ICC is going to be gated, and gated very heavily. As in, on release, we only have access to the first four bosses. This is all we get for weeks. “Several weeks”, to use the exact quote. Then we get to fight the next three, and after several more weeks, the next two, then after several more weeks, the final three.
And then, and only then, does heroic mode unlock. And did I mention that you get limited tries on the final boss of each wing?
This is… interesting.
On the one hand, this is perfect for casual aligned raider guilds. No pressure to continue past a certain point, because there isn’t anything beyond that point. On the other hand, this is a huge cockblock for the high end guilds, and possibly immensely frustrating for mid-level raiders.
Your mileage may vary, I suppose.
I shake my head in sadness at (some of) this, personally. Daelo (the blue poster) says that this will allow “players to experience Icecrown Citadel at a sustainable, measured, and ultimately more enjoyable pace”, but all I see is our guild killing everything our first week in there, maybe first night, and then having nothing new to do for a couple weeks before we get the chance to kill the next few bosses in a raid night or two. Repeat.
But maybe not! Who knows? We didn’t kill Faction Champs until the second week they were out, though we killed everything else first night in ToC.
As it is now, without ICC, it’s getting difficult to find things to actually raid. Our first raiding night of the week (tuesday), we clear regular ToC, Onyxia, vault, and sarth 3D, and then call the night an hour early so we can get a full night in for heroic ToC tonight.
That’s two hours of raiding there folks, most of it spent on traveling from one instance to the other.
Then we hit HToC with everything we’ve got. Beasts is like clockwork now (usually!), Jaraxxus is solid if scary hard (such a ludicrously hard and awesome fight as a mage), Faction Champs is laughable, and I expect we’ll be killing Twins soon too. Fingers crossed! NO DON’T CROSS THE STREA-
Anyway.
There’s a perceived reluctance on our guild to do content that doesn’t reward tangible things, i.e. loot. We do Sarth 3D for the mounts (the mount is awesome, by the way), but other than that, we really only do stuff that would award, y’know, loot. EPIX.
I say perceived because I don’t really know if anyone actually thinks that way, or if a bunch of people just think that the others think that way.
I don’t raid for loot, never have. I raid for the challenge, as I’ve so eloquently stated in the past. Loot is, obviously, a factor, but only to a point. Loot is an enabler, to allow for the challenge to be defeatable. Doing something that is hard, that’s cool. Impossible? Not so much.
If there was a really hard fight that only awarded iLevel 187 blues, I’d do it, loot be damned.
I don’t really care of Yogg drops useful things, I just wanna kill the dude. Same goes for Algalon and all the other hard modes in Ulduar.
Me death knight buddy feels slightly different. He likes a challenge just as much as I do (wiping to heroic faction champs for three hours solid before our hack strat remains the highlight of raiding for both of us), he just wants to be able to actually use the stuff that drops.
To be rewarded for his sweat and blood, so to say, whereas I sweat and bleed because I like it.
…
That, uh… that sounded better in my head.
In a roundabout way, this is what concerns me about ICC. Some boss fights remain interesting long after we have them on farm (Hodir, Heroic Jaraxxus), but most of them are kinda… well, boring after the first couple of kills (Sarth 3D, everything in normal ToC).
I’m not really sure I want to be bored by week 2 in ICC. Maybe I won’t be, I dunno. The Gunship battle is fantastic, but then again I used to think Mimiron was fantastic.
Personally, I want things I haven’t defeated before (heroic modes of the same boss count if they are different), I want them to be hard, and I want to defeat them on my mage. (Raiding as a ret paladin is kinda meh. Mage is much more fun.)
I’m going to start pushing the guild to go back to Ulduar and finish the damn place. Kill yogg. Try firefighter. Try Vezax hard mode (sorry healers!). Do Freya with all three trees up. Maybe finally kill Flame Leviathan with 4 towers up.
Actually scratch that last one. All I do is fetch barrels for my driver and kill turrets. Dull dull dull.
I want to raid more than two nights a week damnit! And doing the 25-man and 10-man versions of a raid in the same week doesn’t count. Not even close.
Leafshine hit the nail on the head. (Two different links, people!)
WoW is a game that, in the Wrath age, rewards a broad-brush approach to play. And which can be very unforgiving if you only have one or two aspects of the game that really appeal to you.
If all I wanted to do was raid, I’d be in quite the bind.
Fortunately, I have alts, I have boatloads of PvP to do, and that right there is enough to blow hours of time. If that fails, I still haven’t “beaten” Age of Empires III, and I can always play Left4Dead or something.
More than likely, I’ll just end up throwing my time at PvP. I PvP a lot, and I should probably do more. Still less than 50k lifetime kills on my main?! Pffff. Pathetic.
I PvP a ton on alts. I PvP on my warrior. I PvP on a rogue. A priest. I used to have a 19 shaman twink with slightly over 5k lifetime kills. Even my hunter, who did PvP for all of 2 weeks way, way back at level 29, has 2k lifetime kills, and that was back when Aimed Shot had a cast time.
I mean, I didn’t PvP on my paladin until january, got my 10k lifetime kills achievement in May, and now it’s November and I’m on the cusp of 25k lifetime kills. That’s over two thousand kills a month people!
Damn it, I’m bragging again.
LOOK AT MY EPEEN. IT IS VERY MUCH BIG. ITS GIRTH BLOTS OUT THE VERY SUN.
All pointless bragging aside, the point is that I actually have a bunch of stuff I do outside of raids, mostly PvP. Having limited raid content bothers me, for sure. Is it really so hard to just design content that we can progress through at our own pace? The casual raider guilds aren’t going to clear out the instance any faster just because it isn’t gated. The hardcore guilds will, but that’s what hardcore guilds do.
“But if they don’t stretch the hard content out, people will complain they have nothing to do!”
So what? Screw ‘em. It was their choice to burn through that content.
Locking hard mode behind a Lich King kill, and thus literally at least a month down the line from the release of 3.3, just seems cheesy to me. How, exactly, is sitting around twiddling our thumbs for weeks enabling us to enjoy ICC in all it’s splendor?
If we’re restricted this way to force us to gear up because the top end bosses are just that hard, then just say so, get rid of this dumb gate thing, and let us at some bloody hard content. I want more Jaraxxus style fights where sneezing causes a wipe plox. If that means we try heroic saurfang and he kills the tank in two seconds, so be it. Bring it on!
To be more specific to ICC, I don’t mind having to wait until a Lich King kill to have access to heroic mode. That’s fine, it makes sense. But forcing us to arbitrarily wait to even attempt that fightl, that I have a problem with. What the hell is that about?
The limited tries available for the final boss of each wing is also extremely bothersome.
I’ve heard the argument before that it forces people to actually be on top of their game and react swiftly to mechanics, rather than just trying over and over again until you finally get it on the 276th try.
First off, only the hardest of the hardcore is even going to bother wiping to the same fight that many times. Nobody else has that level of patience. Besides, giving hardcore guilds limited tries does not actually limit their tries at all. All that does is force them to be creative.
Hardcore guilds are not going to say “k, we got 5 tries to get this”. No, they are going to practice on the PTR, they are going to try it first on alts to learn the mechanics, they are going to try it in 10-man, they are going to server transfer en masse to get a fresh raid ID to try even more, they are going to have an army of warlocks outside with soulstones to prevent wipes.
For the rest of us, this just means the poor guy who’s internet crapped out for a second or the gal who’s computer just crashed costs the entire raid an attempt and makes them feel like toe lint.
Forcing people to be on top of their game, forcing people to respond and recover from things to try and get it right the first time is great and all, but if a single error or issue kills 4 people immediately… you can’t recover from that.
That’s not “react and get it right the first time”, that’s “you won’t get it right the first time, and you have limited tries because fuck you.”
Say the tank takes a bunch more damage all of a sudden. Great, healers have to be alert and be able to react to that. That’s a good mechanic. But if said damage spike kills the tank in a second without warning? That is not something that can be reacted to, besides “wtf just happened.” And then the paladin healer just spams Holy Light from then on out, because of she doesn’t, the tank dies, and sometimes will die anyway.
I’m all for raid fights that require a great amount of flexibility, call it “skill” at your class to react to unexpected things. But there are few raid fights like that. Hodir is one. Mimiron’s hard mode is another.
Things like Faction Champs should have been a fight like that, but that just turned into “you have to cheat or the rogue mob is going to go kill a healer in under a second.”
Commenting before I have even read this post:
Dammit.
I’m not putting my post about this up until tomorrow.
But I swear I didn’t read yours first so any similarities are complete coincidences.
I will now read your post, which is probably a whole lot more eloquent than mine.
Arioch, I havent read your post yet (mostly cause its not up yet), but I’d venture to say that Euripedes’ post is better and contains more QQ.
I just reread mine to insert a link back to here.
Mine’s got more bitter.
Almost 27 million and going strong!
“MY EPEEN WILL BLOCK OUT THE SUN.”
“THEN WE WILL FAP IN THE SHADE.”
^ how I read it. I wtf’d a little inside.
Brings a whole new meaning to the hot gates.
I would love to have read this post.
Sadly, somebody’s massive ePeen was blocking out the sun, and I had no light to read by….
So… what if, in the magical land of make believe, bosses were getting tuned and tweaked in the time between each new one opening?
Otherwise, agreement!
God I hope so.
But if this was the idea, why wouldn’t Blizz have emphasized it a bit more?
I’m like you, it’s the challenge that keeps me coming back, not the gear.
ToC normal is not a challenge for me and my guild. I play worse in normal than heroic mode because I’m bored out of my skull.
The original arguments to players who complained that normal modes were too easy, yet made us feel like we had already downed to the boss, so why repeat it on heroic was:
“Just go straight in on heroic mode and it will be hard, and you’ll feel that it’s your first boss kill for that boss.”
Well they’ve certainly removed that possibility.
Waiting for each boss to be released in ToC was really… annoying. It should be the skill of our raiding group that stops you from progressing, not this fucked up gated content delivery.
“It should be the skill of our raiding group that stops you from progressing”
This. A thousand times this.
I honestly don’t even pay attention in normal ToC anymore. Whip out a novel and start reading the exploits of Julien Sorel or something interesting whilst pushing 1 and 2 at random. That’s what I do!
fucker pulls 7k dps while he’s at it too >.<
[...] over at Critical QQ did bring up a valid point so I’m editing this in: the limited attempts DOES screw over [...]
The limited number of attempts may, theoretically, screw over some folk… but I’m guessing there might be more people who actually burn out/get frustrated/lose interest before they reach the cap. I know my guild does. But we’re also lazy.
As for the gating of ICC, yeah, it’s just Bliz’s way of keeping the carrot dangling in front of the ass. Will some guilds get bored within 2 weeks? Maybe, but they’ll only have to wait maybe 3-4 weeks for new things to open up. Which, as the last few months of BC would suggest, is better than guilds getting bored in 2-3 months and then being bored for 3-4 months thereafter.
It might suck to have a governor put on your progression engine, but it’ll probably keep their subscription rate up.
)
(And I should be sorry for that terrible metaphor, but I’m not. I’m a jerk on Friday mornings, it seems.
Let’s just say I do not raid because the raiding I have done is not great. Anyhow.. I kinda liked how they worded the phasing.. like “Hey, this is a war.. were like beating back their troops and as we progress in the war things change and we can go deeper into enemy territory”.. now of course in a static game where your just fighting the same dudes all the time this does not exactly fit but I kinda liked the idea of it.
[...] Critical QQ suggests that this model will mean less raiding time, and more time devoted to other aspects of the game. That certainly seems to be a goal for Blizzard, to have players try out different things to do in the game. I do have some alts that still need attention: my warlock is almost 80, my DK is still stuck at 70 (cannot really bring myself to like the DK mechanics), and my hunter on Gurubashi is just so much fun to play… I’m pretty sure I’ll find things to do – if nothing else, it will be the time I finally get some more PvP achievements on Tsark! Possibly related posts: (automatically generated)Blizzard progressAnother New Limited Line at Forever21Icecrown: The self-nerfing raidPatch 3.3 PTR: Limited attempts to clear Icecrown « The plans are to be changed [...]
How I’m reading the staggered release is a way to drag out the content as long as they can so they don’t have to do another patch before Cata.
Lets say there is 1 month for the release of 3.3. By the looks of it there will be at least 2 months until Arthas is available(couple weeks here, couple there). Only on his death do the Hard Modes come out.
There is alot of bosses, so lets give the elite guilds a month to clear all the hard modes. This is by far the shadiest estimate as Blizz (if it was smart) makes these really hard and with limited attempts it could take a long time.
Using those numbers you have 4 months from now before ICC is cleared by the top guilds. Give the other guilds that are capable of hard modes another 2 months.
It is now the beginning of May, and Blizz can afford to start the ramp up of Cata and the raiding guilds can take a break and prepare for the xpac. Casuals will never finish all the content available to them so thats never a problem.
I fail to see why trying to make Icecrown last until summer, just because they need more time to develop Cataclysm. is a good reason to gate off content.
I thought this sounded more like a thing that the devs were doing since Icecrown is coming out so close to the holidays, which is a difficult time for guilds.
I really think that the reason raiders are getting so bored so quickly is because they’re spending hours upon hours on the PTR so they can blow through content on the first night it’s live.
More and more players, heck, even entire guilds, are spending every testing period they can on the PTR, but that just means they’re dissatisfied that much quicker when it’s live. So you know the fight inside and out, etc., but then the challenge is gone – all you have left on live is to collect loot.
One word, amen!