3.0.3 is upon us, and for mages, all we have to look at, with few exceptions, is a long list of stupid bug fixes. Yay! Also, yay. I feel for the paladins, though. Holy wall of math, batman!
I will not be mentioning any of the bug fixes; suffice to say, they were stupid in both awesome and… well, stupid ways. Molten Shields not working? Boo! Blastwave getting a 230% crit chance? Yay! Take that, RNG! Of course, these need fixin’, but that doesn’t stop it from being as boring as watching paint peel.
Deep Freeze now properly consuming a FoF charge? Aww, poop. I liked that bug.
So then. What does this patch have for us?
Spells are cheaper. Oh, and frost was nerfed a little.
No arcane nerf yet, thank… thank who? You alliance types thank elune, but what deity am I supposed to thank? I guess there’s always God, but what is God from a WoW perspective? I mean, being a troll, I could very well be referring to a snakegorillatree (like a manbearpig, but much weirder). Thank… Thrall? That would be weird. He’d either spout some weird platonic thing at me about “unity”. Or hit me in the face. Either one, really. He is an orc.
The mana thing is important to note. Mage spells are (relatively speaking here) cheaper than they have ever been.
Essentially, almost every spell you’d expect to use in a raid has a percent or few lopped off its cost. The cost reduction is typically within a few percent, with Arcane Blast getting a measly 1% reduction, and Living Bomb getting a massive 9% reduction.
Gonna have to reinforce this again: Living Bomb is a DoT! Use it that way! To put it this way, fireball costs 19% of base mana. Living Bomb is 22%. Hardly a difference anymore. Now, if they could just get Living Bomb in the loop for that Hot Streak thing…
The frost nerfs aren’t really surprising. As I stated a little while ago, frost was definitely going to get nerfed, the only question was how. Now we know.
Brain Freeze (the instant fireball thing) now only procs from spells that have (or should have) chilling effects. Basically, Ice Lance and Frost Nova don’t get to play anymore. Blizzard will still proc it, so long as you have at least one point in Imp. Blizzard.
And for the last time, the frostbolt glyph does not cause frostbolt to be treated as a spell that doesn’t have a chill. Mechanically, the game merely sets the chill effect to 0% and disables frostbite, everything else works as normal.
Cold as Ice no longer applies to Deep Freeze. Big surprise. Overall, an extra 6 seconds before we can use it again doesn’t hurt very much. This would being hit in the face with a pillow. Sure, it stings a little, but it’s more annoying than anything else.
I fear, however, that if frost is nerfed anymore, the spec may become just as reliant on rogues as it was before DF was implemented.
In case you missed it, the most successful mage compositions of Burning Crusade were as follows:
5v5: Mage/Rogue/Priest/Warlock/Druid (aka Eurocomp)
Anyone notice a pattern here?
DF allows a mage to set himself up to kill an opponent, rather than relying on a rogue.
Taking away ice lances ability to proc Brain Freeze stands to become a very painful thing in the future. The reasoning is that Blizzard doesn’t want mages to be fishing for procs by simply spamming ice lance over and over again. That would make sense, if anyone besides awful mages did that, or if fireball was, say, a completely different spell like frostbolt.
Fireball doesn’t provide very much. It hits for about the same as frostbolt on low end spell power values, refusing to scale like a fat teenager with low self esteem. It crits for an excruciatingly low amount (compared to frostbolt) and it doesn’t proc anything. But I digress.
Happier topics then!
Refer a Friend continues to be an amazing investment.
The Rogue/Priest team dinged 27 before the servers went down, and have completed the first “Battle of Hillsbrad” quest. They also killed some bears.
Rest experience and RAF experience bonuses do not stack (holy corn dogs, batman, that would be weird), and as such, killing mobs solo with rest XP actually provides more XP for a given character than if they were grouped together. It really isn’t that consequential, though.
Solo, for instance, you get 400 XP for one dude, whereas grouped you get 200 per. I’ll snag some actual numbers once the servers are back up.
Difference is, though, that RAF XP applies to quest turn ins, and rest XP does not. So you can turn in a quest that would ordinarily give you 1000 XP and gain a boatload more. It occurs to me I should have grabbed screenshots. I shall do that.
Dual Beastmaster hunter is overpowered in every sense. I was originally planning on having one spec to be a DPS BM hunter, and the other to be a tanking BM hunter, with a ferocity/tenacity pet, respectively. This turned out to be pointless, as dual BM can typically kill a mob in approximately four, maybe five seconds.
I thought this would change as I gained levels… nope.
Things died just as fast at level 35 as they did at 15. I trained Charge on the tanking pet not because it helped me grind faster, but so the pet had purpose to its existence.
Lemme put it this way. Tell the little hunter tanky pet to attack. Off it goes; open fire on both hunters. Pet arrives at a dead corpse, and dutifully returns, having done nothing. Good job! Have a banana.
So I split the hunters. Now, both are specced to be tanky BM types, and they quest and such as normal, with an alt from the other account just following them around.
The new leveling buddy doesn’t need to do anything besides remember to press spacebar every now and then, grab quests, and absorb truck loads of experience. I don’t even upgrade their gear, as there is no purpose to doing so. Keeping the hunters gear up to date is more than adequate, and things still die blisteringly fast.
I was going to use “alarmingly” as the adjective there, but frankly, there is nothing a hunter can do that would alarm me anymore.
If the newest hunter machinima carries the title “Gorilla tanks every mob in UBRS at the same time”, I wouldn’t be surprised.
Should be fun, arriving in Outland with a naked druid I’ve never actually played, or done any class quests for. Go me!