I would have called this something like “initial patch 3.3 impressions” or something, but then this post would have looked like:
FIRE PVP YESSS
OHMAN THAT INSTANCE what was thaaat holy crap holy crap the lich king MARROWGAR HITSA SOA HARDA amfkmgoagoajk.
So perhaps initial structured discourse would be the best way to describe it.
Off we go!
Patch night is always brutal. So many addons… so broken… there were bloody bits of .lua all over the walls! Poor OhNoesQueues… he shouldn’t have come! We should have known this was going to happen!
(OhNoesQueues is updated and presumably working now, so everyone can take a deep breath and run to the nearest wall and relax.)
Surprisingly, we actually did get to raid tonight, though there was a brief hiccup when myself and the main tank ended up locked behind “a character with that name already exists” when the world server went kaput.
Icecrown Citadel is delightfully difficult. By that I mean, the trash will kick your ass if you don’t pay attention, and the bosses are not one shottable. At least not by us, and it was pretty obvious nobody had really “seen” the fights before. The fights, so far, also do not feel impossible. It just takes a few wipes for everyone to get the hang of things, then down goes the boss.
As an aside, when I say I learn as much as possible about a boss before I actually attempt it, that does not include actually running the content on the PTR. I do not, and have never, run any group content on PTRs, whether it be raids or 5-man instances. I’ll watch videos of other people doing that, read up on the tentative strats people are putting together, but I never actually do the content until it’s live.
Anyway, back to ICC. We wiped once to trash when we somehow managed to get a full pack of six (of which four were caster mobs) and two huge ass giants with a million hitpoints and a saber lash capable of near one shotting any non-tank.
For the trash, be mindful of webwraps. They have more HP than you’re accustomed to from Naxx and AN, but it’s basically the same thing. Anyone can be wrapped, even tanks. Or at least ours were. The trash mob named “Servant of the Throne” also casts this Glacial Blast thing, which is a row of spikes that it shoots at someone, but hitting everything else in its path.
Picture the Lurker unit from Starcraft, and that’s about what these guys do. Interrupt it if you can, otherwise stay spread out (this is more for melee than anything) so you don’t get crushed by two of them at once.
Marrowgar himself is a fairly straightforward fight, but it more than likely will take your healers a bit of time to adjust to “oh sweet baby jesus those tanks are taking a lot of damage and I have to keep moving all the time what is this I don’t even”. He doesn’t hit as hard as the stuff in Heroic ToGC, but he still hits pretty hard. No two shotting of tanks, but three shots are definitely possible.
The Deathwhisper trash can also be pretty scary. The humongous spider chicks deal a lot of shadow damage to everyone all the time, and they put a mark of some sort on a random raid member, INCLUDING PETS, though I suspect that could be a bug. The mark explodes after a short time, dealing something like 15k shadow damage to everyone near it and restoring a ton of health to the humongous spider chick.
Just run away from whoever has it. Might be hard considering your healers are yelling at you all to stay close together so AoE heals can work properly, and if it’s a pet you’ll just have to do all sorts of crazy ninja stuff and hope nobody dies.
Frostwhisper was sort of a disaster at first, but then we got the hang of it… then slowly but surely, we wiped. The adds called “Adherents” (get it? ADherents? Oh chortle chortle) will become immune to magic damage via a shield that breaks after they take 50k damage. You can’t do anything when they do that, it’s up to the physical DPS types to knock down that shield.
Oh yes, and keep your spellsteal and decurse buttons hot and ready to go (polymorph too to deal with mind controls on 25-man mode).
Periodically, people will get hit with a curse (the Cult Adherents, the ones you can’t hurt half the time, are the ones that cast this, of course) which, if any ability is used while the curse is active, gives that ability a 15 second cooldown. Essentially a 15 second lockout of that specific spell. DECURSE IT IMMEDIATELY, especially from healers.
Note: Casting Remove Curse on yourself to get rid of it will not trigger a 15 second lock on Remove Curse.
The Cult Fanatics will, every now and then, buff themselves with a little thing called Vampiric Might. This increases their damage by 25% and healing themselves for 300% of the damage they deal. You can spellsteal this, and I highly recommend you do. Healing yourself for 75k never gets old.
I’d talk about the 5-man… but…
Well, let’s put it this way. These three new dungeons is, by far, the best 5-man content ever. It is absolutely incredible. Absolutely incredible. You will laugh, you will cry, you will squeal and make incomprehensible noises, you will have your asses handed to you, you will have your asses pulled out of the fire by an artillery barrage.
You will wage battle against a boss with over a million hitpoints while an entire army of NPCs holds off an even bigger army of undead long enough for you to do so. Then you will watch that entire army be completely destroyed, except the NPC mages because they Ice Blocked. Seriously.
Later still, you will walk into a room… and there, right in front of you, stands the mighty Lich King in all his glorious twenty seven million hitpoints. It is there, in this room, that your true mettle will be tested. Will you stand in awe? Stand in fear?
For the record, I was on my ret paladin at the time (got the Quel’Delar hilt already!) and I said “…!” (it’s harder to pronounce than it looks) then I popped wings and did my level best to bash his face in.
Because, really, what kind of person are you if you don’t charge swinging at something that can one shot you?
You know, I hardly care that Blizzard cut corners like crazy on ToC. If this is the result, where a 5-man instance is in the top three for coolest things done this expansion (the other two being “killed Yogg” and the Wrathgate chain) then whatever. It was worth it.
You hear me? Raiding a single room for months with only 5 bosses was completely worth it.