, Deep Freeze is still happily critting away in the 13k, 14k area. Again, I must stress that this is without any raid buffs whatsoever.

With raid buffs up, 13% more spell damage, Totem of Wrath… oh man. It’s just… I mean… wow. Fully raid buffed we’re looking at DF crits of around 24k. This right here, even using DF once every 45 seconds is still going to result in an increase of about 10% to a frost mage’s personal DPS (not including WE), which is about 6% for overall DPS.

Even if nothing else happens, even if the permanent WE and this DF thing are the only changes that make it live, these are HUGE changes. (more…)

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“Buff” Your Reflexes

There’s an interesting little mechanic related to key presses and WoW, which some of you probably know all about. But I’d bet currency of some sort that there are many of you don’t. So allow me to enlighten you.

When you press a key, nothing happens. The button itself is lit up on your client, showing you which spell you’ve selected to cast. But it does not transmit the request to cast the spell until you release the key. If you have a button pressed, you can continue using other abilities as normal. The pressed key doesn’t interfere at all.

Most of you have probably noticed this behaviour, but how many of you have actually trained yourself to take advantage of it? If you have, epic kudos to you, you rock so hard.

For the rest of you… consider the following. (more…)

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Quick Living Bomb Macro

Tired of tabbing? Finding it difficult to find that one last mob that doesn’t have Living Bomb?

While it ain’t perfect, there is a solution, via the incredible powers of macros!



/cast [target=mouseover,harm,nodead,exists] Living bomb; Living Bomb


It’s as easy as that!

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One Spells

Avast ye, there be sailor language ahead!

Neither shamans nor druids are intentionally designed to use one spell as an absolutely primary spell. My beta-era comment about CH was that we didn’t want to give it a cooldown or the like as Circle of Healing had. Don’t over-interpret “core” or “iconic” as “absolutely primary spell.” That’s overstating it. Having a spell you use 90% or more of the time is really lame

This is really excellent to hear. Frankly, spamming a single spell over and over again has never really been fun. It’s why I didn’t reroll a Destruction warlock back in BC… pressing one button over and over again seemed hella boring.

Yes, I am aware of the irony, considering I played a one-button fire mage instead. Ahh, but I have thee there! Fire mages had to rotate Scorch in, as well.

That’s… what, a second spell every 29 seconds?

These days all you young fellers have got all this fancy, flashy Living Bomb and Hot Streak stuff. We got to push a second button every 29 seconds, and we were damn grateful! Yessirree bob, and we had to slog uphill through naga and blood elves the whole way!

Honestly, the trash was waaaay more interesting than the vast majority of the boss fights. (more…)

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Raiding as Frost

Common Spec

18/0/53 is the best spec for frost mages. There is some variation, though with a spec that requires a minimum of 50 points in one tree and 18 points in another, there isn’t a lot of wiggle room.

Most mages in earlier gear levels will put three points into Brain Freeze for the extra damage that provides for them. Some invest in Ice Barrier, some in Blizzard talents… generally, whatever you wish to have.

See my detailed guides to specific talent trees for further information to choose your talents.


BF – Brain Freeze, a talented proc that gives you a free fireball.

FoF – Fingers of Frost, a talented proc that allows to to treat any target as frozen.

FrB – Frostbolt. FB typically stands for Fireball, so I’m using FrB (pronounced “furbie”) until someone tells me what it’s supposed to be.

IL – Ice Lance.

IV – Icy Veins.

WE – Water Elemental, your little personal squirtle. (more…)

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Raiding as Arcane

Common Spec

57/3/11 is, by far, the favored spec for arcane mages. There are some variations in the arcane tree, based on personal style and taste.

Where those final points are spent vary from mage to mage and what they deem to be the best options for themselves. Ones concerned about pushback invest in Arcane Stability, ones that cannot depend on a slow from a tank pick up Slow, some pick up Magic Attunement for the extra range, some fill out Student of the Mind…

You get the idea.

See my detailed guides to specific talent trees for further information to choose your talents.


AB – Arcane Blast, your bread and butter nuke.

ABarr – Arcane Barrage, the end tree talent.

AM – Arcane Missiles, Captain Pew Pew himself.

AP – Arcane Power, a talented cooldown vastly increasing your damage dealt in exchange for a higher mana cost.

IV – Icy Veins.

MB – Missile Barrage, a talented proc that greatly reduces the cast time of AM.

MBAM – An Arcane Missiles casted under the effects of Missile Barrage.

PoM – Presence of Mind, a talented cooldown allowing you to make your next spell instant. (more…)

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Common specs

Fire: Something along the lines of 18/53/0.

You need 18 points in the arcane tree (deep enough for 3/3 Torment the Weak) and 51 points in the fire tree (for Living Bomb). The details are largely up to you. Some mages skip Imp. Scorch, some mages get 2/3 in Arcane Meditation for a 20/51/0 build.

Frostfire: Something along the lines of 0/53/18.

Again, the details are largely up to you. Living Bomb is needed, and you also need to get Ice Shards from the frost tree. Getting Piercing Ice, Icy Veins and Frost Channeling is also highly recommended.

See my detailed guides to specific talent trees for further information to choose your talents.

For both specs, Combustion is a very useless cooldown. Highly recommended to not take it.


FFB – Frostfire Bolt, compare FB for Fireball.

HS – Hot Streak, that proc that gives you an instant Pyroblast.

LB – Living Bomb, the end tree talent for fire.

Spell Rotation

Fire and Frostfire mages have essentially identical spell rotations. Just replace the word “nuke” with Fireball for Fire mages, and Frostfire Bolt for Frostfire mages.

As with most casters in today’s world… of warcraft, fire/frostfire mages do not have a proper spell rotation, merely spell priorities. These are those: (more…)

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There’s really nothing interesting going on.

There’s been no mage relevant news in days and days, no new mechanic changes, not even a hint that the problems this class is facing has even been acknoledged.

I guess there’s Shattering Throw? Sure, let’s talk about that.

Shattering Throw is a new warrior ability that allows them to remove an invulnerability effect. Normally, the spell ability deals damage and reduces armor by 20%. But if the target is affected by an immunity, it removes it instead (5 min cooldown).

Now I know what you’re thinking. “HOLY GOD ALMIGHTY MY ICE BLOCK! /wrists”. Am I close?

Relaaaax. It’s not that bad. An ability like this won’t have much of an effect for 5v5 and 3v3 arena teams. There might be some initial shock when teams first encounter this ability, but strategies will evolve and soon this will simply be another tool to counter in a fight.

2v2 mages are getting shafted, of course, but hey, even that doesn’t matter too much. Mages aren’t exactly doing so hot in the 2v2 bracket;  neither are warriors, for that matter. (more…)

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Frosted Flakes

In true mage fashion, mere days after being handed a massive pile of steaming buff, I’m back here complaining up a storm.

QQ, as some might say.

Yes. Yes it is.

QQ moar, some might say.

To them, I say: Very well.

So Frostfire Bolt was fun. Unreasonably huge crits, easy to play, and took the other specs DPS and rap… royally thrashed them. Fireball was a little behind, but basically the same. Frost sucked, and so did arcane.

Arcane gets buffed so much it spewed sticky juices all over the wall. Fireball gets better, too, as TTW becomes a far more powerful talent. Who cares about Fireball, though? Have you seen the new spell animation? Blech.

Anyway, point is… where’s the love for frost? So far, this poor neglected tree has been depressingly low in it’s damage potential.

Sure, it’s devastating in Heroics and solo play, but toss it into a raid with proper boss fights, and the poor thing falls apart.

My opinion is that the problem is two fold. (more…)

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