It’s going to be Spirit -> Crit rating, and it’s going to be via Molten Armor.
- Molten Armor now causes 170 Fire damage when hit for all ranks (Up from 75/130/170) and also increases your critical strike rating by 25% of your spirit.
- Glyph of Molten Armor – Your Molten Armor grants an additional 15% (40% total) of your spirit as critical strike rating.
That’s… neat, I guess? Now both major mage armors use spirit; one uses spirit for mana regen, the other for additional DPS. Mage Armor and Molten Armor are mirroring a Hunter’s primary aspects more and more every day…
But whatever. That’s design philosophy rambling. Let’s talk numbers.
Depending on how much spirit you have, this will work out to either be a nerf or a huge nerf. For simplicity’s sake, all the numbers from here on out are assuming the mage is using Glyph of Molten Armor, and is therefore gaining 40% of spirit as crit rating.
A mage needs 45.9 crit rating to gain an additional 1% critical strike chance. The 5% crit mages currently gain from Molten Armor is equivalent to 229.5 critical strike rating.
Therefore, a mage would need (229.5/.4=573.75) 574 spirit to gain the same amount of critical strike chance.
Take me, for instance. Unbuffed, I have 233 spirit. With this new conversion, that would give me 2% critical strike chance, or a loss of 3% compared to now.
Fully raid buffed, I have 398 spirit. With this new conversion, that would give me 3.5% critical strike chance. Effectively 3%, as Blizzard’s calculations only take into account full percentages. A nerf of 2%.
I’ll put it this way. If you have less than 574 spirit, you are being nerfed. If you have more than 574 spirit, you are being buffed.
For instance, if you have, say, 878 spirit fully raid buffed, Molten Armor will give you an additional 7% critical strike chance.
I hope everyone’s happy, we got exactly what we asked for. Hazzah for Spirit being useful! Thank the powers that be that there are still some pieces of gear left without spirit on them… just think of all that crit and haste you’re losing to put spirit on the gear instead!
Yes, even with this change, a spiritless item still provides superior DPS to an item with spirit (providing, of course, that they are the same iLevel).
Well, to be fair, mages did get exactly half of what we were promised spirit wise. Spirit isn’t useless anymore, though it’s hardly useful (it takes 115 spirit to gain 1% critical strike chance).
Honestly, though, we won’t be able to tell. There are so few pieces without spirit on it (and most of the ones that do either have hit or mp5 on them), most mages will end up wearing a ton of spirit whether they want it or not.
Don’t get me wrong. This is a solid step in the right direction. A good change, if you will. It just doesn’t fix anything.
Instead of a mage having one or two good options for gear, and everything else being useless crap, a mage now has one or two good options for gear, and everything else is useful crap.
Sure, we can use it, but it’s still crap.