And thus is why the horde are experiencing at least half hour queues for Alterac Valley.
This isn’t uncommon on Stormstrike. I haven’t lost an AV since dinging 80.
I was even in one AV where we fought an alliance premade from Black Dragonflight (BDF is a PvP server, and a very respected one at that. Or was. The quality of players from there has fallen somewhat recently).
They’re plan was cunning. Rush to Drek’Thar, ignore everything else. Cap no towers, no graveyards. They had several raid geared tanks and healers to handle everything at once. This plan had, presumably, been executed with fruition before, as there were a few Horde players present who were savvy to their plan.
The Horde’s response to 40 alliance charging as a premade?
Fifteen dudes on defence, everyone else rush offence and cap everything while the alliance gets bogged down in defence and fails.
By the time the alliance offensive had been completely destroyed (admittedly this did take about six minutes, and everyone on defence died at least once), every tower was either solid orange or half orange, both mines were owned by the Horde, and every graveyard except Stormpike Aid Station was under Horde control.
Natch, having failed, the alliance defended that damned bridge to the best of their ability.
Any veteran of Stormstrike probably remembers the great Alterac Valley strike, where alliance players generally refused to play AV, on account of getting absolutely destroyed by Horde every time they played. Hordeside, waits for AV ran as high as three hours.
This changed, of course, once the idea of reinforcements were introduced into AV. Alliance lost just as frequently (all the time), but at least the queue times dropped. Near the end of BC, win/loss ratios were very even between Horde and Alliance.
Admittedly, the majority of Horde victories were overwhelming victories, usually with ridiculous reinforcement numbers like 500:0. Alliance victories were always much closer, far harder fought affairs (and were arguably more fun because of it).
Now, it seems, alliance has largely abandoned AV in favour of other things, like SotA. I can’t understand why, but it might be because Horde is generally utterly incompetent when it comes to playing that battleground.
Alliance does better, though I can’t see them playing any better at it. I think a more likely scenario is that there are many players on alliance side who’ve just gotten extremely good at herding the drunk kittens that seem to plague alliance forces.
“DEFEND STABLES”, they scream, pinging the yellow gate on the minimap. Obediently, masses of morons cluster around it, defending it to their death.
Horde has it’s fair share of drunk kittens now. I noticed it first in BC with the steadily growing number of people seemingly willingly ignorant of basic strategics, and it’s become even worse now.
Except Horde doesn’t have any kitten herders.
The end result is five horde guys fighting alliance guys on the beach, while another horde guy sits in a tank shooting at the guys fighting on the beach, with a single passenger wondering aloud why the tank driver is so retarded.
The other side of the battle is even worse, with tanks actually being used correctly receiving zero support from their teammates and getting ripped apart for it.
Listen. There’s a reason why, ninety years later, the army still has infantry. There’s a reason why tanks never, ever go anywhere without support.
Yes, I know you think the tank is all high and mighty. I mean, just look at it. It shoots flaming boulders. It’s got a ram the size of a bloodlusted tauren on a kodo.
If you don’t give that thing infantry support, it’s a pile of scrap metal on the sand.
It isn’t even hard, one of those things can fit three people. One driving, and the other two just sitting there free to blast away at anything that comes close.
A tip for mages and, indeed, all ranged classes. Try not to be the tank driver if at all possible. Try to always be the support guy while someone else drives.
A warrior, for instance, sitting on a tank, will be able to do nearly nothing. A mage or a hunter is much more useful. You can’t be damaged or even interrupted as long as the tank stands, and you’ll be able to easily defend it.
Just as a note – the tank is moving, you are not. Thus you can cast any spells you want to, Evocate, drink, prospect ore, whatever.
Don’t forget to grab a charge before you jump in. If/when the tank goes down, you should be in a position (hopefully) where it’s extremely easy to drop a charge to blow up a gate.
And for crying out loud, retreat to the next set of gates when one of the first falls, ok?
Defending blue is astronomically stupid when green has been blasted open.
And when you’re attacking, remember you need to concentrate most, if not all, of your forces in one direction. This is easily done. Simply shout “GREEN GREEN GREEN” or “BLUE BLUE BLUE” before the battle starts.
Everyone else will get the idea.