For the sake of these numbers, I am going to use three “mages”: one in T4 and equivalent gear, one in T5, and the last in T6/Sunwell. For each, their mana regeneration will be calculated as self-buffed, and fully raid buffed.
- Arcane Intellect
- Mage Armor
- Spell Damage food (i.e. Crunchy Serpent)
- Flask of Blinding Light
- Superior Wizard oil
- Everything in the previous list
- Improved Mark of the Wild
- Improved Divine Spirit
- Improved Blessing of Wisdom
- Blessing of Kings
- Improved Power Word Fortitude
- Shaman: Wrath of Air Totem, Mana Spring Totem
All mages are specced 40/0/21.
The T4 mage, self buffed:
7406 HP (418 Stamina), 11518 MP (637 Intellect), 1105 Arcane Spell Damage, 18.71% critical strike chance, 296 Spirit.
The T4 mage, raid buffed:
9216 HP (599 Stamina), 12913 MP (730 Intellect), 1270 Arcane Spell Damage, 19.88% critical strike chance, 407 Spirit.
Yes, these stats are had with gear out of Karazhan. I am not kidding. No badge gear or tailored epics were used.
Mana Regeneration disregarding Spirit: 50 mp5 from the Mana totem, 49mp5 from BoW.
And now to the Spirit portion of things. I’m going to assume that this mage, being a mage, is never outside of the FSR, and so will only have mana returned according to the 60% she gets from Arcane Meditation and Mage Armor. And so, her mana regeneration from spirit is…
A wopping 308 mp5! Adding in BoW and the Shammy’s Mana Totem, grand total is 407 mp5. Not bad for a Karazhan level mage.
Innervate will restore 10256 mana if used on this mage.
7696 HP (447 Stamina), 11353 MP (626 Intellect), 1434 Arcane Spell Damage, 23.83% critical strike chance, 2.4% haste, 315 Spirit.
The T5 mage, raid buffed:
9466 HP (624 Stamina), 12628 MP (711 Intellect), 1598 Arcane Spell Damage, 24.89% critical strike chance, 2.4% haste, 421 Spirit.
Mana regeneration is now 314 mp5, and including BoW and Mana Totem, puts this mage at 413 mp5. Not that much of a boost, but I hope you noticed the spell damage increasing by over 300. Oh yes, and this mage has that sweet 2 piece T5 bonus, too.
Innervate will restore 10470 mana if used on this mage.
7776 HP (455 Stamina), 13153 MP (746 Intellect), 1637 Arcane Spell Damage, 28.10% critical strike chance, 28.9% haste (!!), 345 Spirit.
The T6+ mage, raid buffed:
9556 HP (633 Intellect), 14593 MP (842 Intellect), 1807 Arcane Spell Damage, 29.31% critical strike chance, 28.9% haste, 454 Spirit.
Excuse me while I go mastur… uhh, revel in these stats.
So yeah, I’m supposed to be talking about mana regeneration, not totally kickass stats of well geared mages.
Mana regeneration with these stats is 369 mp5, including BoW and Shammy this gives the mage 468 mp5.
Innervate will restore 12287 mana if used on this mage.
So an arcane specced mage (well, at least 18 points in), even in karazhan level gear, will regenerate over 300 mana every 5 seconds on his own. This is not an insignificant number.
Let’s say the fight lasts 5 minutes. This Karazhan epics mage will regenerate 18,480 mana over the course of the fight. Put a shaman in his group, toss BoW his way, and that number jumps to 24,420 mana.
Toss that T5 Arcane Mage up against Supremus, assume the fight takes ten minutes to accomplish… that mage is going to regenerate 49,560 mana over the course of the fight.
And that is assuming the mage never has to move because of a volcano, and never gets gazed by Supremus (thus causing the mage to move, thus not casting, thus outside of the FSR, thus regenerating more mana).
Needless to say, that is no small amount of mana. And these mages aren’t even in min/maxed groups. They got a shaman of some sort, and everything else is standard 25-man level buffs.
There could be a shadow priest in the mages group. The raid leader could toss an Innervate his way. Hell, you could even have a leatherworker with Drums of Restoration in his group. Maybe have a Paladin toss Judgment of Wisdom up on the raid boss. Or maybe that Shaman is resto specced, and as such can toss down a Mana Tide totem. Perhaps the mage can spare 8 seconds somewhere to use Evocate.
And don’t forget about Clearcast proccing (on average) every ten casts.
Point is, even if the mage has no raid support whatsoever, s/he can still stand to regenerate a lot of mana if he bothers to get some spirit on his gear.
So to answer the old question “why is spirit so bad?”… it isn’t.
Just don’t go out of your way to get it. I personally will slap you silly if you enchant spirit or gem for it. There are plenty of solid pieces of caster DPS gear that includes spirit. Those are the pieces you want, they come with all the spirit pre-packaged.
Which doesn’t make as much of an impact as you think, on the item’s budget. Spirit is, budget wise, one of the cheapest stats out there. Remember how Stamina was decreased in budget value so the developers could put more of it on gear? Same thing for spirit.
So cheer up, mages! Spirit is better than it’s ever been, and is only going to get better from here.
Unless, of course, your specced frost or fire. Then it’s pretty much as useless as it’s always been.
Oh yes, and if you’re a gnome mage or human mage, congrats on your extra intellect and spirit, respectively.