Posts Tagged ‘Frost’

Mages aren’t alone in this whole “talent bloat” issue, either.

Pretty much every class has this issue with some talents being completely mandatory.

Druids were brought up last post, specifically the talent Omen of Clarity. For those of you unfamiliar with the talent, OoC is basically Arcane Concentration, except it costs 1 talent point rather than 5.

Yeah, it’s an awesome talent. Yeah, pretty much every druid on the planet includes it in their spec.

So Blizzard decided to make the early resto tree a little less useless to the feral and boomkin druids heading down there for a single talent.

Furor, for instance. Right in the first tier. A feral druid can pick this up, essentially guaranteeing a feral tank at least 10 rage when a fight starts. A moonkin can invest here, too, boosting the value of their intellect by 10% for doing so.

And if that wasn’t enough, patch 3.1 is letting Imp. Mark of the Wild improve all of the druids stats by 1% per rank.

In the second tier, feral druids can pick up Naturalist, which gives their physical damage a hearty 10% boost. All druids can pick up a talent that reduces the mana cost of shapeshifting. (more…)

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Mandatory Talent Bloat

Hi there. Welcome to Critical QQ. This is a blog written by streams of QQ pouring down the face of a very sad person who plays WoW.

Prepare for QQ.

There will be a LOT of it in the following days.

First, a couple things Ghostcrawler has stated.

One. A tree is considered “bloated” if, after taking all of it’s mandatory DPS talents, it only has 2-3 points left to spend on random stuff, like utility and so forth.

Two. Any player can sacrifice small amounts of DPS in order to gain some utility. For instance, a frost mage can drop a point in Arctic Winds to pick up Deep Freeze.

These points are important, please remember them. There will be a test.

So then. Let’s take a look at some numbers, just tree by tree for now.

Arcane needs to spend a minimum of 53 talents in it’s home tree to pick up all the important DPS talents.

Fire needs to spend a minimum of 51 talent points, and you can make a very strong argument for 54.

Frost, too, needs to spend a minimum of 53 talent points.

So far, so good. (more…)

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Preliminary Frost Testing

Was able to waste some time with a dummy on the PTR with a frost build.

Replenishment is nice, but it’s suffering from a fairly huge bug right now. The same bug, actually, that plagued Shadow Priests back in LK beta.

Replenishment, as you know, ticks every second. But it doesn’t tick immediately, it ticks the following second.

With three points in Enduring Winter, every single frostbolt is going to refresh Replenishment.

Replenishment normally looks like this:

0.00 – You gain Replenishment

1.00 – Replenishment ticks

2.00 – Replenishment tocks

3.00 – Replenishment ticks

And so forth, ticking or tocking every second. But what happens when you refresh it right away? (more…)

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Liver Failure

More meandering thoughts about frost.

All of you cryomancers worrying about Replenishment being tied to your elementals can breathe a sigh of relief. It would be monumentally stupid of Blizzard to create a mechanic like that tied to something that cannot maintain 100% uptime, and has essentially zero survivability.

The little preview blurb uses the words “removed” and “replaced”. The Imp. Water Elemental talent is gone. Ended. Forcibly excised from the gaming code. It’s being replaced utterly.

The new talent will, in all likelihood, have absolutely nothing to do with the Water Elemental. It probably even won’t have it as a prerequisite anymore.

Unless, of course, none of this is true, Replenishment really is based on the WE, the WE becomes a permanent pet, and frosties get all the tools needed to keep a pet alive. AoE protection, a heal, etc.

Say, for instance, you could target your WE and shoot frost spells at it. Except that they heal it. This could even be extended to any frost damage, not just the spells the mage casts. (more…)

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Irregardless is Not a Word

A long, long time ago, the rogue class had this concept called “combo points”. And druids, too, I guess, though who cares about druids?

Since then, the whole “combo point” thing has spread to every corner of the WoW game. You can even ride around on dragons that are obsessed with combo points.

At it’s most basic tenet, a combo point system is where you cast something, which stacks something, so you can cast something else. The higher the second something stacks, the more powerful the final something becomes.

Sometimes, the first something stacks easily without any required input from the user, as in Enhancement Shamans. All they need to do is wait for it to build up, and the only decision is what the final something is.

Sometimes, the first something stacks rather easily, but requires input from the user, as in Rogues. They build up combo points using a small amount of abilities, and then choose what the third something is based on spec and current needs.

Sometimes, the first something stacks at cost; the higher it stacks, the more it costs to continue adding to the stack. Arcane mages are exemplary of this.

It’s an extremely basic mechanic system, representing real time decision making at the next step up from a simple “Yes/No” option. (more…)

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Frosted Butts! HAHAHA No


  • To increase the DPS of the frost tree in a raiding environment
  • Avoid rendering frost overpowered in PvP
  • Give frost a proper mana dump, and preferably any mechanic that forces the mage to think and plan, no matter how simple it is
  • Incorporate both Deep Freeze and Ice Lance into the raiding environment

And do it all within the frost tree itself. Making changes in the early arcane or fire tree can be part of the solution, but shouldn’t be the solution.

The point is to buff frost mages, and that should be done in the frost tree.

But hey, gotta start somewhere, let’s look at the other trees.

First, the arcane tree is the obvious off-spec tree of choice. It always has been, I suspect it always will be, and I see zero reason why that should change.

Hunters, regardless of spec, spend points in the Marksman tree. Every priest spends points in the Discipline tree. So it really isn’t a stretch at all to simply shun the early fire tree and use arcane instead. (more…)

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Frosted Flakes

In true mage fashion, mere days after being handed a massive pile of steaming buff, I’m back here complaining up a storm.

QQ, as some might say.

Yes. Yes it is.

QQ moar, some might say.

To them, I say: Very well.

So Frostfire Bolt was fun. Unreasonably huge crits, easy to play, and took the other specs DPS and rap… royally thrashed them. Fireball was a little behind, but basically the same. Frost sucked, and so did arcane.

Arcane gets buffed so much it spewed sticky juices all over the wall. Fireball gets better, too, as TTW becomes a far more powerful talent. Who cares about Fireball, though? Have you seen the new spell animation? Blech.

Anyway, point is… where’s the love for frost? So far, this poor neglected tree has been depressingly low in it’s damage potential.

Sure, it’s devastating in Heroics and solo play, but toss it into a raid with proper boss fights, and the poor thing falls apart.

My opinion is that the problem is two fold. (more…)

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