Or IoC, as it will soon be known.
In short: WANT.
In long: holy jiminy christmas people will complain about anything, won’t they?
The new BG is announced, and all the forums are alight with complaining, filled to the brim with tears, people will who will go to any length to shout how much vehicles suck.
In light of me being smarter than you (it’s true! Check Wikipedia if you don’t believe me!) allow me to address the primary concerns behind your unintelligible hatred of vehicular mechanics.
You could say that IoC is like AV and AB meeting for a SotA party in WG. While an apt description to get the jist of the battleground across, it’s not what it actually is. Too easily does such a description lead to the sentence “Blizzard can’t come up with anything original, so they’re just recycling their old ideas.”
In other words, rather than coming up with a new, original battleground, Blizzard just stole ideas from their previous ones.
I can’t even begin to describe how faulty this thinking is, but I shall try anyway.
Let’s say that Warsong Gulch was the original battleground.
Arathi Basin, then, is just WSG with five bases instead of two and a bunch of flags that don’t move.
Alterac Valley, then, is just a much larger Arathi Basin with a bunch of NPC’s tossed in.
Eye of the Storm, then, is just WSG and AB shoved together.
On and on it goes.
IoC is not, in fact, a AV/AB/WG hybrid. This is simply the best way to quickly describe an otherwise complicated and unfamiliar concept with conventions that are already familiar.
For instance, a motorcycle can be described as a car, but with only two wheels. It’s nowhere near an accurate description, it’s only purpose is to get the idea across.
And, of course, since it’s a human being doing the describing/simplifying here, the description itself is going to suffer from things like opinions and biases.
Who knows? Maybe IoC really will play exactly like a horrid hybrid of AB and AV with WG slathered all over it. I suspect it won’t, considering this is BLIZZARD we’re talking about, but who knows? There’s a first time for everything.
Point is, if you write it off before trying it, you suck. Or something.
Sadly, for those of you who don’t actually like vehicles, there’s really nothing I can offer you in solace. They are in the game now, they are part of the game. If you don’t like it… tough.
I didn’t like facing down Warlocks in PvP last year. I could QQ as much as I want, but those ‘locks aren’t being removed from the game. I could argue as hard as I could, but I could never get those damn warlocks removed from my battleground.
I don’t like Death Knights cluttering up my battlegrounds either, come to think of it. Does anyone actually have fun fighting these guys? Bah! Bah I say! This expansion is lame! REMOVE DEATH KNIGHTS FROM PVP IMMEDIATELY!
If your vision of the game doesn’t agree with the developers vision… you basically have four options: ignore it, complain about it, offer constructive feedback, or quit.
Saying “Malygos phase 3 is the suck!” does nothing but prove you aren’t all that skilled with grammar.
I understand there’s a difference between disliking one aspect of a game and disliking the entire game, but whining about it does nothing. If you need to vent, that’s what friends and blogs are for. If all you decide to say is “gg blizz, you suck” all you do is make yourself look like an unintelligent, arrogant douchebag.
But I digress. We’re talking about vehicles in PvP, not the futility of QQ.
Look, if you don’t want to drive a vehicle, then don’t. There are those of us who will, do, and likely are better at it than you are. Fact: you do better at something if you enjoy it than if you hate it. Those who enjoy vehicles are, naturally, going to perform better than those who don’t.
It’s not like vehicles are horrendously overpowered or anything.
Vehicles are designed with specific purposes, fulfilling a specific niche in vehicular combat. And just like in the real world, somehow they never quite phase out raw infantry.
These vehicles don’t revolutionize PvP combat in any way. All they do is fill a specific niche for a given battleground, and complement the forces already at work.
Sure, they are a focus of PvP combat, but never in exclusion to everything else.
Vehicles are a focus of Wintergrasp in the same way that controlling the towers and machine shops are a focus. Vehicles are a focus of Strand of the Ancients in the same way the flag is a focus of Warsong Gulch.
It’s part of the battleground. Just another strategic element to be taken into account, and then used effectively (or not, as the case may be).
Anyway, for those things where everyone is forced to be in a vehicle (FL, Malygos, etc) that I can at least understand. I mean, essentially, you’re learning a whole new class system from scratch.
Not that it’s hard. You have… what, five buttons, tops? Except those biplanes in Icecrown, I suppose.
Anyway, it’ll be interesting to see how this newfangled Glaive Thrower thing fits in with our current trinity of anti-infantry support, battlefield support, and siege.
Oh yeah, one other thing I want to get clear in this post.
There is no such thing as a fair fight.
The game itself is designed in such a way that each side starts off on even footing. Ideally, at the start of each and every engagement, each side is in perfect balance.
Then, Blizzard slathers everyone with as many abilities as possible to make it an unfair fight.
Mortal Strike immediately cripples the opposing healer. That’s not very fair. Polymorph knocks a person completely out of a fight, as does Blind, Cyclone, and numerous other abilities of the same variety. Affliction Warlocks have this Unstable Affliction thing which puts an opposing dispeller in the awkward position of being impotent.
None of these are fair. All of these are designed with the implicit idea that they make things as unfair as possible.
You give your side as many advantages as possible, and take away as many from your enemies as you can.
The whole point of winning in PvP is to make things as unfair as possible in your favor.