Posts Tagged ‘Frost’

On Basic Nukes


Ok, ok, hold up… I’ve got this… this brilliant idea, see? Why don’t we… I mean, this is just a suggestion, but why don’t… well, see, I’ve got this ball of fire. Look at it. It’s all burney.

So what if I… what if I threw it? Like, at the bad guy? Throw it really hard? At his face!

And we could call it… get this, this is awesome… FIREBALL.

Get it? ‘Cause it’s a ball? Of fire?

Oh man, this is the best idea ever!


Our goal is to inflict damage, correct? We wish to inflict significant damage upon our foe, in the eventual hopes of outright ending their futile existence?

If such a scenario is correct, then I believe the simplest course of action is best.

I shall conjure what could be best described as a “hunk” of raw frost energy, and then hurl it.

Name? What does it need a name for? It’s a bolt of raw frost energy!

Fine, fine, call it “frostbolt” for all I care. (more…)


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Raiding as Frost

Common Spec

18/0/53 is the best spec for frost mages. There is some variation, though with a spec that requires a minimum of 50 points in one tree and 18 points in another, there isn’t a lot of wiggle room.

Most mages in earlier gear levels will put three points into Brain Freeze for the extra damage that provides for them. Some invest in Ice Barrier, some in Blizzard talents… generally, whatever you wish to have.

See my detailed guides to specific talent trees for further information to choose your talents.


BF – Brain Freeze, a talented proc that gives you a free fireball.

FoF – Fingers of Frost, a talented proc that allows to to treat any target as frozen.

FrB – Frostbolt. FB typically stands for Fireball, so I’m using FrB (pronounced “furbie”) until someone tells me what it’s supposed to be.

IL – Ice Lance.

IV – Icy Veins.

WE – Water Elemental, your little personal squirtle. (more…)

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Violent Pizza!

This is seriously what I’m reduced to. There is no good news for mages on the horizon, merely the faint hope that there will eventually be good news on the horizon.

So PTR testing has been going on for a while now, and I can discuss some of my concerns with a little more detail.

Well… turns out my concern about the whole Evocation thing in Ulduar was perfectly valid.

Let’s be honest here. Arcane is not, and never has been, a mana efficient tree. It abuses mana like angry twelve year olds abuse caps lock.

Nowadays, Arcane depends very heavily on Evocation, and if you miss a tick or two…

Anyone who’s had Evocation interrupted in a raid knows what I’m talking about. It’s extremely difficult to recover from losing Evocation time, and missing even one tick can be devastating.

Testing in Ulduar seems to be indicating that the age of the arcane mage might very well be coming to an end.

Fights are lasting much longer; lengthy fights have never been arcane’s forte. Though it is much better now than it has been in the past thanks almost entirely to Evocate; an arcane mage can, essentially, DPS permanently in two minute gaps via constant Evocation. (more…)

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Mages aren’t alone in this whole “talent bloat” issue, either.

Pretty much every class has this issue with some talents being completely mandatory.

Druids were brought up last post, specifically the talent Omen of Clarity. For those of you unfamiliar with the talent, OoC is basically Arcane Concentration, except it costs 1 talent point rather than 5.

Yeah, it’s an awesome talent. Yeah, pretty much every druid on the planet includes it in their spec.

So Blizzard decided to make the early resto tree a little less useless to the feral and boomkin druids heading down there for a single talent.

Furor, for instance. Right in the first tier. A feral druid can pick this up, essentially guaranteeing a feral tank at least 10 rage when a fight starts. A moonkin can invest here, too, boosting the value of their intellect by 10% for doing so.

And if that wasn’t enough, patch 3.1 is letting Imp. Mark of the Wild improve all of the druids stats by 1% per rank.

In the second tier, feral druids can pick up Naturalist, which gives their physical damage a hearty 10% boost. All druids can pick up a talent that reduces the mana cost of shapeshifting. (more…)

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Mandatory Talent Bloat

Hi there. Welcome to Critical QQ. This is a blog written by streams of QQ pouring down the face of a very sad person who plays WoW.

Prepare for QQ.

There will be a LOT of it in the following days.

First, a couple things Ghostcrawler has stated.

One. A tree is considered “bloated” if, after taking all of it’s mandatory DPS talents, it only has 2-3 points left to spend on random stuff, like utility and so forth.

Two. Any player can sacrifice small amounts of DPS in order to gain some utility. For instance, a frost mage can drop a point in Arctic Winds to pick up Deep Freeze.

These points are important, please remember them. There will be a test.

So then. Let’s take a look at some numbers, just tree by tree for now.

Arcane needs to spend a minimum of 53 talents in it’s home tree to pick up all the important DPS talents.

Fire needs to spend a minimum of 51 talent points, and you can make a very strong argument for 54.

Frost, too, needs to spend a minimum of 53 talent points.

So far, so good. (more…)

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Preliminary Frost Testing

Was able to waste some time with a dummy on the PTR with a frost build.

Replenishment is nice, but it’s suffering from a fairly huge bug right now. The same bug, actually, that plagued Shadow Priests back in LK beta.

Replenishment, as you know, ticks every second. But it doesn’t tick immediately, it ticks the following second.

With three points in Enduring Winter, every single frostbolt is going to refresh Replenishment.

Replenishment normally looks like this:

0.00 – You gain Replenishment

1.00 – Replenishment ticks

2.00 – Replenishment tocks

3.00 – Replenishment ticks

And so forth, ticking or tocking every second. But what happens when you refresh it right away? (more…)

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Liver Failure

More meandering thoughts about frost.

All of you cryomancers worrying about Replenishment being tied to your elementals can breathe a sigh of relief. It would be monumentally stupid of Blizzard to create a mechanic like that tied to something that cannot maintain 100% uptime, and has essentially zero survivability.

The little preview blurb uses the words “removed” and “replaced”. The Imp. Water Elemental talent is gone. Ended. Forcibly excised from the gaming code. It’s being replaced utterly.

The new talent will, in all likelihood, have absolutely nothing to do with the Water Elemental. It probably even won’t have it as a prerequisite anymore.

Unless, of course, none of this is true, Replenishment really is based on the WE, the WE becomes a permanent pet, and frosties get all the tools needed to keep a pet alive. AoE protection, a heal, etc.

Say, for instance, you could target your WE and shoot frost spells at it. Except that they heal it. This could even be extended to any frost damage, not just the spells the mage casts. (more…)

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