Feeds:
Posts
Comments

Archive for the ‘Discussion’ Category

Damplify Magic is gone, and Frost and Fire Ward are biting the dust, that we know “for sure”. What other magey things are getting the expansion banhammer?

Maybe teleports/portals are being simplified so that we have one button to port/teleport wherever we wish, similar to how an engineer’s Northrend wormhole machine works. Summon one thing, and then just select your destination from there.

Maybe Mana Shield will finally die.

It’s not that I dislike Mana Shield, really, it’s just that it is such a poor ability. And I don’t mean just WoW’s version of Mana Shield, I mean every single rendition of Mana Shield in every single game ever that has featured such a mechanic. Admittedly I haven’t played every RPG ever, but I would be quite surprised to find a game that featured a mana shield mechanic that was actually decent.

Decent as in “balanced and has a point”. The mana shield mechanic in, say, Fable, was truly excellent in that it could make you immortal and give you unlimited experience. WoW has one of the best versions of Mana Shield I’ve seen, but this doesn’t really have anything to do with mana shield itself. (more…)

Read Full Post »

The real question is, of course, why are the shamans crying so much?

But I’ll get to that.

For now, some ruminations.

Everyone is getting three new excellent buttons to push. But look at them from a categorical point of view. Us Mages, for instance, got a major DPS utility ability (Time Warp), a skill bragging DPS button, and a major AoE control utility ability.

Look around at what other people got. Death Knights got a DPS utility button and two major PvP utility buttons. Feral druids got a movement utility button. Hunters got two new utility buttons. Shamans have a cooldown that lets them cast anything they want whilst moving. Utility. Utility. Utility.

Sure, there are straight up DPS buttons or healing buttons here and there, but the majority of new things Cataclysm is bringing are centered around utility. That word will lose all meaning so, so I’ll try to avoid utilizing it again. Damnit.

Look at it this way. Every class has a toolbox. Inside that toolbox are tools. (NO SHIT SHERLOCK.) DPS classes open their toolbox to find a series of hammers. Healers have bandaids, gauze and pepto bismol. Tanks have those incredibly annoying safety whistles. (To make things hate them more! eh? eh?) What Blizzard appears to be trying to do is add more variety to everyone’s toolbox.

Sure, we DPS guys are still going to wave around our massive ballpeen hammers, healers are still going to be able to cure cancer with bandaids, and tanks will continue to blow their safety whistles right in your ear while you’re sleeping seriously cut that crap out or I swear to whatever gods will still listen to me I will cultivate an ant farm in your colon. But that’s not all we’re going to be bringing into play anymore. (more…)

Read Full Post »

Burn Pain Hugger

Cataclysm announcements are coming hard and fast, which is bloody fantastic. The beta has got to be dropping forthwith, just in time for me to ignore it completely. (Final exams, if you were wondering. Which you probably weren’t, but hey, I told you anyway because my primary hobby is putting douche into bags for your convenience.)

So let’s talk for a bit about the new dispel mechanics. Essentially, these are they:

  • All healers, and only healers, have defensive magic dispels
  • All dispels cost significantly more than they do now
  • Fire and forget dispels are being removed
  • You can waste GCDs and mana on dispels

And now I shall elaborate on those in reverse order, just to switch things up.

First, in our current WoW, you can hammer your dispel button as much as you want. The dispel won’t fire until there is actually something to dispel. This is changing, so that when you press dispel, it fires. If there is something that can be dispelled, it dispels it, if not, you just wasted a GCD and a bunch of mana.

Good change with no downside. Dispelling is thus a decision with ramifications for failure. Hopefully this will apply to the offensive dispels like Spellsteal and Purge as well. (more…)

Read Full Post »

I Needed a Break

And that’s all the explanation you’re going to get.

|—|

So patch triple three came and went with no posts at all from me, and frankly I don’t have much to say because I haven’t played any WoW since the tuesday it dropped. Am I done with WoW? Unsure, probably not. I’ve taken breaks before, though previously it was because I went on vacation somewhere.

Gaming is an integral part of me, I’ve been gaming since I was but a little bitty human being, starting with the SNES and working my way upwards. I believe I started gaming around… somewhere around age seven, give or take a year, and I haven’t seen the sun since. Nine to twelve hour gaming binges were normal for me by the fourth grade.

Anyway. So WoW. Yes.

I didn’t get to toy around much with patch triple three, but what little I did see left me with a distinct feeling of bitter sweetness. (more…)

Read Full Post »

The start of any expansion is a rough time for PvP. I only have two expansion packs to draw on here, but they both followed the same pattern.

TBC didn’t have any starter PvP gear. Nothing. If you didn’t still have your old Warlord gear from 60, you didn’t have anything. You PvPd with whatever you could glean from quests, heroics and Karazhan, picking up pieces where you could from there. It was possible to find nice pieces here and there, the odd quest reward or instance drop with resilience or a crafted piece of gear like the Unyielding Girdle.

Lich King was similar. Not exactly the same, but similar. Starter PvP gear existed, all easily crafted if you had a lot of gold to spend or a lot of time to farm and were or knew a crafter with the same. Hundreds of gold later you found yourself with a nice set of gear that was vastly inferior to the stuff raiders could get.

The overall trend, then, was that everyone PvPd with whatever they could pick up from heroics and Karazhan Naxxramas. Why spend hours and hours getting a PvP set together when you could just raid (which you were going to do anyway) and use epics 13 item levels higher?

The end result was an arena season that defined everything wrong with burst damage. Nobody was wearing resilience, and if they were it was only in small values, but everyone was wearing top of the line raid gear.

No resilience? Low stamina? Little to no survivability.

Raid gear? Very high DPS stats? Extremely huge burst. (more…)

Read Full Post »

I suppose I should start with the obvious: Death Knights.

Death Knights… well, they didn’t actually do so great this expansion. They completely dominated in season 5, due to being broken, and then various fixes and nerfs brought them to being the lowest represented class in every bracket and utterly worthless in two brackets outright.

To make a quick point, there’s a difference between something being broken and something being overpowered. In season 5, DKs were so fantastic because the majority of their damage came from Icy Touch, a ranged instant ability that they can come really close to spamming if they wanted to. Which they did, because it hit really hard.

This, to me, isn’t an example of something that’s overpowered. Overpowered would be a 50% damage reduction Icebound Fortitude every minute. Spamming Icy Touch for massive damage was not overpowered, that was outright broken. It was never meant to work that way, wasn’t designed to work that way, and thus was (eventually, Blizzard was way too slow in nerfing Icy Touch spam) fixed so it didn’t work that way.

To give another example, Bladestorm dealing too much damage would be considered overpowered. However, popping Sweeping Strikes then Bladestorm because it deals more damage to a single target isn’t overpowered, that is broken.

Yes, a class that has broken abilities can definitely be overpowered. A bladestorming warrior using sweeping strikes to beat the stuffing out of a single target is definitely overpowered. But that bladestorming warrior isn’t overpowered because of bladestorm, it is because the interaction between bladestorm and sweeping strikes is broken. A fine distinction to be sure, but it is nevertheless an important distinction.

So, with that out of the way, back to death knights. (more…)

Read Full Post »

There’s been a rather interesting issue I’ve had to fight with since… oh, since the Blood Wing went live in ICC.

See, this is what happens. Sometime between 6pm and 8pm, my latency will climb from where it usually sits (anywhere from 110-200ms, thank you ISP upgrades) to anywhere from 700ms to 17000ms. It will come back down to regular levels sometime between 11pm and midnight.

This is somewhat inconvenient, as this just so happens to be during peak times, when BG queues are at their fastest, and also when For Whom happens to raid.

Needless to say it is difficult to raid when you are rocking 5kms on boss fights.

Now, the interesting part comes in the details.

First, it is not simply bad lag. I am also disconnected very frequently in direct proportion to what is going on. Running around leveling a character in, say, the Arathi Highlands, I never get disconnected, whereas Wintergrasp features a disconnect roughly every twenty seconds.

Second, it isn’t my end of things either. I have a huge amount of evidence to support this. (more…)

Read Full Post »

« Newer Posts - Older Posts »