A few nerfs to holy paladins were announced last night, though I suspect most of them won’t make it through. The LOH one, for instance, has already been removed.
I play a paladin, but I’m not going to talk (much) about the repurcussions to paladins. Rather, I’m going to talk about what such a change has revealed about players in PvP.
My sample size, so far, is limited to the vocal, posting members of the official forums, MMO Champion, and Arena Junkies (AJ).
The two nerfs “everyone” (used in the loosest sense) is talking about are as follows:
- Sacred Shield can now only occur every 30 sec. (up from 6. The holy talent, Infusion of Light, will reduce the frequency back down to 6 sec.)
- Lay on Hands can no longer be cast on yourself.
The LOH nerf has already been reverted, the SS nerf is just being thought about. Something is going to happen to SS that doesn’t impact deep holy paladins, but does impact everyone else.
Both of these changes have almost universally been met with loud cheering. Everything from “thank god, finally” to “suck it, paladins” to “finally nerfs to the most unfair class in the game”.
Personally, I wonder what, precisely, Blizzard is aiming to fix. SS hits the PvP prot/holy healing build extremely hard, but that spec is only viable in 2s, and extremely specific comps in 3s where it’s role is primarily offensive support. Which leads me to believe it wasn’t nerfed for PvP reasons at all, due to everyone (including Blizzard!) not giving a damn about 2s anymore.
Considering “legitimate” 3s and 5s PvP, this change hits ret paladins the most.
And herein lies the difference in attitudes. Naturally, the folks at AJ don’t care at all about LOH, the SS nerf being the only thing that matters. Essentially, the attitude there is “good change, add a talent to deep ret to do the same thing (back down to proccing every 6 seconds) and we’re good.”
Everywhere else, on the other hand… oh my god.
On nerfing PvP:
Paladins are hated cause everybody when fighting them thinks the same thing: “Unfair”.
On this I agree. Those poor paladins have no idea what hit them when I’m done with them.
Oh wait, you meant the Paladins were overpowered? Read the full post here.
I’m probably going to pick on you quite a bit, dearest Taekrys, but your post is exemplary of everything that is utterly wrong with those cheering the LOH nerf.
I’ll state this up front, just so we can get it out of the way and move on to more “intelligent” (used in the loosest sense) discussion: L2play. Srsly.
Alright then. Here we go.
First off LOH is on such a long cooldown it can be used once, maybe twice in a BG. It’s only ever a game breaker if the Paladin was vastly superior to you in the first place (see Hofflerand’s PvP videos for this) and you were playing wrong. If you’re fighting one and he uses LOH while you’re there, you just got unlucky. And frankly, if you lose because of LOH, you would’ve lost anyway, you just wouldn’t have been able to complain about LOH when you did.
Second off, why is a shaman of all things complaining about paladins? Do you have any idea how easy it is to destroy paladins with access to offensive dispels? I mean, I have spellsteal, which dispels ONE buff at massive cost, and it’s enough to absolutely ruin a paladin.
Third, Divine Shield (the bubble everyone loves to hate) is an immunity ability, the primary function being to reset the fight. If you just stand there, waiting for bubble to come off… I don’t even know what to say to you. My left eye muscles are twitching out just thinking about such stupid.
I get that some classes have more, or different, options than others. As a mage, for instance, I either disappear around a corner and evocate, or even drink, or pop invisibility and then evocate/drink. Or, more often than not, do nothing as the paladin hasn’t even touched me yet. As a paladin myself, forcing the other paladin to bubble first is called “I win, thanks for trying.” As a rogue I wait out 6 seconds and stealth.
Forcing a paladin to bubble is how you beat a paladin. Once Divine Shield wears off, they are effectively helpless against whatever strategy you were employing before the bubble.
You say LoH is strong “just” on 1v1? Aside from the fact that it isn’t true (you can easly shot down two enemies in a road-fight 1v2 using all your CDs)
Ok, wow. First off, if two people are fighting a paladin on a road, they deserve to die for failing strategy forever. Second, if a paladin blows all of his cooldowns, he should be able to kill shit. That’s what cooldowns DO. That’s why you have your own cooldowns!
And again, need I remind you of purge? Don’t talk to me about dispel protection, that’s why you push purge more than once. Or hell, hex them and purge them. CC doesn’t break if you aren’t damaging them. On a related note, a sheep looks hilarious with glowing angel wings.
Besides, a paladin who uses all of his cooldowns protecting a road is an idiot.
And complaining about 1v1 in the first place is rather dumb, considering even 2v2 “balance” is irrelevant anymore.
The changes themselves don’t really bother me one way or another. LOH is what it is, I almost never use it in BGs anyway, and in PvE it’s always been used as an emergency tank heal. The SS change will probably permanently kill the prot/holy healing spec, meaning my 2v2 team is officially obsolete. Which is fine, it’s an alt, I’ll just go PvP on my horrendously overpowered warrior or something.
What really “grinds my gears” is the amount of people who celebrated such a change, when every single one of them is wrong. Gah!