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I found myself in dire need of a good RPG game, preferably a sci-fi adventure. Something along the lines of KotOR would be perfect. Well hey, says I, why not Mass Effect? Same people, same general idea.

Mass Effect was great. Definitely 9/10 material. It had a couple small issues, but what game doesn’t?

Anyway, point is, quests were marked with a Yellow Exclamation Mark.

What? Again?

In a sci-fi RPG with sniper rifles, powerful empires, and mighty starships, the people I need to speak with to finish up quests are marked with a great big !.

There’s really nobody to blame here but whoever first decided that putting in the YEM was the perfect idea to grab a player’s attention. (more…)

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Welcome to 2008

Year of the internet-not-working-so-I-can’t-do-shit.

Seriously, no internet is full of epic suck.

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No Time!

Too much crazy arse stuff at work this week

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Quality Post Tomorrow!

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Ok, No More Roleplay


That was ugly. Really, really ugly.

Awesome things that have happened.

  1. We got the Spellfire Belt
  2. We finally reachd max skill in wands
  3. Reached the Hit cap as arcane
  4. Six months after getting it, my epic red gem of +12 spell damage has a home
  5. Dinged 30 on an alt
  6. Got epic boots!
  7. Reached over 20% crit rate unbuffed
  8. Hit Honored with the Sha’tari Skyguard
  9. 300 Resilience in PvP gear. Woo!

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Vanity

I’d like to take a break from our usual Magery programming, and discuss !!!FASHION!!!

The Dungeon sets for mages prove to be mostly an exercise in sadness.

Dungeon Set 1 (or Magister’s Regalia) is a futile attempt to try and visualize a high level armor set. It’s garish red and purples produce a horrendous effect that seems designed to hurt loved ones in the ugliest possible fashion. Seemingly concieved by a four-year-old, it would fit in very well… worn by the evil Wizard in a children’s story book. An excellent clown suit, by the way. Definitely a set to get for the cynical!

By comparison, the Dungeon Set 2 gets everything right where D1 got everything wrong. It has the same visual skin, but the colors transform it from something garish to something (shall we dare say it?!) SEXY! D2 has a much darker ambience to it, and the dark blues mesh SO WELL with the deep purples of the Set. The Sorceror’s regalia oozes “Cool” in the same way a diner hamburger oozes grease when poked with a spoon. You know you shouldn’t.. but you just can’t resist the calories! *Giggle*

Now, for the D3 sets, there are actually two varieties, and seem almost as disparate as D1 and D2. Incanter’s is just… AWEFUL. It seems to try and snag the dark ambience of D2, but completely loses the effect by adding ORANGE of all things into the mix. Orange is a very difficult color to pull off, clashing with pretty much any color imaginable. The Incanter set fails admirably, and ends up looking, regrettably so, “Fugly”.
Mana-Etched is a HUUUGE turnaround! The colors are a PERFECT match, and the pattern on the robe and the shoulder piece gives it such a smooth feel. It is visually appealing, with one excpetion. What is UP with that headpiece? Like a mini-UFO flapping around up there. This ruins the effect on anything except gnomes. On gnomes, its just ADORABLE!!

So now let’s hit up the Tier gear! (OMG RHYME!).

Tier 1 follows the same type of design as D1 tried, but actually manages to pull it off. Whereas the colors on D1 were terribly matched with the pattern, the T1 gear actually fits! The pattern offsets the disparate colors rather nicely, generating a sense of controlled chaos with the viewer. The headpiece and the shoulders combined is just… Haaawt. It works. It so does. Definitely feels a lot better on females, it just feels… off on a male character.

T2 (not the movie, jerkwad) goes in a whole different direction. It is all about deep blues and purples, generating a very… well, magely effect. The feel of Netherwind is one of the magically endowed, and actually feels a bit… overdone. It’s like one of those parties you go to, where one person is juts trying WAY TOO HARD to fit in that it becomes extremely awkward so that everyone gets uncomfortable, and so the person tries even harder, and the situation just gets totally out of control until everyone is shifting and mumbling and the person trying is near tears and the music starts playing Achy Breaky Heart, but then someone starts quoting the Bee Gees, and then it all goes to hell… very, very Awkward. Like that sentence!

T3 kinda/sorta follows the route that T2 went. Its obviously high-end gear, and looks the part. BUT. It manages to pull the whole “I’m a mage, obviously” thing without overdoing it. It just fits so perfectly together, that you’d be a fool to think it doesn’t look awesome. I do have one gripe with it, however. The way the headpiece shows up, it looks far to much like a wee little snow parka. Just looks wrong.

T4 is a miracle in clothing engineering. It has only two simple colors, some easy blues combined with some dull gold shadings, mixed with a smooth pattern. It just feels so RIGHT! It’s simple, it’s sleek, it’s sexy. It doesn’t say anything, it just glances at you sidelong, demurely, inviting you in to touch it. Like a kitty!

T5, too, is an excellent design. It goes a much darker red and black route, but keeps the same sleek feel of T4. It builds on it, though, adding a feel of simple elegance. It adds complexity, but without looking like it did. A wonderful visual set, it’s simply lovely in design and execution.

And then we see Tier 6… something went wrong here. We seem to have gone backwards. This set has the potential to be attractive, but goes about it all the wrong ways. Like a woman putting on far too much mascara and lipstick, and wearing a push-up bra and wearing a tank top four sizes too small. It has the right intentions, but just. Didn’t. DO. It right. The effect is one of desperation, leaving the viewer with a sense of “I’m cool right? RIGHT?! Say I’m cool!”

And that is Mage Fashion for this week! I hope you’ll join me some time in the future, where we discuss the ramifications of blood elf hairstyles on the Mage PvP gear!

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Mage Tanking

Todays post is an exciting one. Patch 2.3 is bringing many, many goodies to pretty much every class to the game. Blizzard is working very hard to get this game as balanced as possible.
The roles for every class is being expanded.
For example, paladins, once solely relegated to tanking and healing, are able to now fill the role of DPS in raiding content.
Shamans, too, are seeing buffs to their casting trees, allowing them to serve is utility mages and utility rogues.
Now, every class in the game is able to fulfill multiple roles in a raid.
As of 2.3, the mages horizons will be expanding beyond the classical DPS role.

It is with great pleasure that I bring you the reworked Arcane tree.
Since WoW came out, the Arcane tree has widely been considered the worst tree mages have avaliable. So many talents considered useless in so many ways.
Well, cheer up mages! Blizzard has heard your pleas!

Everyone give a round of applause to the new Tanking tree for mages!

The following changes have been made to the Arcane tree:

Arcane Subtlety has been renamed to Arcane Blatantly. Instead of reducing the threat caused by Arcane spells by 40%, it increases the threat generated by 40%.

Wand Spec has been outright scrapped, in favor of a new 2 point talent. Now, it increases the Stamina of the mage by 25%, and is renamed Arcane Stamina. Arguably the BEST tanking talent ever.

Magic Absorption keeps the same name, but instead of increasing spell resistances by 10, it increases the mage’s armor value by double the mage’s + spell damage value.

Magic Attunement stays the same, but now also increases the effect of “Mana Shield” by 50%. Mana Shield has been completely reworked, in Patch 2.3. Rather than absorbing damage and taking it from the mana pool, it now summons a Shield in front of the caster, fully absorbing damage equal to the Mage’s total mana value. However, it now comes with a 10 second cooldown.

Arcane Fortitude now increases the mage’s armor amount by 200% of the mages intellect.

Improved Mana Shield now reduces the cooldown of Mana Shield by 1 second per rank.

Arcane Mind has been renamed Arcane Constitution. It now increases both the mages Intellect and Armor values by 3% per rank.

Prismatic Cloak decreases all damage taken by 5% per rank, buffed from 2%.

Empowered Arcane Missiles no longer increases the mana cost of Arcane Missiles. Rather, it increases the threat generated by Arcane Missiles by 5/10/15%.

Mind Mastery, in addition to its usual effect, also decreases the cost of all arcane spells by the same amount.

Slow has been changed to a AoE effect, affecting all targets in a 15 yard basis. It also causes a very large amount of threat.

So there you have it! Arcane has been significantly buffed, allowing mages to be able to tank and still deal significant damage.

Now, as to how to tank.

First off, you won’t have to struggle to find defensive gear. Blizzard has been kind enough to re-itemize all the Tier gear to support mage-tanking, with significant values for Intellect, Stamina and armor. Unlike most tanks, mages do not have to worry about stats like Parry and Dodge. We only have to worry about armor mitigation and our mana pool.
Because Mana Shield absorbs damage based entirely on how big your mana pool is, you want to have as much mana as possible. Also, as your armor increases based on intellect, a bigger mana pool means you have more armor.
So, the only real stats a mage tank needs to worry about is Stamina, and loads and loads of Intellect. As a mage tank, you should be whoring as much Intellect as possible. But hey, the re-itemization will help that significantly.
Take, for example, the new Tier 4 Chest Piece, “Aldor Constitution”

Constitution Robe of the Aldor
404 Armor
+40 Stamina
+66 Intellect
3 Blue Sockets
Socket Bonus: + 5 Stamina
Increases damage done by magical effects by 24.

TANKING TIPS:

Always run with Ice Armor up. You will love the increased armor value, and the slowing effects from it will let you get control over any mob that some other douchebag in the party pulls very rapidly.

Arcane Missiles are your best friend. They do a lot of threat, and a lot of damage, which means more threat. Relative to its threat, it’s a very cheap spell to cast, and is uninterruptible. The perfect tanking spell.

Spam Mana Shield whenever the cooldown is up. It will make your healers job that much easier, and makes up for the lack of block, dodge, and parry skills that mages lack.

Threat generation is not an issue for a Mage tank. You have tons of threat generation already, and it is nearly effortless to pull aggro away from another idiotic member if your party.

I hope this has helped you out, and given you a few tips on how to tank as a mage.
Rumor has it, that Arcane Blast is being reworked into an Instant cast that forces the mob to target the mage for 8 seconds. We can only wait and see if this happens in 2.4! Or, maybe, it might sneak into 2.3 if we’re lucky.

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The rather large and bulky “World of Magecraft” is on its way.

We’re working on it as we speak! I swear I’m not watching Youtube videos.

“ZIM!”
“Whaaat?”
“ZIM!”
“Whaaat?”
“ZIM!”
“Whaaat?”
“ZIM!”
“Whaaat?”
“ZIM!”
“Whaaat?”
“ZIM!”
“Whaaat?”

Expect the first installment later on tonight. I plan on having the whole basics/not-so-basics guide totally done and posted by this time Friday night.

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Something Completely Different.

Anyone who has read the best work of Maddox knows that the men’s washroom is a very structured place.
There are rules governing a men’s washroom, far more powerful than the oldest laws laid down by any civilization. These laws are not written in stone, they are written in TESTOSTERONE.
A far more powerful force than mere rock. When these laws are broken, there are dire consequences. The whole natural order is thrown into chaos, and some batshit crazy stuff happens.
As a recap, here’s a theoretical washroom.
______
UUUUU

Where each “U” is a urinal. Say the door is here

X
______
UUUUU

Therefore, the “U” to the furthest right will be Peed in first

X
_____P
UUUUU

And the furthest left will be the next one used, and then the middle on. At that point, a fourth guy will use a stall. Setups such as this

X
PP____
UUUUU

Are strictly forbidden, upon pain of chemical castration.

So here I am in the washroom, urinating in the furthest stall from the door. Doing my usual business. It is a public washroom, and thus is disgusting. Most of the mirrors are covered with unidentified gunk, the sinks are full of phlegm, and the toilet seats are inexplicably covered in single ply toilet paper. The urinal next to mine has a soggy bagel stewing in the juices of at least 5 or 6 men.

Then the door creaks. I hear footsteps. They are coming towards the stalls.

Just to avoid anything awkward, I shift a little to the left, so as to essentially cut off any possible chance of eye-penis contact from occuring from either party.

The footsteps keep walking, and ARE NOW DIRECTLY BEHIND ME.

My mind is reeling. My pituitary gland is hyperventilating. My anus preps its anti-trespasser weapon systems. My body is preparing for the worst here.

I turn my head to see what’s going on. What the hell is this joker doing?

Thus I was in the perfect position to watch a water balloon casually sail over my right shoulder, and descend into the bowl of the urinal.

It was like a horror film. Everything was agonizingly slow… I wanted to run, to scream, something, anything!
But I could do naught but watch in fascinated horror, as the pregnant balloon struck the ceramic bowl, and burst. My poor exposed manly organs were showered with freezing cold water, my own urine, and other substances I don’t even wish to think about.
My pants took a lot of this sudden sneak attack as well… and had to be run through the laundry twice to get them cleaned.

And as any sadistic joker does, after his prank was fulfilled, instead of running to safety, he stayed and laughed.

Now, being the quick thinker I am, the only thought on my mind was “REVENGEANCE!!” I had no desire greater than to hurt this idiot, whether it be physically, mentally, or emotionally.

My mind searched for ammunition for my killer desires… and it found a urine-soaked bagel in the urinal next to me.
Hoisting my pants up in the process, I quickly scooped the ammonia pastry up, and hurled it at the grinning face of my attacker.

Anyone who’s thrown soaked grain products knows that they have very little structural integrity. This bagel was no different, splitting into pieces in midair. Two large chunks slammed into the face of my attacker, water and urine providing an incredible amount of “splash” damage.
One chunk laned on his left cheek, a hefty amount of gook entering his rapidly non-smiling mouth. The other chunk hit him above his left eye-brow, which rather comically dripped urine into his furiously blinking eye.
Both chunks fell of his face, landing on the washroom floor with a satisfying “splush” noise.

Smiling in resignation, he said:

“Touché”

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