Bust out your thinking caps, people, or at least your creative re imagining caps. Today… today we’re going to use them.
Take some time out from whatever it is you’re doing… and let’s do something fun.
No need to design the entire raid start to finish, I mean you can, if you want – I’m only going to go through boss fight ideas.
I’m sure some of you out there on the internets have a specific boss fight you really liked, or have an idea for something that would be awesome.
Sewers of Northrend
It all began ages and ages ago, when human kind first began to build large cities. The question was asked, “What do we do with all this garbage?” Previous methods, such as landfills or simply dumping it into the ocean, angered druids and nagas alike. After several lawsuits (sparked by a case where a young naga child was killed by thirty five metric tons of human waste) a large scale, safe option was needed.
The first, and most logical option, was to simply incinerate all the garbage. However, this was theorized to be far too expensive. Experts, using shiny charts and graphs, showed that such a route would require at least 5 dozen fire mages around the clock, and the massive cost in mana potions to sustain them would have bankrupted the economy. Except alchemists and herbalists, of course.
The dwarves were approached. Expert delvers and miners, it was thought a hole could be dug deep enough that the core of Azeroth could be used for incineration purposes. The dwarves thought this was a great idea, and proceeded to embroil themselves in a massive civil war.
The gnomes were next approached. The gnomes had many ideas, ranging from using shrinking rays to miniaturize the garbage to gigantic cannons capable of launching the garbage into the nether. All of these solutions would have cost astronomically more than the original fire mage idea.
Then the idea was put forth to create portals. These portals would simply transfer the garbage to the other end, and, since a portal could be placed pretty much anywhere, the idea was made to place it somewhere barren and generally abandoned by most civilizations.
An inexplicable hole (more of a gigantic gouge in the surface of the world) was discovered in Northrend, and deemed suitable.
For years, the civilizations of the world have been dumping the waste of modern society into this giant hole thingy.
In the deep recesses of centuries of junk and other identified things that squish, something woke up… and it wasn’t happy.
The Sewers of Northrend is a multi-winged instance hub, with several instances revolving around defeating an army of appliance golems, garbage elementals, and other creatures looking like the result of moldy sausages thrown haphazardly into a bathtub filled with poop and jello.
The raid component of this hub (a 10 man raid) involves the raiders going into the deepest, most disgusting part – The Deep Sewer.
The Great Clog
Enrage Timer: None
The first encounter in the raid. There are no trash pulls before this boss. The boss is blocking the way to the rest of the instance, by… well, clogging the entrance to the Deep Sewer. Hence the name.
The Great Clog itself doesn’t actually do anything. It just sits there. Instead, an add (essentially a ball of slime) spawns every 30 seconds. This add must be picked up by a tank. These adds are essentially invincible – they do die, but resurrect themselves after five seconds. Once the boss has been killed, all the adds despawn. This encounter does have a passive enrage timer.
The adds have a unique aggro table, in that only one person can ever be on their aggro table. They ignore healing aggro completely, only responding to damage or an ability directed at them. Once they aggro on something, they never switch targets again. In other words, once the tank hits them with something, they now have permanent aggro with no need to use any other ability on them.
When the adds spawn (you’ll be able to tell where they spawn by the gigantic snot stalactites) they start moving towards the boss. If they reach the boss, they immediately heal him back to full health. If killed, it will begin moving towards the boss again when it resurrects. It is absolutely imperative that these adds never reach the boss.
These adds are not very powerful. Their standard attack hits for barely a hundred damage on a tank. Healing will not be an issue… at first. Every time an add hits a player, that player is afflicted with a stacking debuff that increases the damage taken from any and all abilities. This debuff, called “Annoying Mucus” can stack infinitely and is not removable by any means.
Naturally, as more adds spawn every 30 seconds, this debuff starts stacking alarmingly fast. By the three minute mark, a single tank will be taking around four thousand damage a second and by the six minute mark, upwards of forty thousand damage a second.
This boss is designed around the raid’s DPS being able to dish out at least ten thousand damage per second as a whole, thus killing the boss at the five minute mark. For instance, if the raid has 5 DPS players, all five need to be able to do at least 2k DPS. The DPS do not need to move, swap targets, just flat out DPS.
Having two tanks to split the adds can make this fight easier, if the DPS is lacking. However, even with two tanks, it is very hard to survive for long past the six minute mark. Even with the damage split, each tank is taking twenty thousand damage every second.
The Annoying Mucus debuff disappears once the Clog is defeated.
Big Stick – Polearm, lots of strength, stamina, and attack power. Massive amount of crit rating as well.
The Prophet of Garbage – Offhand frill. Large amount of Intellect, Spirit, and Spellpower, some haste rating.
Broken Piece of Glass – Dagger. Large amount of Agility, some Stamina, very high amounts of attack power and expertise rating, as well as some haste.
Ragged Doll – Trinket. On use, provides a large boost to spellpower for 20 seconds. Also has a decent amount of Intellect and Stamina.
Idol of Revised Transformation – Idol. When equipped, all shapeshifting no longer costs mana.
Bracelet of the Lost Snake – Cloth wrist. Large amount of Intellect, Spirit and Spellpower, with a substantial amount of haste.
Heavy Wooden Door – Shield. Massive amount of Stamina and Block Rating. Some Strength.
Kleenex Box – Token for boots. Can be turned in to Drawoh Seghuh for a truly excellent foot piece. Can be used by any class.