Story time. Both from a ret pally perspective and mage perspective.
Mister rogue wearing PvP blues wielding daggers he managed to dredge up from some heroic opens with cheap shot. Being a pally, I just sit there and wait for kidney. Pow, there it is, blow freedom on myself, and now the cooldown blowing competition begins. The rogue has dropped me to 95%.
Mister rogue wearing furious and relentless gear wielding 1800 rating daggers opens with cheap shot. Again, I wait for kidney. Pow, there it is, blow freedom, and the rogue has me at 60%.
The blue wearing rogue in crap gear opens on me with cheap shot. Being a mage, I just sit there and wait for kidney. There it is, I blink, at 90% health, and the rogue tries his damndest, but the poor guy just can’t touch me.
The elite gear wearing rogue opens on me with… not cheap shot, but Garrote. I can’t blink, being silenced, and he uses Eviscerate as a finisher and I’m dead literally 4 seconds after the fight started.
This isn’t QQ, not yet anyway. Rogues tear clothies apart pretty easy, I don’t wear a lot of resilience, arcane shatter mages aren’t very good against melee classes anyways, and it’s my fault I didn’t use a cooldown of some sort to survive the opener.
Point is, the geared-out-the-ass rogue could tear me apart like I was made of tissue. The one who, more than likely, is a fresh 80 could blow every cooldown he has and still not kill me, even if I didn’t use any.
Is it fair that the rogue with better gear massively outperformed the lesser geared one? Well, yes.
Is it fair that the rogue with lesser gear was forced to fight someone who could tear him apart without even thinking, only because of such a huge gear gap?
If you just dinged 80 in the last couple of months, your gear is far behind where the majority’s is. It’s easier than ever to gear up for end-game, with badge resets every patch and old PvP gear being cycled down a tier to be easier to get. Hurray!
The problem is, PvE and PvP aren’t the same game. If you hit 80, decked out in greens and a couple blues and want to do PvE, there is content for you. Grabbed crafted epics, some quest rewards, throw yourself into heroics designed for your gear level. You get badges, you get high-end epics, you catch up to the people who’ve been 80 longer than you, you move into some raids and there you go. Hurray!
If you hit 80, decked out in greens and some blues, you will be destroyed over and over again without mercy in PvP. Even if you grab the full blue crafted set, you will be completely crushed with no effort by those whose only real advantage is they’ve been blithering about in BGs longer than you have. Hurray!
Thing is, there is no content for you. There is only content far beyond what you’re capable of, and your only real option is to simply suffer through that, for days and days, until you get caught up. Pray you picked a class and spec that’s actually good at PvP (hint: choose the sword icon) because it’s going to be a long haul.
And even then, you’re never going to be able to get everything for every slot. A lot of the high-end, excellent gear is (rightfully) placed behind some pretty high barriers. You can outfit all of your slots in battlegrounds, getting you on par with your fellows in BGs, and good enough to start up arena and start collecting furious and relentless pieces.
Unless, of course, you’re after weapons, in which case you’d better be a raider or you’re going to end up toting impressive 245 level gear next to that Titansteel Destroyer that comes standard issue with level 80.
Now this is just my opinion, of course. I still think, and have always thought, that the PvE and PvP portions of WoW should be driven as far apart as possible/necessary.
Is having 219 or 232 weapons available for honor going to screw up raiding balance somehow? Fine, don’t allow players to equip weapons with resilience on them in any instance or raid. Actually, take it further. ANY item with resilience on it cannot be equipped in any instance or raid.
Allow PvP trinkets for fights like Faction Champs if you must; or better yet, never ever design any PvE content that requires PvP in any way, shape or form.
Then do the reverse.
Any item which does not have resilience on it cannot be equipped in any battleground, in arena, in WG when there’s fighting going on.
Then, of course, complete and full gearing options from start to finish needs to be available for both sides of the game.
Bring back greens with resilience. Add in iLevel 200 epics that you can do quick quest chains for. (Cap five flags in AB, get an epic hat!)
I get that this is an MMO, and that gear matters. But this… this is PvP. It should be decided by player skill (in whatever form you wish to define that), not things like gear.
Imagine it this way. From the perspective of PvP, you, arrive at 80 in a full set of blues.These could be crafted blues or quested blues or whatever, the point is that as soon as you hit 80, you can have blue quality gear in every slot clearly designed for PvP.
“Quick” questing nets you 200 epics for every slot. Quick here meaning that you could conceivably churn out an epic every 20-40 minutes, assuming you get the quest done in one go. Longer battleground fighting (i.e. our current honor grind) awards you 213 deadly gladiator style epics. To bump up to 232, you’re going to need to knock out some arenas for furious gear. And so forth.
A gear gap is fine, to an extent.
Trying to fight a druid in full relentless gear with Val’anyr equipped when half of your own gear are still blues you earned in icecrown? Not so much.
It isn’t fun to fight people far, far beyond you in terms of gear and watch them destroy you solely because of that gear difference.
It isn’t fun to fight people far, far behind you in terms of gear and obliterate them solely because your weapon’s top end damage hits for 20% of their hitpoints.
Sure, it’s pretty funny the first time you one shot a druid with 14k hitpoints or the first time a warrior still wearing account bound stuff tries to fight you. But the second time? Third time? Eventually you just treat them like a shaman totem. They’re annoying, you’d rather not have to deal with them, but they’re buffing your enemies or debuffing you and you have to get rid of them.
I’d much rather just ignore the druid with 14k HP, but he’s rolling lifeblooms on his comrades. I can’t just ignore the healer, and with only 14k HP, I can kill him with one button and save my polys and counterspells for the discipline priest standing over there. It becomes as automatic is eliminating a mana tide totem.
I don’t like that. I’m sure the druid didn’t like being destroyed in a single GCD either. It’s not his fault, it’s not my fault. Gear is at fault, and the fact that gear can even make a difference that huge in something that isn’t even supposed to be about gear is flat out appalling.
There’s always going to be people entering battlegrounds with 16k hp and getting destroyed. There’s always going to be the guy in full, current season gear facerolling everyone else.
What I’m saying is that it’s fundamentally ridiculous that you either wear iLevel 187 blues then upgrade to 213 epics, or you do something that has absolutely nothing to do with PvP to gear for it.
Being required to PvP in order to raid was met with intense hatred by raiders world wide last expansion, there was much QQ, and the necessity for it has been removed. There are still a few anomalies here and there (faction champs, paladin librams), but generelly speaking if you want to raid you never have to even look at PvP.
Strangely the opposite is true for people who want to PvP. If you don’t raid, you are at a severe disadvantage in battlegrounds in arenas, whereas if you do, you have a massive legup on your fellows. How, precisely, is that fair in even the slightest?
No wonder people don’t like PvP.
(You can interpret this as ret pally QQ “oh noes I’m still using a 219 weapon wahhh wahhh”. I’m getting a Quel’delar in 3.3, so I’ll have a nice 251 weapon to swing around. The fact that I have to do something that isn’t PvP, isn’t even related to PvP, to get a half-decent weapon is just dumb. Couple that with the fact that I can just use my raiding weapons on my mage and rock peoples faces… it ain’t right.)