Where do you draw the line? At what point do you say “alright, I’ve had enough of this” and walk away? Or at least try to?
Those of you who have been playing WoW for many years have probably noticed. Every time some sort of major change goes into the game, whether it be revamping the honor system, removing attunements, or that whole Conquest badge thing, there are always hundreds, nay, thousands who claim that this is it.
Hopefully some of you still remember Lhivera, who first brought us the Theorycraft O Matic. He drew the line at talents being immutable, a part of a character’s identity, and dual specialization crossed that line for him. So he quit.
I have heard of those who quit when the honor system was revamped, I’ve known those who quit the game in disgust when attunements to SSC/TK were removed, and I’m sure everyone knows at least a few people who at least left for a few days when heroics started dropping Conquest badges.
All these people drew a line. On one side of the line is the WoW they want to play, and the other side is still WoW, just an iteration of it they no longer wish to have anything to do with.
So where do you draw the line? Do you know? Or will you be caught by surprise, utterly disappointed and despondent when those around you cheer?
The gearing itemization changes proudly announced at Blizzcon was met with cheering, especially the death of Armor Penetration. The removal of spellpower, mp5, defence rating… all gone.
There was cheering, there was praising, there was celebration in the streets and on the internet.
All I felt was a crushing sadness.
Now sure, this is all still very early on and there could be many changes. They still have time to remove hit, crit, resilience and haste from the game too.
It’s not like I don’t understand. It’s easy to see where the developers are trying to go, what they want the game to become.
Talents are being similarly adjusted, with things like “Firepower” and “Critical Mass” getting removed, while things like Dragon’s Breath and Blazing Speed staying.
Their goal of making the game “less mathy” and more about personal taste and style, making the game about your personal skill rather than the quality of spreadsheets, is something I can understand.
To use the old saying, “I can see where they’re coming from.”
I just don’t agree with it.
Having gear be complicated, not always knowing if something was an upgrade, having to keep a small pile of epics in the bank to juggle hit caps/defense caps… I liked that. I liked having to consult theory engines and spending quality time with Dr. Boom.
It’s too early to tell for sure, though. Maybe this whole gear complexity thing will remain. Maybe something will drop, and you won’t know if it’s an upgrade.
It all depends on how the gear is handled. If every piece of caster cloth has hit, crit and haste on it, that won’t require any thought at all.
If that’s the path gear takes… well… that’s about the end for me.