So we’ve now had a few days to kick it with 3.2, and hopefully all the weird ass bugs (Deconstructor? wtf?) have been fixed and we can all get on with enjoying the stable patch.
I’ve already gotten my Tier 8.5 chest piece, which basically took a single day to get. Hurray for loot? Oddly enough, that’s basically all I actually need from Conquest badges. Seriously!
The pants and gloves are basically garbage, the hat is an incredibly small upgrade, and even the neck piece is currently useless until I can make the hit up somewhere else.
I thought I’d need to be running heroics for days and days… but nope. I’m done. Any badge from here on out is either going to be used for Runed Orbs or for purchasing BtA gear.
Though it does feel immensely weird to be wearing all 5 pieces of my tier 8. I’ve tried, I really have, to get a replacement for something! But all the pants/gloves/shoulders that I either have, or have seen drop, are merely equal in strength to my tier loot… except for one little flaw.
My tier loot has gem sockets, and none of the other gear does.
So I keep wearing my tier gear, and likely will continue to do so until I can get my greedy mitts on something from Coliseum.
Speaking of Coliseum, we didn’t get far. Downed Gormok the Impaler, and kinda went into Twin Eredar Worms with nobody really knowing what the hell we were doing. It also probably didn’t help that our tanks had been nerfed and our healers still hadn’t figured out how to play in their nerfed forms either.
So we went to Ulduar and smashed our faces into the various bugs there. All bugs aside… jesus christ, non-mages have been hit really freaking hard with the nerfbat this patch.
Discipline priests? You better believe Penance was nerfed. Though this doesn’t seem to matter much, according to our Disc priests it “heals for diddly squat for some reason. Also where did my haste go?!” Oh yeah, and apparently Prayer of Healing got the ever loving snot nerfed out of it.
Hurray for gimping Disc AoE heals and forcing Holy to rely on CoH even more, I guess?
And Death Knights.
Holy crap did Death Knights ever get nerfed.
Health? Nerfed. Our frost DK lost 7k, to be precise.
Mitigation? Nerfed. Threat output? You better believe that was nerfed too.
To put it this way, everything that makes a tank a tank was nerfed this patch.
And hooo boy was it ever immediately apparent. Suffice to say where threat didn’t used to be an issue for me, it really is nowadays. Last week I couldn’t even catch up to him with a lucky streak of crits, and now… well, that same lucky streak of crits will likely result in my death.
Speaking of deaths, was Vezax nerfed or something? It seemed like his health dropped really damn fast this week.
Oh yeah, Vezax down, woop woop! Months behind!
The new 5-man instance is… very interesting.
First off, the jousting style fight. A quick and easy joust fight with some interesting “holy crap don’t let them remount” strategy, followed by a ridiculously intense fight immediately afterwards.
It’s also kinda neat how one’s approach to the fight changes depending what comp you end up facing down. I got the warrior/rogue/mage combo tonight, and it was utter hell.
Nobody in the party could dispel poisons, so we mostly just died horribly when the tank started tanking upwards of 12k damage a second with a MS debuff on him.
Related to that, if your party faces a comp they can’t beat, you can reset the instance and get a different group of 3 badguys.
Oh yeah, and a couple other things if you haven’t figured it out yet:
If you get dismounted during the fight, you can simply remount. You can get trampled by the “bad guys”, but of course it’s a stun. Blink away, my magey brethren!
Also, if you die, you can simply run back in and rejoin the fight. Yes, even on heroic.
Nothing really of note for the other three fights. Obviously the Black Knight fight is the most entertaining 5-man boss ever. Well, the first time you fight him anyway. Dear god why doesn’t this instance come with a “skip cutscene” button?
One last thing.
Why is jousting hated so much?
This doesn’t make any sense to me.
The mechanics are simple and the content that requires jousting is face-rollingly easy. Thw only exception is Battle Before the Citadel, but that’s due to mostly to adds and those damn Gargoyles eating your shields.
I mean, really, it’s not even difficult to defeat 4 Champions without using your heal, and the first fight of Trial of the Champion can be done entirely by doing strafe – charge – thrust.
So why is it that jousting is hated so?
I would assume it’s for the same reasons as vehicular combat is hated so much, but I mean… the game goes out of it’s way to teach you to play properly. It throws piles of gold at you for figuring out how to push your 3 key.
There isn’t a quest to teach you how to use a siege engine properly, but there are many, many, many quests that teach you how to joust properly.
Perhaps someone wiser than myself would explain this strange phenomena.