So the power went out Tuesday night. KABLOOEY and right in the middle of playing Dragon Age, too. But who will save Ferelden naow?!??!/1
There was a pretty huge snowstorm here on Tuesday. The wt, clumpy kind of snow, the kind perfectly suited to making snowmen and utterly destroying power lines.
It is now friday, and the repair dudes are estimating it will take another ten days or so before they get power restored. I mean, holy shit, ten days? I mean I knew living a couple minutes drive out of the city had its risks, but… damn, ten days?
Anyway, I’m shacked up with a friend now. Believe it or not I actually do have a couple of those. And I have internet access again! Woo! This is perhaps the most important thing, though I still lack a proper desktop. I’ve been forced to abandon it for now. Sadness!
So lets see if I can summarize a week’s worth of stuff into a single post.
The hunter focus mechanic has me worried. I have an 80 hunter at which I am reasonably competent, and am extremely fond of marksman. I’ve found BM extremely boring since the death of steady shot weaving, and Survival is quite possibly the worst play style I have ever tried.
Imagine you have six buttons. Now imagine each of those buttons fire an ability that has a cooldown ranging from six seconds to thirty seconds. Now imagine that you are blindfolded and have no idea which button is which. Now imagine that you can’t use your fingers, only smash your fist into the keyboard, and all six buttons are in the exact same location.
That’s what survival feels like. In conclusion, I don’t know why I like marksman. Two buttons and then spam steady shot; I don’t even have to refresh serpent sting. On paper it should be just as boring, but it isn’t! I do not know why.
Anyway, focus. Primarily what concerns me is the focus cost on offensive and defensive cooldowns. Mostly the defensive ones, cause really, what if you don’t have enough focus? Well, you’re dead. This is equally alarming for both raiding and PvP, and really the only way I can see focus working for hunters without being a ball crushing nerf is if all cooldowns didn’t cost anything or steady shot was instant cast/usable whilst moving.
Either that or there are some very serious talent tweaks in store so this doesn’t completely screw hunters.
With the consolidation as the blood tree being for tanking, and frost and unholy being for DPS, 2H frost is coming back with cataclysm! Woo! I’ll finally be able to play the only DK playstyle I actually liked again.
I suppose this and the hunter thing solidifies my idea that homogenization fears are unfounded. Three hunter specs that use basically the exact same button, yet I hate and refuse to play two of them? A Death Knight spec where literally the only change is that it goes from swinging around a 2hander to dual wielding, and yet I cannot play the new way for longer than a few minutes without becoming frustrated and bored?
Chakras seems like a cool idea with bad execution. Casting three AoE heals before you’re even any good at casting AoE heals? I suppose we need the specifics, but it seems to me that if you’re even in a situation where you need to cast five or six AoE heals in a row, something has probably gone horribly and irrevocably wrong.
Don’t screw this up again. I would like to play a ret paladin and not feel like an underpowered gimp once in a while.
“Weaknesses are supposed to be something you keep in mind while you’re playing. I’m sure Ret paladins would love Heroic Leap… but that plugs a hole really, really well where you risk being a one person army”
This concerns me quite a bit. A lack of mobility is hugely crippling to ret paladins, and losing cleanse is only going to severely exacerbate that. But apparently ret gets an interrupt, finally.
On the other hand, I do like the idea they have going where paladins, both prot and ret, push different buttons, or at least have differing rotations, when fighting single versus multiple targets. On live, using things like Divine Storm and Consecration aren’t really decisions. Whether you’re fighting one guy, two guys or seventeen guys the priority is pretty much the same.
Giving divine storm the whirlwind treatment (that is, half damage that hits unlimited targets) makes it extremely good for AoE but very poor for single target DPS. Having a priority system like, say:
- single target – judgement, crusader strike, exorcism, divine storm, consecration
- multi target – divine storm/consecration, holy wrath, judgement, crusader strike
… and then have something like “Art of War now allows Holy Wrath to damage all enemies, but removes the stun effect” or something, that would be cool. Having to seriously switch up priorities between single and multi-targets would be wonderful for a little bit of depth, and I suspect prot paladins might feel the same way?
I’d also love having to switch seals mid-combat too, as the situation calls for it.
PURCHASABLE FLYING MOUNTS
Slippery slope argument. Argument that nobody likes to play games where the rich kids have huge advantages over their fellows except the rich kids. Now, repeat these two arguments over and over again to simulate the debate.
I won’t be buying the flying mount. I like mounts that look… I dunno how to describe it. More of the simple, practical variety of mounts. The engineering flying mount is about the flashiest mount I’ll ever ride. Things like War Raptors and Black Drakes are right up my alley. You can keep the damn My Little Flying Pony.
Q: How will haste affect channeled spells. Will it be similar to DoTs and HoTs?
A: They will channel faster but their duration will remain unchanged. You will get more ticks on the same cast.
So high haste mages will get more ticks from arcane missiles and more ticks from evocate? A Blizzard spell that simply adds ticks as it rains down? I quite like this idea, actually.
It would seem we’re going to have to start thinking about haste like elemental shamans do.
Look at it this way. Blizzard takes 8 seconds to channel with one tick per second. Lets say 100 haste reduces that channel time to 7.5 seconds, but under the new system it would still be 8 seconds. However, with .5 seconds worth of haste, that means half a tick will be added to Blizzard.
But, there is no such thing as half ticks. So that 100 haste will be completely useless to the Blizzard spell. But, go up to 200 haste, you get an extra tick, and now suddenly haste is a fantastic stat. And so, continue this trend ad infinitum. 300 haste? Useless. 400? Awesome sauce.
What we’ll see is that the weighting of haste as a good stat increasing and decreasing depending on the value of haste you have, independent of your other stats. Obviously the value of haste will vary depending on your other stats, but it will change independently as well.
Going back to my Blizzard example, improving your haste from 201 to 399 would be far less valuable than increasing it from 399 to 400.
Q: Can you make crowd control in raids and 5-mans an important aspect of the PvE game again?
A: An emphatic yes.
WALL OF FOG
PvP mages wet themselves in glee. PvE mages almost fell asleep.
Dear PvE mages: you’d best figure out where to bind your Wall of Fog spell, I can absolutely guarantee you that you are going to want that button easily accessible for multiple fights in cataclysm.
“Restoration druids are actually getting a fair bit… Tree of Life is getting a whole new model (think Ancients of War)”
Isn’t this exactly what every single druid blogger in the world was saying Blizzard should do if they killed the perma-tree form?
Q. What change are you most excited about?
A. Some of the new Balance talents for druids, like Solar Beam, which works like Freya’s spell where it instantly silences a target and they have to move out of the beam to get rid of the debuff.
When was the last time moonkin were viable in PvP? Oh that’s right, that was never. Nice to see some adjustments actually pushing them towards that, and moonking + frost mage = win when shutting down healers methinks.
Has anyone used the term moonking before? Maybe we should start. Go moonkings go!