Just doesn’t have the same ring to it, does it? Oh well.
Hellfire Peninsula, as it were, is the traditional trial by fire for alts.
In the face of giant, elite robots, huge hordes of speedily respawning demons, acres of hellboars, and enough orcs clustered together to shame Tokyo on Hallowe’en, this is where your character fails or thrives.
When I went through on my mage, I had an intensely hard time. This was due to two reasons. First, I was sporting a fire spec. Not a good idea when nearly everything has fire resistance.
Second, my gear was almost entirely focused on raw spellpower, resulting in me entering Hellfire for the first time with less than 2000 hitpoints.
I died a lot.
So I respecced frost and did so much better, and my death rate dropped to near non existent. I say near, because I still did things like try and kill Cruel by myself.
Went through on the hunter, and it was a little better. Still a nightmare, though of a different kind. Fighting an average of five mobs per fight forced me to control the movement of my pet and I with an absurd level of precision, all the while making sure my cat never died and keeping at least one mob trapped and another kited at all times.
It was like playing of those ridiculously hard core RTS games, where you need to micromanage all of your units, with disaster mere seconds away at all times.
Kinda like Pikmin. But with demons.
Nonetheless, made it through with no deaths (<3 Feign Death). Can’t say the same for kitty, but… well, that’s what Revive Pet is for.
Took the plunge with three alts over the past few days. Waded into Hellfire with the rogue, the priest, and the paladin.
Undecided on the rogue as of yet. I feel as if combat is sort of outdated at this point in the leveling scheme. While leveling, the rogue basically functioned as a tank. Now, though, on my own, I think I can get much better performance out of a Mutilate build.
Death never happens, but it’s a little… dull. Boring. Unexciting. Rumor has it Mutilate is more fun.
The priest was a barely mitigated disaster. I die at least once per quest, though quite often far more. Ridgespark Ravine, for instance, killed me four times, and the “blow up the demon gates” quest killed me no less than eleven times. Strongly considering swapping to a Discipline spec to see if that goes any smoother.
The Paladin… oh my. The Paladin. To all those people who think Death Knights are overpowered when they hit Hellfire… you people haven’t seen a Ret Paladin yet.
I was grinning. Grinning and laughing. The same quests that had me frustrated on a mage, infuriated on a priest, aggravated on a hunter, had me giggling my arse off on a Paladin.
Two demons? Sure! Five demons? Why not? A dozen? Bring ’em on!
This was before I got Divine Storm. The “blow up the demon gates” quest? Took less than two minutes to get all the Demonic Shards I needed. Ridgespark Ravine? Three minutes from grabbing the quest to turning it in.
Oh, I am in love with Retribution. I’ve gotten into the habit of taking on roughly double the mobs I think I can handle, just for kicks. Divine Shield is bound to Alt + F4.
On a related note, I finally found out what type of player I am.
Some people, like BRK and Pike, are hunters at heart. It is extremely difficult for them to play other classes, and even when they do, they can’t play them long before outright abandoning them and going back to a hunter.
Some people are tanks. They can tank Sunwell in their sleep with a Prot pally (and have on several occasions)… but put them behind Ret or Holy spec, and they can easily wipe the raid on Hogger.
Me, I’m a “Big Numbers” guy. As long as I can put out gigantic four and five digit numbers, or dozens and dozens of smaller numbers at once, I’m happy.
What hooked me to Death Knights? The first time I used Deathchill then slammed Icy Touch (1600 crit at level 57? Sign me up!)
The rogue was a “meh” class at first. It was fun, but in a gimmicky “you know this is getting old” sort of fashion. Until Eviscerate crit with five combo points, that is.
My favorite thing about Hunters? Roflstomp. Devilsaurs? Bah. PvP? Who cares? Gimme a gorilla and Kill Shot.
It doesn’t even have to be damage. As a druid, my favorite healing spells are Regrowth and Healing Touch. Screw Rejuve and Lifebloom, my heals are going to go FOOM!
(Healing spells do not go BOOM, no matter how much Holy Shock wants to.)
This is why I enjoy Paladins. As Prot, my screen is reduced to dozens of numbers cluttering up my screen in a beautiful yellow diamond. Even Holy does it for me. After casting Holy Light, I can rightfully scream “I JUST HEALED THE $&%@ OUT OF YOU!” at the screen.
As Ret, I can push out massive numbers. First time I used Hammer of Wrath, I had to change my pants afterwards. You never forget your first time.
Yes, I just went there.
It isn’t hard, now, to understand why I have so much love for the mage class. The entire class is devoted to huge numbers. That’s the logic behind Shatter combos, the power of PoM + Pyro, the entire point of a FFB raiding spec, and why Arcane is so damn awesome in PvP right now.
Did you notice the collective nerdgasm the mage community had over Blizzard critting? It was pretty audible, though the sheer force of so much glee concentrated in such a small medium might have rendered some of you unconscious.
This whole rant was probably obvious to a lot of people.
But hey, I had a revelation, and I just had to share it.
If you’ll excuse me, I have to go divine stormtroop some demons. Maybe we can do lunch sometime?
Monday? No good for me, I have “giggling while slaughtering Shoveltusk” and “killing Alliance while cackling” that day.
What about Tuesday? I should be able to fit you in between “annihilating Death Knights with a Death Knight” and “chain casting FFB whilst laughing hysterically.”