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Archive for March 21st, 2009

Patch 3.1, so far, is trying very hard to restore the age of raiding where warlocks were superior to mages in every regard.

Let’s start broad. Blizzard adopted the philosophy of BTPNTC (bring the player, not the class) and spread around utility abilities to various classes. This way, a raid wouldn’t have to have a shadow priest for mana regen, they could bring a hunter or paladin (and now a mage or warlock) to get the same effect.

A truly excellent idea, that deserved far better execution than it got.

Right from the start. every buff any class brought should have been organized into three categories: absolutely necessary buffs that raids are balanced around, buffs good for min/max players, but won’t really harm the raid too much if they’re missing, and buffs that just have to remain unique.

The first category would contain Replenishment and nothing else. As it’s such an important buff that every mana using class is balanced around it’s presence, this buff should be spread around enough that at least half the classes can bring it. Not necessarily will bring it, but have the option to. (more…)

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Mabd asked about the ignite nerf last post. Which confuses me, because there isn’t one.

Or at least, I’m not aware of one. I’m not aware of a great many things, like my dentist appointment next week or that creepy guy who keeps leaving confetti in my mailbox.

There is this:

Ignite: The damage done by this talent no longer receives modifications from effects that increase or decrease damage done by a percentage.

But this doesn’t seem to actually effect anything. All the usualy percentage effects (such as, say Ferocious Inspiration or Ebon Plaguebringer) haven’t changed at all from live to PTR. External effects (such as Malygos’ sparklies) also have no behavioural difference. (more…)

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