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Archive for March 25th, 2009

(Sung to the tune of the happy happy joy joy song.)

So FINALLY, after endlessly rambling about stuff, I get to ramble about the specifics. It’s all well and good to call for a split between PvE and PvP, but without giving precise details, I just sound like nut job.

So here we go. Specifics.

1. Eliminate hit mechanics from PvP.

Not all hit mechanics, obviously. Just the base miss chance that all players have against all other players.

Currently, when you cast a spell at an opposing player, you have a 96% chance to hit them. Only 4% of your spells will actually miss, so generally speaking a player without any hit in their PvP gear won’t see very many misses.

What happens to you if that tiny 4% chance to miss pops up right when you cast that super necessary crowd control?

It’s an egregious RNG mechanic that flat out needs to be eliminated. It’s as simple as adjusting a player’s base hit against other players to 100%.

Other than that, nothing else changes. If a DK wants to pick up that Frigid Dreadplate talent, that will continue to work as normal.

Conveniently, this allows for the elimination of all hit from PvP gear, thus placing yet another barrier between PvP and PvE content gear. (more…)

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