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	<title>Comments on: And Then the Power Went Out</title>
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	<description>So much QQ, you&#039;ll need a flotation device.</description>
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		<title>By: Spiritusrex</title>
		<link>http://criticalqq.wordpress.com/2010/04/17/and-then-the-power-went-out/#comment-15632</link>
		<dc:creator><![CDATA[Spiritusrex]]></dc:creator>
		<pubDate>Tue, 20 Apr 2010 16:24:12 +0000</pubDate>
		<guid isPermaLink="false">http://criticalqq.wordpress.com/?p=2107#comment-15632</guid>
		<description><![CDATA[@Lucy

re: My bet is that Blizz is going to do something to make half-ticks useful somehow, if only to avoid the situation you described—infinite tiers of this-much-bonus-haste-is-useless,-but-this-much-plus-one-is-a-10%-increase-to-dps.

I&#039;m not so sure about this.  I mean, rightly or wrongly, the first thing that came to mind was &quot;hit&quot; for a hunter.  Need 8% and everything scales down to the nearest integer.  7.99%?  Tough crap, that equals 7% (which transfers to hunter pet).  And, remember, back in the day when BM hunter was king, a pet providing 40-50% of your DpS which missed an extra 1% of the time resulted in gobs of missed DpS.  Perhaps, like hunters (via focused aim), mages will get talents that allow you to increase your haste by a quantitative amount (10%, 20%, 30%).  Of course, you could also gem haste to get to the next level (200, 400, 600, etc.).  Perhaps then we can all (hunters and mages alike) share in the glee of having to totally re-talent and re-gem every time we get a new piece of gear which screws up our hit, err, haste rating.

SpiritusRex]]></description>
		<content:encoded><![CDATA[<p>@Lucy</p>
<p>re: My bet is that Blizz is going to do something to make half-ticks useful somehow, if only to avoid the situation you described—infinite tiers of this-much-bonus-haste-is-useless,-but-this-much-plus-one-is-a-10%-increase-to-dps.</p>
<p>I&#8217;m not so sure about this.  I mean, rightly or wrongly, the first thing that came to mind was &#8220;hit&#8221; for a hunter.  Need 8% and everything scales down to the nearest integer.  7.99%?  Tough crap, that equals 7% (which transfers to hunter pet).  And, remember, back in the day when BM hunter was king, a pet providing 40-50% of your DpS which missed an extra 1% of the time resulted in gobs of missed DpS.  Perhaps, like hunters (via focused aim), mages will get talents that allow you to increase your haste by a quantitative amount (10%, 20%, 30%).  Of course, you could also gem haste to get to the next level (200, 400, 600, etc.).  Perhaps then we can all (hunters and mages alike) share in the glee of having to totally re-talent and re-gem every time we get a new piece of gear which screws up our hit, err, haste rating.</p>
<p>SpiritusRex</p>
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		<title>By: Weatherlight</title>
		<link>http://criticalqq.wordpress.com/2010/04/17/and-then-the-power-went-out/#comment-15623</link>
		<dc:creator><![CDATA[Weatherlight]]></dc:creator>
		<pubDate>Tue, 20 Apr 2010 14:20:09 +0000</pubDate>
		<guid isPermaLink="false">http://criticalqq.wordpress.com/?p=2107#comment-15623</guid>
		<description><![CDATA[GC just gave the answer: Reducing time until the next tick comes and then timer goes back to the regular duration. Simple solution, I guess. We ( Shadowpriests, Hi Merlot!!!) will still have those strangely timed DoTs but at least nothing as extreme a today.]]></description>
		<content:encoded><![CDATA[<p>GC just gave the answer: Reducing time until the next tick comes and then timer goes back to the regular duration. Simple solution, I guess. We ( Shadowpriests, Hi Merlot!!!) will still have those strangely timed DoTs but at least nothing as extreme a today.</p>
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		<title>By: Merlot</title>
		<link>http://criticalqq.wordpress.com/2010/04/17/and-then-the-power-went-out/#comment-15610</link>
		<dc:creator><![CDATA[Merlot]]></dc:creator>
		<pubDate>Tue, 20 Apr 2010 07:57:12 +0000</pubDate>
		<guid isPermaLink="false">http://criticalqq.wordpress.com/?p=2107#comment-15610</guid>
		<description><![CDATA[&quot;And so, continue this trend ad infinitum. 300 haste? Useless. 400? Awesome sauce.&quot;

Haste cannot work this way. Don&#039;t ask me how it *will* work; I just know haste has to scale smoothly, otherwise gearing up my shadowpriest will give me an aneurysm.]]></description>
		<content:encoded><![CDATA[<p>&#8220;And so, continue this trend ad infinitum. 300 haste? Useless. 400? Awesome sauce.&#8221;</p>
<p>Haste cannot work this way. Don&#8217;t ask me how it *will* work; I just know haste has to scale smoothly, otherwise gearing up my shadowpriest will give me an aneurysm.</p>
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		<title>By: Weaherlight</title>
		<link>http://criticalqq.wordpress.com/2010/04/17/and-then-the-power-went-out/#comment-15589</link>
		<dc:creator><![CDATA[Weaherlight]]></dc:creator>
		<pubDate>Mon, 19 Apr 2010 22:26:11 +0000</pubDate>
		<guid isPermaLink="false">http://criticalqq.wordpress.com/?p=2107#comment-15589</guid>
		<description><![CDATA[My wild guess for channeling spells would be something in the likes of the &quot;non-clipping&quot; DoTs: You can restart a channel, or reapply the DoT, early whithout loosing dps for it. However if you switch spells the extra haste will simply be lost (if you can&#039;t time the new spell with the last effective tick).]]></description>
		<content:encoded><![CDATA[<p>My wild guess for channeling spells would be something in the likes of the &#8220;non-clipping&#8221; DoTs: You can restart a channel, or reapply the DoT, early whithout loosing dps for it. However if you switch spells the extra haste will simply be lost (if you can&#8217;t time the new spell with the last effective tick).</p>
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		<title>By: Jujee</title>
		<link>http://criticalqq.wordpress.com/2010/04/17/and-then-the-power-went-out/#comment-15550</link>
		<dc:creator><![CDATA[Jujee]]></dc:creator>
		<pubDate>Mon, 19 Apr 2010 00:44:55 +0000</pubDate>
		<guid isPermaLink="false">http://criticalqq.wordpress.com/?p=2107#comment-15550</guid>
		<description><![CDATA[Shamans...hehe they are after moonkin. Another healing class that my fire mage can handle, not as easily as holy pallies though.

It&#039;s funny with paladins. laughable for all that time. Then for a period they were ludicrously overpowered. To the point of slaughtering armies of people with one move. And now...back to underpowered but at least not in a humiliating way. What&#039;s in store for them cataclysm?]]></description>
		<content:encoded><![CDATA[<p>Shamans&#8230;hehe they are after moonkin. Another healing class that my fire mage can handle, not as easily as holy pallies though.</p>
<p>It&#8217;s funny with paladins. laughable for all that time. Then for a period they were ludicrously overpowered. To the point of slaughtering armies of people with one move. And now&#8230;back to underpowered but at least not in a humiliating way. What&#8217;s in store for them cataclysm?</p>
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		<title>By: Jujee</title>
		<link>http://criticalqq.wordpress.com/2010/04/17/and-then-the-power-went-out/#comment-15549</link>
		<dc:creator><![CDATA[Jujee]]></dc:creator>
		<pubDate>Mon, 19 Apr 2010 00:38:25 +0000</pubDate>
		<guid isPermaLink="false">http://criticalqq.wordpress.com/?p=2107#comment-15549</guid>
		<description><![CDATA[On the matter of ret pallies. I find them the easiest to beat. They are the only healing class I can beat no problem.

Not sure about other mage players but as a fire mage, I find in the order of easiest to beat to hardest:
Paladin, ret easiest, holy and then prot.
Warrior, prot hardest but even so not hard.
Hunters, yeh /hug hunters literally.
Moonkin, they better wish their mushroom is powerful.
Rogues, especially with resilience no problem with rogues.
DK, Too much anti-magic stuff and silences make them a challenge to beat.
Druids, cats...geez they are crazy these days. The bear is not so tough but usually they are cats in disguise!
Warlocks, depending on their skill, warlocks are the scissors to mage&#039;s paper. Thanks for nerfing wotf :(
Priests, hate shadow because it&#039;s tough being dotted to death whilst silenced the whole time.
TREE!!! They do not need more buffs in any way...for goodness sakes. Are you seeing them in BGs? Are you seeing them in arena? 1 on 1 they are a caster&#039;s nightmare.]]></description>
		<content:encoded><![CDATA[<p>On the matter of ret pallies. I find them the easiest to beat. They are the only healing class I can beat no problem.</p>
<p>Not sure about other mage players but as a fire mage, I find in the order of easiest to beat to hardest:<br />
Paladin, ret easiest, holy and then prot.<br />
Warrior, prot hardest but even so not hard.<br />
Hunters, yeh /hug hunters literally.<br />
Moonkin, they better wish their mushroom is powerful.<br />
Rogues, especially with resilience no problem with rogues.<br />
DK, Too much anti-magic stuff and silences make them a challenge to beat.<br />
Druids, cats&#8230;geez they are crazy these days. The bear is not so tough but usually they are cats in disguise!<br />
Warlocks, depending on their skill, warlocks are the scissors to mage&#8217;s paper. Thanks for nerfing wotf <img src='http://s0.wp.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /><br />
Priests, hate shadow because it&#8217;s tough being dotted to death whilst silenced the whole time.<br />
TREE!!! They do not need more buffs in any way&#8230;for goodness sakes. Are you seeing them in BGs? Are you seeing them in arena? 1 on 1 they are a caster&#8217;s nightmare.</p>
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		<title>By: Jujee</title>
		<link>http://criticalqq.wordpress.com/2010/04/17/and-then-the-power-went-out/#comment-15548</link>
		<dc:creator><![CDATA[Jujee]]></dc:creator>
		<pubDate>Mon, 19 Apr 2010 00:21:31 +0000</pubDate>
		<guid isPermaLink="false">http://criticalqq.wordpress.com/?p=2107#comment-15548</guid>
		<description><![CDATA[The $25 mount is everywhere you look. I think it should have been implemented in the Cataclysm expansion. Players over 80 with a 310% mount can fork out x amount of gold to purchase the mount. People are trading the $25 mount for gold in game. Is this Blizzard&#039;s new strategy to combat gold selling? To run them out of business? Can Blizzard be more subtle and disguise their focus towards making the most $$$ out of lucrative WoW?

I am happy to pay $25 if it meant no more bots in BGs. Nothing in WoW bothers me as much as bots, the farming bots, the levelling bots, and the worst is BG bots.]]></description>
		<content:encoded><![CDATA[<p>The $25 mount is everywhere you look. I think it should have been implemented in the Cataclysm expansion. Players over 80 with a 310% mount can fork out x amount of gold to purchase the mount. People are trading the $25 mount for gold in game. Is this Blizzard&#8217;s new strategy to combat gold selling? To run them out of business? Can Blizzard be more subtle and disguise their focus towards making the most $$$ out of lucrative WoW?</p>
<p>I am happy to pay $25 if it meant no more bots in BGs. Nothing in WoW bothers me as much as bots, the farming bots, the levelling bots, and the worst is BG bots.</p>
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		<title>By: Azryu</title>
		<link>http://criticalqq.wordpress.com/2010/04/17/and-then-the-power-went-out/#comment-15523</link>
		<dc:creator><![CDATA[Azryu]]></dc:creator>
		<pubDate>Sun, 18 Apr 2010 06:19:28 +0000</pubDate>
		<guid isPermaLink="false">http://criticalqq.wordpress.com/?p=2107#comment-15523</guid>
		<description><![CDATA[Me and my moonkin friend do two&#039;s.

Its really fun but damn it is definately a comp where one mistake can cost you everything. CC lining up perfectly is a must in order to have even a shot at winning.

Though, paladin+warrior teams die easily.
Very easily.]]></description>
		<content:encoded><![CDATA[<p>Me and my moonkin friend do two&#8217;s.</p>
<p>Its really fun but damn it is definately a comp where one mistake can cost you everything. CC lining up perfectly is a must in order to have even a shot at winning.</p>
<p>Though, paladin+warrior teams die easily.<br />
Very easily.</p>
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		<title>By: Lucy</title>
		<link>http://criticalqq.wordpress.com/2010/04/17/and-then-the-power-went-out/#comment-15516</link>
		<dc:creator><![CDATA[Lucy]]></dc:creator>
		<pubDate>Sat, 17 Apr 2010 23:40:09 +0000</pubDate>
		<guid isPermaLink="false">http://criticalqq.wordpress.com/?p=2107#comment-15516</guid>
		<description><![CDATA[Rets are pretty weak, actually, in anything vaguely resembling a fair fight.

They do well in BG&#039;s because:

1.  People are too stupid to CC, kite, spread out, or run away from them.  People who are smart enough to do these things are frequently hampered by those who don&#039;t understand that sheep breaks on damage.
2.  Survival cooldowns/trinkets tend to be blown more often in BG&#039;s (as it&#039;s not always a fair fight), so the chance of a Ret catching you with your escapes down is more likely.
3.  A ret who bubbles with 10% health in an arena is little more than an annoyance.  You switch to his friends and kill them off, and his options are: a) do ineffectual dps, or b) do ineffectual healing, or c) heal himself and then die because now it&#039;s 2v1.  A ret who bubbles with 10% health in a BG just bought his team 12 more seconds to rez, just delayed the flag cap by 12 more seconds, just got 12 more seconds of beating on that almost-dead artillery gun or Demolisher.
4.  You can LoH in a BG.

In arena?  Rets have a very poor showing.  They have only two interrupts on minute-long cooldowns (Belfs get another, which makes them the only semi-viable Retadin race ever), no mortal strike effect, and their major offensive cooldowns blackout their major defensive cooldowns and vice versa—i.e. they have no way to pressure healers effectively.  Their only CC break, aside from trinket, is their bubble (i.e. major survival cooldown) or Hand of Freedom-ing stuns, which is their key to not being kited the whole game.

Yes, they have crazy awesome short-ranged burst and can be very hard to kill when played defensively, but that&#039;s about where their advantages stop.  They are supremely easy to kite, chain CC on, and disable.]]></description>
		<content:encoded><![CDATA[<p>Rets are pretty weak, actually, in anything vaguely resembling a fair fight.</p>
<p>They do well in BG&#8217;s because:</p>
<p>1.  People are too stupid to CC, kite, spread out, or run away from them.  People who are smart enough to do these things are frequently hampered by those who don&#8217;t understand that sheep breaks on damage.<br />
2.  Survival cooldowns/trinkets tend to be blown more often in BG&#8217;s (as it&#8217;s not always a fair fight), so the chance of a Ret catching you with your escapes down is more likely.<br />
3.  A ret who bubbles with 10% health in an arena is little more than an annoyance.  You switch to his friends and kill them off, and his options are: a) do ineffectual dps, or b) do ineffectual healing, or c) heal himself and then die because now it&#8217;s 2v1.  A ret who bubbles with 10% health in a BG just bought his team 12 more seconds to rez, just delayed the flag cap by 12 more seconds, just got 12 more seconds of beating on that almost-dead artillery gun or Demolisher.<br />
4.  You can LoH in a BG.</p>
<p>In arena?  Rets have a very poor showing.  They have only two interrupts on minute-long cooldowns (Belfs get another, which makes them the only semi-viable Retadin race ever), no mortal strike effect, and their major offensive cooldowns blackout their major defensive cooldowns and vice versa—i.e. they have no way to pressure healers effectively.  Their only CC break, aside from trinket, is their bubble (i.e. major survival cooldown) or Hand of Freedom-ing stuns, which is their key to not being kited the whole game.</p>
<p>Yes, they have crazy awesome short-ranged burst and can be very hard to kill when played defensively, but that&#8217;s about where their advantages stop.  They are supremely easy to kite, chain CC on, and disable.</p>
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		<title>By: Jane/Chillyhollow</title>
		<link>http://criticalqq.wordpress.com/2010/04/17/and-then-the-power-went-out/#comment-15511</link>
		<dc:creator><![CDATA[Jane/Chillyhollow]]></dc:creator>
		<pubDate>Sat, 17 Apr 2010 21:51:57 +0000</pubDate>
		<guid isPermaLink="false">http://criticalqq.wordpress.com/?p=2107#comment-15511</guid>
		<description><![CDATA[Be not surprised.  We live 65 miles from the White House and were totally cut off from the world for 25 days this winter.  If we&#039;d lost power, it would have taken two weeks to restore it.]]></description>
		<content:encoded><![CDATA[<p>Be not surprised.  We live 65 miles from the White House and were totally cut off from the world for 25 days this winter.  If we&#8217;d lost power, it would have taken two weeks to restore it.</p>
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