The one part of this silly Pilgrim holiday I am participating in is the whole cooking thing. It was easy as pumpkin pie to level my paladin’s cooking skill from 1-350 or so with nearly no effort. I say “nearly” because damn it, travelling is difficult when you can’t port wherever the crap you want.
I’ll probably end up grabbing the ranks on several other characters, too, but maybe not. Euripedes can already make basically any buff food he or any other alt would need at end game, so I really don’t need another cook.
But still… easy as pie leveling for a profession that otherwise is just a stupid ass grind.
There are multiple kinds of grinds, but they can be generalized into “bad grinds” and “good grinds”. What category any specific grind falls into depends on your personal opinion.
Grinding dailies is dull, grinding the AH even worse, but grinding honour isn’t a grind at all for me. Rather, continuously running BGs is a hobby of mine that I dearly love.
Then we have what I call a stupid ass grind. Most professions are stupid ass grinds in the 1-300 area, featuring difficult to get mats, difficult to get recipes, and requiring you to spend literally hours running your pretty ass all over the expired old world.
Jewelcrafting, for instance, requires all sorts of gems that are rare drops on mining nodes, or require you to prospect massive quantities of raw (and very expensive) ore, in order to have a slim chance at the same gems. It’s a long, hard grind that is nearly impossible if you aren’t leveling a miner at the same time.
Then, there’s engineering, and… well, let’s talk about cooking, as that’s the current fulcrum of discussion.
Cooking is tedious to level. In order to get from1-300, you have to run all over both continents, collecting recipes from vendors located as far away from capital cities as possible, then you have to collect meat from mobs that, somehow, are located as far away from flight paths as physically possible.
Some day you’ll get to a higher skill level, where you can level your profession in the BC and LK eras, where it’s far less stupid to do so.
There’s nothing wrong with leveling professions requiring a bunch of mats. That’s fine. What, to me, isn’t fine is forcing someone to go all the way to Silithus to pick up a recipe so they can kill a bunch of worms for a ton of meat with a low drop rate so they can get 10 skill ups.
The 1-300 area for every profession is in desperate need of an overhaul. The current design is horrendously outdated, just ask anyone who’s tried to power level a profession recently.
Consider the difference between, say, the draenei and blood elf starting quests and the starter quests of any other race. Consider the difference between the horde totem quests (especially water) and the draenei totem quests. Consider the difference between questing in your mid-40s to questing in your mid-70s.
It is painfully obvious what content is designed better.
Switching gears, attunements and their relevant quest chains are being dragged out again.
Things like the Karazhan quest chain were removed because they were pointlessly tedious.
Sure, it was fun and felt all sorts of good when you first got the key. I’m right there with you, it wasn’t the hardest thing in the world, but it wasn’t a complete walk in the park either.
But what about the second time you did it? What about the twenty-third time you were running Durnholde Keep to get someone into Dark Portal so they could get their Kara key?
Some of you have fond memories of that quest chain. Me? I’ve done Steamvaults so many times I can tell you exactly how many trash mobs there are between the entrance and the kara key fragment, where they’re positioned, and what their abilities and patrol routes are.
I, for one, am glad guilds don’t have to run SSC/TK from start to finish every time they pick up a new recruit or an officer rerolls a healer or tank to keep the raids going.
I would prefer if attunements were still around, I just don’t want to have to do them over and over again. The Kara key chain, for instance, would have been fantastic if it attuned your entire account and all characters past, present and future instead of just one character.
SO how many mobs are there?
I can even break them down pull by pull, if you like. Two naga in the first pull, big ass giant off to the right, but you can skip him (probably a good idea, he hits hard, undergeared tanks will be destroyed), watch out for the 2 caster/2 melee group, CC and pull them away, there’s a group of five patrolling water elementals, though only one is elite (BEWARE THE KNOCKBACK) and…
Ugh. Hate that place.
My least favorite tradeskill to level was Blacksmithing. At least with Jewelcrafting I was using ore / gems from ore. Blacksmithing, though, required me to have Essences / Primals / Eternals. TBC Blacksmithing was HIDEOUS.
As for Atunements…
I would prefer atunements be optional, but the long, detailed questlines be added for each raid. The greatest atunement questline in the game is the Black Temple chain. I’m still trying to push my way through it just to experience it. But I fully understand the frustration people have with making them required.
I found that the rum-tum tuber recipe from Dire Maul was a better investment of time to level cooking. Esp. if you’re doing it once you’ve far outgeared the content.
amen to the attunement… i play a 2.4.3 private server and my god it’s a pain to get all the old attunements done… especially for the small group of us that wat to run old-world naxx D=
… but fishing is by far the worst to level after 350′ish
I refuse to believe fishing is a profession. It doesn’t exist, people who fish don’t exist, there are no fishing rods.
Lies. All of it.
I am doing Minging / Engineering on my lock. It fell a little behind and I had to grind it out so when I got to Outland, I could try to keep it going as I went along.
I also had to take a break from WoW when I hit 300 on both. Holy hell, sweet goddamn. Mining was agonizing and it was only eased up a little when the girlfriend brought her uberhuntard to pew pew mobs while I farmed. (yes, my girlfriend fights my battles for me…what of it?!) So far things seem noticably less painful in Outland.
Hopefully the Cataclysm re-vamp of the old world will make the process a whole lot less painful.
Guaranteed it’ll be easier with cataclysm.
I see this whole “power level your cooking for next to nothing” as an experiment on Blizzard’s part, to see what direction they need to go to do the same for all the other professions.
Now, if only fishing were this quick…
I’m one of those people who enjoy levelling professions, including all the running around, farming mats and so on. As you say, a hobby.
That said, I don’t really get why they did this. It’s not as if anyone was massively disadvantaged by not being able to cook. Does everyone really need to have everything, and easily attainable at that? Meh.
When u hit 80, there’s a period of BG grind that is utter foulness cos u get pwned left right and centre. My hunter even got pwned by a pally bot…that’s just embarrassing.
I’ll throw you aspireing cooks a small bone, since i leveled cooking during the pilgrims bounty i managed to get to 400 in just under 2 hours.
Follow the bounty cooking recipes until 350 then go into dalarans sewer and grab the kungaloosh recipe off the unconcious mage, the bartenders at your dalaran inn should have the mats to make them.
you can make them until 400 if you have the patience, of course your going to need the cooking award recipes to get any further.
Also i heard one of the plans in cata is to have items made through professions get multiple skill ups depending on how hard they are to make.
I don’t know if this helps ease the pain, but I know that they’re planning to change it slightly so that when you craft something, the amount of skill points you gain reflects the quality of that item.
Makes much more sense as currently you often have to get together the mats for a blue item and you still only get one point for it.
Account attunements are an awesome idea. I wonder why blizz never thought of it.
Options to the nerf bat
- make attunement keys heirloom or like you said a type of heirloom that each character can have. I wouldn’t enjoy having to find and mail it from character to character for sure.
- With cataclysm’s guild items you could also have the first boss in a raid dungeon drop a key that any current guild member can use. (for recruits)
-to help leveling professions you could make flight path travel instant. This would reduce the major head ache of travel to older content. Most people just afk during flights anyway.
-at expansion release you could add a page to a characters recipe list that shows every recipe available prior to that xpac. They could be greyed if you are missing it and have tooltip info on where to get it etc. This reduces out-of-game research and with instant flight paths also reduces excuses.
-adjust the drop rates on old mats for all profs. Not a total fix but will definitely increase the natural flow and also likely the prices of mats on the AH. You still not going to get max skill in twenty minutes sorry.
…or just get out that fat nerf bat and bust that boring skill in the ass!
-heirloom profession books. [Teaches 350 skill XXX Profession] Price primaries different from Secondaries. Make them more expensive than the average cost of leveling by buying mats off the AH, it’s then up to the player if it’s worth it for the time saved. No recipes are learned, you have to go to the trainer/vendor for any recipes you want, including the 350′s that you need to keep catching up. 350 doesn’t compromise current expansions integrity, most profs I’ve seen have recipes from Northrend mats starting at 350.
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