Gated unlocking of bosses once again. Yeah, they’re treating the gamers like children, only handling out a few of the candies at one time so the chocolate box will last longer. It’s a bit patronizing[…]
A bit? A bit?! Here I must take the vehement route. Being treated like children is absolutely right, and it isn’t a bit patronizing, it’s patronizing to the point where I expect activating hard mode will generate a warning box that says:
Are you sure? It’s weeally hawd! You might die, and then cwy and be sad!
And then when you wipe the cast of Sesame Street appears and sings a dumb “believe in yourself” song to cheer you up. Maybe Big Bird gives you an ice cream cone that has the flavor text “don’t be sad” or something.
Try to understand something here. Most of us are raiders. You know, people who get together, bring our game faces, our top of the line, researched, gemmed and enchanted gear, and throw ourselves at the hardest content the game has to offer us.
We do not expect to be coddled. We do not want to be coddled. We want to fight a boss that kills all of us twenty seconds into the fight. We want to fight a boss where we go “Woah, ok, what… alright, alright, we got this, just… wow, nine people just died.”
Whatever happened to
It should be the skill of our raiding group that stops you from progressing
Everyone still remembers Ulduar, right? ToC hasn’t rendered you catatonic yet? Everyone remembers how every single boss, every single hardmode was available from day one?
How many guilds burned through everything the first day? The first week? The first month?
Oh, that’s right. None of them did, because it was too bloody hard to do.
If your guild was made up of only ten people who lounge around and have a hell of a good time doing naked runs of Stratholme, you could still do Ulduar. Deconstructor hard was beyond your ability, let alone Vezax or Mimiron hard modes. You could waltz in, dork around in vehicles and maybe take Flame Leviathan down. Maybe you even got together a time or two and faced Razorscale.
Or maybe your guild was capable of taking the “easier” hard modes, like Deconstructor, but Firefighter was way beyond you.
Or maybe your guild attempted and beat Deconstructor hard almost right off the bat, and gave Firefighter some serious shots before the first month was even over.
Point is, you and your guild could progress through Ulduar at whatever pace you chose, at whatever difficulty you chose, and the raiding scene was able to fully accommodate whatever difficulty you chose to raid at.
Why was that system scrapped? Why are we going to be forced to play at Blizzard’s pace?
Going back to the Crusaders’ Coliseum, part of the challenge we made for ourselves was to create an instance that didn’t require as much time or resources as Ulduar
On a totally unrelated note, I proved my theory that any traditional role can carry any other role provided the third one didn’t suck.
Heh, I kid. This is about overgearing the crap out of content. I don’t think it’s possible to actually prove my little theory as long as people are wearing gear over thirty levels too high for the content.
(By the way, you sell me way too short, Balthazar. An arcane mage pulling threat? Yeah, that’s definitely possible. If you want to talk that specific case further, the death knight tank is an extremely good friend of mine, we were on voice together, and he outright told me to burn everything I had. FYI, never moved past 60% of his threat, and that was without blowing aggro dumps/wipes. And no, he wasn’t brutally overgeared either. Neither of us had the epic achievement yet, not even close.)
Every now and then I drag out my paladin’s healy set and go smack around a heroic or two. Or more accurately, stand there and watch other people smack around heroics whilst I throw a Flash of Light at the tank every couple of minutes.
Prot paladins have it the worst when outgearing content.
The most egregious example I can think of is a Gun’Drak run. The paladin tank was sporting 37k hitpoints, all three DPS were pushing 5k, and then there was me, with a single 213 epic, everything else being 200 epics or blues. The tank didn’t take any damage until we engaged Sladran. A single FoL healed it all.
And so it continued. The poor tank had to drink every other pull, as he was getting nothing from Spiritual Attunement and Divine Plea wasn’t returning nearly enough.
I wouldn’t have even blinked twice if the dude had whipped off his pants and started tanking with a two-hander. My Holy Light button has dust on it. Pretty sure you can afford to be a little more daring, mr. tank.
Speaking of which, me death knight best buddy pal (who tanked the VH run mentioned in the last post) knows exactly how to combat healer boredom. He just grabs multiple groups. I think his biggest was the first boss of HoL (with overcharge up) and three trash pulls at once*. Yes, we made it, nobody died, etc.
Major props to Laelaps for continuing to bother with heroics considering the daring risks (read: pulls every trash group in sight just because he can) Decessus takes.
Relax, guildies. All of you have been thoroughly armory stalked by now anyway. Half my readers probably know your birthdays by now.
* Before you jump down his throat for being a bad tank, please reconsider your comment, because you are wrong and we will laugh at you.