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Gear Guidelines

Basic Stats

Spellpower is typically your strongest stat, superior to everything else, with hit a close second (until you are hitcapped). If you have higher values of spellpower and aren’t hit capped, hit is your strongest stat.

The relative worth of crit and haste depend on spec and the strength of the other two main DPS stats.

*Note*

Don’t take this to mean “ignore hit rating”. Just don’t go overboard trying to get hit capped, don’t socket everything with hit, and above all, don’t let your other stats (especially spellpower) suffer just to get some hit.

You do still want to get hit capped, you just don’t want to make sacrifices to get there.

For Frostfire based specs.

Spellpower is superior to hit until roughly the 1600-1700 spellpower range. At that point, they are about even, and higher values of spellpower (1700+) result in hit being the superior stat.

Haste and crit are nearly even, though relative to the other. If you have twice as much crit rating as haste rating, then haste is more valuable. If your haste rating is twice your crit rating, then crit is more valuable.

Spellpower is generally better than, point for point, haste and crit. Both of them are roughly at 2/3 strength compared to spellpower at lower values (1200, 1400).

They become even at a very high level of stats (2600+ spellpower, with both haste and crit sporting numbers over 500). Don’t expect haste/crit to outshine spellpower until you have more than 3000 spellpower. (more…)

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You and fifty thousand people just like you on your server are going to be aiming for the Merrymaker achievement.

Just like them, you have to complete the achievement “‘Tis the Season.”

Just like them, this means you need to get your hands on a hat.

But, of course, you’re a mage. That means you wear red. Capisce? Mages don’t wear green. EVER.

So. You need to get the Red Winter Hat, just like everyone else.

However, unlike everyone else, as long as you are level 80, you can go get it by yourself.

As usual, the special winter items only drop from certain humanoid bosses in certain instances. As usual, all the old school bosses no longer drop them to prevent said bosses from being killed solo. As usual, they can be killed solo anyway.

Here, then, is your guide to getting the Red Winter Hat, all by yourself. (more…)

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Arena: Basic Philosophy

The important things are always simple

There is no perfect magic trick to winning an arena fight. There isn’t a certain combination of spells that requires a warlock specced exactly 40/0/31, a fury warrior, and the mage trinket from Heroic Whatever that guarantees a win every time.

The advanced strategies are merely the basics, just with macros attached to them.

The simple things are always hard

That isn’t to say it’s easy; not by a long shot. Is it hard? Blimey, of course it is. It’s difficult to pull off a proper CC train. It’s difficult to pull of a target swap at the right time. It’s difficult to counter a CC train. It’s difficult to survive a target swap.

Yet the strategies you need to win, you probably learned before you acquired your first mount. You need only master them. (more…)

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Euripedes: Hey Ghostcrawler, we mages haven’t heard anything from you guys in a while. What’s up, man? Back in beta, it was all mages all the time.

Ghostcrawler: Ahh… you know, it’s all these Paladins and Warlocks. It’s… well, you know.

Euripedes: I hear ya, man. Those guys aren’t happy no matter what ya do fer ‘em. Still, though, that’s no excuse. C’mon, man, I gave ya biscuits in AV!

Ghostcrawler: Alright alright… how ’bout some stuff about arcane mages? We got some damn good stuff ready to roll out, which should get it back into PvE and tone it down a little in PvP. Alsowenerfedblizzard.

Euripedes: Hey, sounds good. Wait… what was that last part?

Note: All bloggers are good friends with the developers of WoW. ALL of us. If a blogger tells you he/she isn’t, they’re lying through their keyboard.

So if you missed it, there’s finally some mage news on the horizon. Lo and behold, it’s exactly what we thought it was. Arcane gets the fixes we all were waiting for, and Blizzard gets nerfed. Who didn’t see that one coming? (more…)

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How to Play a Mage

Absurdly accurate, this video should be very helpful to those considering picking up a mage as an alt.

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Behold! For thou hast asked for mine thinks on such subjects as hit, crit and haste. Forsooth! Dost I now bequeath such knowledge upon thee, and so forth.

Prithee.

Spell Hit and the Hit Cap

A little chart:

spell-hit-chart

Outright stolen from WoWWiki.

As a raiding mage, you will need, via gear, talents, raid buffs, whatever, a boost of 17% to your spell hit rating. Most of this will need to come from gear, though not all of it.

You can gain a 3% to spell hit rate from a raid debuff. Moonkin can provide it via Improved Faerie Fire, and Shadow Priests can provide it via Misery. (more…)

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Guide to Mage Glyphs

*UPDATED FOR 3.1*

Glyphs are made by strange people who have the Inscription profession. They cannot agree on a name, which makes them hard to refer to. People who do alchemy are called alchemists; people who do inscriptions are called Inscribers, or Inscriptionists, or inkers, scribes or cabbage patch kids, depending upon who you ask.

You can use 3 major glyphs and three minor ones. Minor glyphs are typically pointless and stupid, while major glyphs tend to be really powerful or really stupid.

The glyphs will be ranked in the following categories: Raiding (group PvE), Solo, and PvP. They will also be given a ranking according to the following scale:

  • Must have
  • Solid
  • Okay
  • Poor
  • Skip it

Minor glyphs will not be ranked. Due to their nature of being minor glyphs, it’s largely inconsequential if you use them or not.

That said, Glyph of Slow Fall rocks. I highly encourage you to get it. (more…)

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Leveling Fire

An in-depth guide to leveling as a fire mage. Note that this is not a guide to AoE leveling or AoE builds. This is a standardized build, designed to take single mobs swiftly and safely.

NOTE: For those of you who read the “Leveling Frost” guide, there is a fair amount of repeat information in the first couple sections here.

Baby Mage

As a brand new mage, your only offensive spell is Fireball. Learn to love it now, you’ll be using it for a very, very long time. You don’t have frostbolt, frost nova, or any of the fun tools the deep fire tree offers yet, though hopefully that fireball will be dealing enough damage to cope.

Buff yourself up with Arcane Intellect and Frost Armor, and head off into the big bad world of everything-wants-to-kill-you.

The battle strategy as a fire mage is very simplistic. Cast Fireball at your target. Then, cast Fireball at your target.

That’s it!

See you at 80! (more…)

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Leveling with Frostfire Bolt

Ding! 75! Congrats, now you get a new main nuke, and unlike Arcane Blast, it doesn’t suck!

So then. What is frostfire?

No, not THAT frostfire!

No, not THAT frostfire!

Frostfire bolt is unique in that it isn’t unique.

Frostfire bolt counts as both a frost spell and a fire spell at the exact same time. This means that any talent that specifies “frost spell” and any talent that specifies “fire spell” effect frostfire, and all at the same time.

For instance, Piercing Ice (increases damage dealt by your frost spells by 6%) and Fire Power (increases damage dealt by your fire spells by 10%) stack when you use frostfire. If you have both of these, that gives frostfire bolt a 16% increase to damage.

This is true for all talents.

“So wait a minute” I can hear you say, “does this mean that if I get Ice Shards (100% boost to bonus crit damage) AND ignite, I can get frostfire to crit for a bajillion?”

Yes! That is exactly it! (more…)

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WARNING: THE FOLLOWING GUIDE IS FOR MAGES ONLY. THE REST OF YOU POOR FOOLS ARE FLAT OUT OF LUCK. HAHAHAHAHA!

Welcome to Northrend! Now git yer lazy arse to Dalaran so you can summon all your friends there.

Step one is to nab yourself a self teleport to the place. You need to be level 71. Then you do a relatively simple little quest, and then you’re done. That’s it. No other prerequisites.

At 71, hustle over to Dragonblight (the middle southern zone in Northrend), and head to the place located on the map below.

Alliance mages, you’ll want to head to Stars’ Rest. Horde, head to Agmar’s Hammer. There, you will find an image of an archmage who will give you a quest to attune yourself to the leylines of Northrend.

questlocation3

Once you have the quest, you are heading to the westernmost point on the map shown.

There are lots of minions of the blue dragonflight around, and they will expend a great deal of effort to destroy you. Things called “mage hunters” with all sorts of nasty abilities like frostfire bolt, spell reflects, and mana burns.

The landmark you are looking for is kinda large and sticks out like a naked tauren in ironforge.

Nonetheless, it looks like this:

needlething

Directly below that is where you need to be. No need to sneak down there, slipping past mobs. Just bullrush through them, hit Slow Fall, and throw yourself off the edge. They’ll de-aggro soon enough.

Once there, make your way to the sparkly center of the pit. Use the crystal thingy the hologram mage gave you.

At some point, you may need to fight this guy.

arcanimus

He is immune to arcane spells, so you are limited to frost and fire for this fight. He is stunnable, though frost mages will be unable to actively root or slow him, as he is immune to both of those mechanics. However, frostbite procs root him just fine. Slightly over 9k health; a fairly easy kill.

He is on a rapid respawn timer, as there is a quest to kill him. If someone else kills it, you can get the attunement quest done without fighting him.

You can get the quest “End Arcanimus” from Ethenial Moonshadow. It’s the second quest in a very short quest chain.

Anyways. Grab the attunement, grab the portal, zip to Dalaran, snag your level 71 spells.

Did I mention that the only class trainer in Dalaran is a mage class trainer?

Enjoy your port, the envy of your friends, and an entire city built and inhabited by mages, for mages.

Note that this entire process can be skipped if you head to Dalaran by a different means. If, say, another mage portals you there, you can simply go to the trainer, learn the spell, and have no need of doing the quest.

I will frown at you and be disappointed if you go that route, however. Beware. My disappointment knows no bounds.

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