*brushes rubble off shoulder*
Everyone *kaff kaff* still here?
Bernardo’s been injured! Need 60 CCs of mana over here stat!
Damnit, no pulse! C’mon… c’mon… don’t die on me now…
Jumper cables! We need jumper cables! Engineer! I need an engineer!
What? Bernardo is the engineer?
Oh… oh no…
So. Arcane. Where do we stand?
Long story short, nerfed.
- Arcane Power weakened, and given a shorter cooldown to compensate.
The net result of this is actually a buff, assuming the mage is alone, casting against a dummy and never stacked AP with anything else (Icy Veins, trinket).
Essentially, this gives arcane mages weaker burst damage. Blizzard felt this was necessary to tone down the potential burst of PvP arcane mages, and tried to do it in such a way that it didn’t affect PvE arcane mages.
Key word tried.
Problem is, the new Arcane Power doesn’t stack as strongly as the old one. Stacking, say, Icy Veins, Bloodlust/Heroism and a trinket with AP is still a very large increase in damage… just not nearly as much as it was last patch.
Consider the new AP in a “bubble”, that is, without outside buffs, as compared to the old AP:
NAP: NEW Arcane Power
OAP: OLD Arcane Power
Given that both the old and new AP are used, without fail, every cooldown (and not stacked with other cooldowns):
00:00 – Both NAP and OAP can be used. OAP is therefore ahead by 10%.
01:24 – NAP is usable again. Therefore, NAP is now ahead by 10%.
02:00 – OAP is usable, again, and thus is now in the lead by 20%.
02:48 – NAP is usable, and the two are now tied.
04:00 – OAP usable. OAP is now ahead by 30%.
04:12 – NAP usable. OAP is still ahead by 10%.
05:36 – NAP usable, and is now ahead by 10%.
06:00 – OAP usable, now ahead by 20%.
07:00 – NAP usable; the two APs are now tied.
08:00 – OAP usable. OAP is ahead by 30%.
08:24 – NAP usable, OAP is still ahead by 10%.
09:48 – NAP usable again, and is now ahead by 10%.
10:00 – OAP usable, and is once again ahead by 20%.
11:12 – NAP usable, the two APs are now tied.
12:00 – OAP usable, and is therefore 30% ahead.
12:36 – NAP usable, OAP still ahead by 10%.
14:00 – Both APS usable, the whole cycle now repeats. Except that OAP starts the cycle again 10% ahead with NAP.
(EDIT: it would seem this exact chart/graphy/thing was posted in EJ several hours ago. I could’ve copy/pasted the damn thing and saved myself some time figuring this stuff out… oh well.)
Essentially, whether this change is a buff or a nerf depends on the length of the fight.
If the fight is a little less than two minutes, it’s a buff. If it’s two minutes and a half, it’s a serious nerf. If it’s slightly under three minutes, then it isn’t a buff or a nerf.
Again, this is all assuming no outside buffs are used.
By now, I’m sure everyone’s noticed that AP + Trinket doesn’t work the second time around anymore. AP, with a 1.4 minute cooldown, just doesn’t match trinkets anymore. The first time around, it’s the same as always. Pop your trinket and AP, get extra spellpower heavily amplified, oh joy is thee.
Then, a minute and 24 seconds later, AP is ready to go again. Except… your trinket isn’t. What do you do?
If you wait for your trinket again, then you just negated any advantage you gain from having a faster AP cooldown, and thus your DPS is nerfed. If you don’t wait, and use AP again without the trinket, your DPS is still nerfed, just not as much.
If you need a bottom line, this change is a 10% nerf at least, and it only gets bigger the more cooldowns you throw into the picture.
- PoM and AP no longer usable together
In another effort to tone down Arcane’s burst potential, it is now completely impossible to have AP and PoM stack together.
“But wait!” you say, “Using AP puts a 15 sec cooldown on PoM, so if you get the Glyph of AP, that gives you a three second window to use PoM!”
Sadly, untrue. Yes, PoM has that 15 second cooldown. However, if that cooldown finishes, and AP is still active on you, it simply remains greyed out, completely unusable until AP fades.
And vice versa, of course. You can’t use AP until the PoM buff is consumed.
This, however, probably won’t affect raiding Arcane mages at all. Generally speaking, PoM and AP shouldn’t be stacked together in a raiding environment anyways.
PoM is best used when it would otherwise take a very long time to cast a spell, say when you don’t have any major haste effects (like Icy Veins) currently cooking. Using PoM during Icy Veins or Bloodlust/Heroism is largely a waste. And, since it was always best to use AP and Icy Veins simultaneously (you were using IV and AP simultaneously, right?), PoM never saw much use stacked with AP.
This is, however, a huge nerf to PvP. Big enough that I wouldn’t be surprised if it outright killed the classic PoM + Pyro spec.
- Arcane Barrage coefficient nerfed
Don’t worry, you aren’t the only one surprised. Blizzard neglected to put this change into the patch notes.
Anyway, the coefficient to ABarr has indeed been nerfed by 10%. It used to gain 85% of your spellpower, it now only benefits from 75% of your spellpower.
Really nothing else to say here. Flat out nerf to both PvP and PvE arcane mages.
Arcane Flows still applies to Evocation, so Evocation is still on a 2 minute cooldown for properly specced arcane mages. In case you were worried.
Arcane PvP has been dealt some severe blows, and Arcane PvE didn’t exactly come out unscathed either.
The tree isn’t gutted, but there most certainly is a dagger in there being twisted.