What with his e-mail overflowing with messages from juju knows who, I’ll be posting here my thought processes behind constructing a raid with the groups he has.
It should provide insight into how I think, I think.
Shadow priests? No shadow priests. Crap. No shadow priests. Well, what do we got?
We gots us some warlocks, we gots us some mages, a pair of balance druids, some healers, some tanks, some hunters. Well. Let’s see what we can do.
- Group 1 – Tank ’em
- Group 2 – Spank ’em… from a distance
- Group 3 – Spank ’em… from behind
- Group 4 – Heal ’em
- Group 5 – Where the off specs go to cry
Tanks. We got a pair of prot warriors and a prot pally. These three can be lumped together just fine. We have fire aura mobs! Therefore fire damage! Therefore, we’re going to need some fire protection in here, mostly for the Paladin. He can’t run his own fire resistance aura, he’s going to need retribution aura. So we either need a shaman in here, or another Paladin. Definitely cannot put a boomkin in this group, so if we go with Paladin, he’ll be out 5% crit. Shaman?
Uses the water totem slot, meaning no healy totem. Putting a shammy in this group will also be a complete waste of mana tide totem. Also, totem only has a 30 yard range, assuming the shaman has the extra range. Is that enough? Probably not.
Looks like a Paladin gets tossed in here.
- Group 1 – Prot Warrior x 2, Prot Paladin, Holy Paladin
Looks like we got enough physical DPS to make up two groups, with one caster DPS group. BM hunters get split up to share the Inspirational love, and we’d like to get an agility totem for the hunters, and a windfury for the melee. Meaning a shaman for both groups. If possible, we’d like to put the enhance shaman with the warrior to benefit from the extra attack power, but this may not be possible. Do the shaman know how to spin totems for both windfury and grace of air at once? Feral druid for both groups, the extra 5% crit will be invaluable, as well as the healing, as all these classes should be critting plenty.
For those unfamiliar with “spinning” totems, this is something that I really should refer you to a shaman blog for. But I honestly have no idea where to go.
Essentially, “spinning” means you drop the windfury totem, then immediately switch to grace of air. The windfury buff stays up for 9 seconds, even without the totem existing, and the whole group gets the Agility too.
We’re going to assume (because it will make our groups more pretty) that the enhancement shaman is capable of doing this. So everyone in both groups gets an agility totem, the enhance shaman gets the warrior buff, and everyone is happy. And hey, with the hunters, Mana Tide won’t be completely wasted.
- Group 1 – Prot Warrior x 2, Prot Paladin, Holy Paladin
- Group 2 – BM Hunter, SV Hunter, Feral Druid, Resto Shaman
- Group 3 – BM Hunter, Feral Druid, Combat Rogue, Enhance Shaman, Fury Warrior
Taking a look at healers now. We have a paladin remaining, a pair of priests, a resto druid, and a resto shaman left. I don’t know if the priests in question have CoH or not. If they do, then it’s largely irrelevant what group their in. If they don’t they need to rely on PoH instead, and that would force me to put one in a DPS group…. maybe. Let’s assume for the sake of assumption that both priests, being denoted as “holy”, are thus specced for CoH. Therefore, it is not necessary for them to be placed in a DPS group. So we’ll have this.
- Group 4 – Holy Paladin, Holy Priest, Holy Priest, Balance Druid
Sure, that other Paladin gets slighted, but hey! We need that fire aura! Right?
Nope. You really don’t. Not for Al’ar. So that Paladin gets yoinked outta the tank group, and stuffed back into the healy group. More crit for him. Put the resto druid in the tank group, the extra healing aura will be best utilized there. Another harsh question. Where to put the last resto shaman? Either the magical DPS types, or the healer types? It has to do with Mana Tide. Either group could really use the extra mana, both groups have a Balance druid, so it’s not an issue of crit.
Healers > Damage dealers.
Resto shaman goes in the healy group, and we move one of the Paladins over to the magical DPS group. Why? Paladins are more mana efficient than priests, silly!
So then. One last loose end. The warlocks. Where do they go? The raid has three spots left, warlocks go wherever they can do the most good. The ret pally gets the shaft, but thats ok, he’s used to it.
According to BRK, the demonology ‘lock manages to put out massive amounts of damage. Not sure how that works? Is he using DoTs? Shadow bolts? The destro lock gets a boomkin, he depends on shadowbolt crits for his damage. Unless the demo lock is doing the exact same thing? What is he, like 0/41/20 or something? If most of his damage is from shadowbolts, he gets the boomkin. If it’s from DoTs/pets, he goes in the same group as one of the BM hunters for the Inspiration proc, which will effect them both.
Either way, neither one of them should have an imp out. It’s silly, and the tanks do not need the hitpoints.
Which means the ret paladin goes in the tank group. Poor guys. But hey! The tanks get their fire aura after all!
So now we have this:
- Group 1 – Prot Warrior x2, Prot Paladin, Resto Druid, Ret Paladin
- Group 2 – BM Hunter, SV Hunter, Feral Druid, Resto Shaman, One of the Warlocks
- Group 3 – BM Hunter, Combat Rogue, Enhance Shaman, Fury Warrior, Feral Druid
- Group 4 – Holy Paladin, Resto Shaman, Holy Priest x2, Balance Druid
- Group 5 – Holy Paladin, Arcane Mage, Frost Mage, Balance Druid, the Other Warlock
And there we go. The raid as I would build it, and my thought process on the matter.