I’d like to take this time to talk about what’s been “revealed” (read: senselessly stolen by data miners) from the WoW Alpha.
Fortunately, I have better things to do with my time.
Such as talk about this, the magely Theorycraft-o-Matic, designed, coded, and perfected by Lhivera. Short story is, Lhivera is a grand poobah of the theory craft world, and the code he made will automatically calculate precisely what your DPS would be, given what stats/spec you put in. Note that this is for Raid type scenarios only.
Lemme show you how it works. I’ll plug in my stats, wearing PvE gear of course, and see what it coughs up. I’ll go with an assumed 10 minute fight for now.
Then pick whatever buffs you’re going to have, assuming a normal raid for your guild. Get Blessing of Kings every time? Put that there. Have a spirit buff priest? Click the box. Eat the crit food or the spell damage food? Pick it! Then select your spec, and !BAM! wall of numbers showing precisely what kind of damage you are able to put out.
(Note that you won’t be guaranteed to output these kinds of numbers. They assume best possible casting circumstances. Such as, say, not Hydross.
The first thing it will do is show you your adjusted values. For example, raid buffed, my fire spell damage raid buffed is at 1150.
Second thing it will do is show you, relatively, what your core DPS stats are “worth” relative to each other with this specific spec and these specific stats. For me, 1.00 damage is equivalent to 0.72 hit rating, 1.30 crit rating, and 0.91 haste rating.
Meaning that if I wanted to increase my DPS, being hit capped, I would need to weight stat upgrades as follows:
Spell Haste > Spell Damage > Spell Crit Rating
Point for point, spell haste providing the biggest increases in DPS, with crit rating providing the least.
Next up, it tells you what kind of damage you will produce with a specific spell rotation. If I cast Fireball 8x, then Scorch once to keep the buff up, that will take 23.46 seconds to do, and I will deal ~ 29,688 damage in that time.
Below that is where it shows us what our DPS will be. What it will be over the course of the fight, start to finish, is highlighted in green. The rest are under specific circumstances, such as if you chain casted Fireball with Icy Veins and Molten Fury stacked, or if you decided to chain cast Pyroblast for some reason. It’ll even tell you what your threat per second is.
With my gear, my average DPS will run at 1,265 for the fight. I can reach a maximum of 1,725 if I stacked Icy Veins with Molten Fury.
Going further down the page, it will let you know how much damage you’re dealing per point of mana spent. Once again, the average over the course of the fight is highlighted in green (8.86 damage dealt per point of mana).
And below that, it has some AoE stuff, like it’s DPS values and so forth, blah blah, let’s move on to something incredibly tasty.
Right near the bottom, it will list all the DPS style trinkets you could ever hope to have, and ranks them as to which ones give you the best boost. Rank them according to DPS/DPM values.
Oh yes, and right at the bottom, it will also rank the Shattered Sun toys.
Turns out, the Aldor proc is roughly 3 times as useful as the Scryer one. Sorry, blood elf sympathizers, y’all get borked.
This is the greatest theory crafting tool since the graphing calculator. Check it out.
This theory craft tool does not account for you suddenly dying to inexplicable circumstances, being forced to move because Leotheras is a dick, or you running out of mana because you forgot potions or the shadow priest gleefully question Kael’thas’s sexual orientation.
And if you’re sitting there shooting Fireball’s at Al’ar thinking you don’t have enough spell hit to get through that whole “Immune” thing…