Posts Tagged ‘Patch’

Onyxian Arcane


Please, Rip, make haste to the PTR.

Tell me this makes arcane viable again.




So you want to know, how’s arcane doing? How does it stack up? How’s it going.

Come one guys, it’s just a PTR. It doesn’t


Now let’s… let’s all just calm down here. There’s no need to incinerate my flesh quite yet. Besides, Ice Block is off cooldown and it wouldn’t work anyways.


Alright, ladies and gentlemen. Gather around.

You might want to sit down for this. The news is pretty huge.

You ready?

*Deep Breath*

Arcane and Fireball are equal.

Naturally there’s some fluctuation, as fire is still dependent on RNG and arcane is far less forgiving of screw ups, and you can go into all sorts of debate about which brings more utility, which has stronger AoE, and so forth. But the simple fact remains that Arcane and Fireball produce equivalent DPS.

Now don’t take this to mean that they are equal on every fight, or even every part of every fight. The two still have vastly different styles and skill sets. There’s still lots of factors to take into account, like whether you’ll get more mileage out of multi-target LB or more controlled, on demand damage.

If you are a true raiding min maxer, you will have to have an arcane spec AND a fireball spec to be good at every fight. For the rest of us… some fights you’ll be a little behind the fire mages, other fights you’ll be a little ahead.

And isn’t that exactly how it should be?

Essentially, it has come down to this: which do you like more?

You wanna be arcane? Go for it. You aren’t holding anyone back. You wanna stick with fireball? Rock on, you burning mage you.

I’m… really not sure what else to say here.

Congratulations mages, we now have two perfectly viable and equal end game raiding specs?

Congratulations Blizzard, you’ve managed to do what all thought impossible?

Congratulations cryomancers, there’s hope for you yet?

In any case, Merry Friday, amirite?


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Oh Noez! Ma Living Bombz!

3.2 brought with it two changes to Living Bomb. The first was that it was usable on any number of targets, rather than just one. This change has single-handedly cost me my life at least three times on Hodir’s trash. WORMS!!

The second change was that the crits on the DoT section of Living Bomb would count towards Hot Streak (and naturally, if it didn’t crit, count against it).

As you all no doubt know by now, this last part was hotfixed out of the game so fast basically nobody on live had a chance to do anything with it.

And, of course, the rivers of QQ did pour forth, and behold, for the official forums were awash in the tears of magi world round.

Naturally, every nerf to the mage class (even ones that Blizzard explicitly stated, over and over again, probably wouldn’t go live) brings oceans of QQ. That’s just how the mage class works. We’re like clingy, fragile lovers, apt to break down into tears at the slightest… uhm… slight.

So fine. What are a few more tears, right? Get out your flotation devices, children! Things are about to get wet.

The nerf to Living Bomb (there can be no other word for it, as that’s exactly what it is) is confusing to many. Confounding, even. (more…)

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So we’ve now had a few days to kick it with 3.2, and hopefully all the weird ass bugs (Deconstructor? wtf?) have been fixed and we can all get on with enjoying the stable patch.

I’ve already gotten my Tier 8.5 chest piece, which basically took a single day to get. Hurray for loot? Oddly enough, that’s basically all I actually need from Conquest badges. Seriously!

The pants and gloves are basically garbage, the hat is an incredibly small upgrade, and even the neck piece is currently useless until I can make the hit up somewhere else.

I thought I’d need to be running heroics for days and days… but nope. I’m done. Any badge from here on out is either going to be used for Runed Orbs or for purchasing BtA gear.

Though it does feel immensely weird to be wearing all 5 pieces of my tier 8. I’ve tried, I really have, to get a replacement for something! But all the pants/gloves/shoulders that I either have, or have seen drop, are merely equal in strength to my tier loot… except for one little flaw.

My tier loot has gem sockets, and none of the other gear does.

So I keep wearing my tier gear, and likely will continue to do so until I can get my greedy mitts on something from Coliseum. (more…)

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If 3.2 doesn’t drop tonight, I will eat one of my fedoras. That’s how confident I am.

3.2 brings huge, sweeping changes to the mage cla-

Oh wait no it doesn’t.

The mage class still possesses an exhaustive laundry list of issues, and patch 3.2 somehow managed to ignore every last one of them.

Fire mage PvP? Absolutely nothing to see here.

Frost PvE? What are you, drunk?

Fixes to mana issues? Arcane this, that, and the other thing?

You be crazy, mon. This patch was all about Death Knights, Paladins, and Shamans.

But meh. Patch 3.2 is about to smack you upside the head, and there ARE mage changes that you need to be aware of. (more…)

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Patch 3.1 is Upon Us

Hope you had a wonderful weekend filled with stuff and things.

Welcome back to the digital world, and I hope you brought popcorn, ’cause 3.1 is officially here.


Have you seen the trailer?

So basically this is totally awesome.

Poor Ronin is such a nerd. Poor guy is surrounded by bloodthirsty jocks (Garrosh and Varian) and all he can do is yell “we have to work together!” and make shiny colors.

Dude, L2sheep. Nothing will put a savage orc or vengeful king in his place quicker than transforming into a disgustingly cute turtle for a a little while.

So it seems no one is getting along with anyone else. Naturally, the Horde and the Alliance continue to be utterly incapable of partnering up against anything, even if the imminent threat couldn’t be killed by the race that created the freaking dragons.

Have I mentioned before how deeply I am enjoying the way the lore is going this expansion? (more…)

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Patch 3.1, so far, is trying very hard to restore the age of raiding where warlocks were superior to mages in every regard.

Let’s start broad. Blizzard adopted the philosophy of BTPNTC (bring the player, not the class) and spread around utility abilities to various classes. This way, a raid wouldn’t have to have a shadow priest for mana regen, they could bring a hunter or paladin (and now a mage or warlock) to get the same effect.

A truly excellent idea, that deserved far better execution than it got.

Right from the start. every buff any class brought should have been organized into three categories: absolutely necessary buffs that raids are balanced around, buffs good for min/max players, but won’t really harm the raid too much if they’re missing, and buffs that just have to remain unique.

The first category would contain Replenishment and nothing else. As it’s such an important buff that every mana using class is balanced around it’s presence, this buff should be spread around enough that at least half the classes can bring it. Not necessarily will bring it, but have the option to. (more…)

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Mabd asked about the ignite nerf last post. Which confuses me, because there isn’t one.

Or at least, I’m not aware of one. I’m not aware of a great many things, like my dentist appointment next week or that creepy guy who keeps leaving confetti in my mailbox.

There is this:

Ignite: The damage done by this talent no longer receives modifications from effects that increase or decrease damage done by a percentage.

But this doesn’t seem to actually effect anything. All the usualy percentage effects (such as, say Ferocious Inspiration or Ebon Plaguebringer) haven’t changed at all from live to PTR. External effects (such as Malygos’ sparklies) also have no behavioural difference. (more…)

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