I don’t think there has ever been a patch that has introduced such massive amounts of change for PvP. A new raid? New mounts, leveling crap and new druid art? BAH! This patch is all about PvP!
First off, we PvP afficionados have a new battleground to play around with. While it won’t appeal to those who prefer things like Warsong Gulch, anyone who enjoys Alterac Valley or Wintergrasp will get a hell of a kick out of it.
Actual review of the battleground pending me having actually played it. 3.2 PTR, here I come!
Oh, hey, speaking of Battlegrounds, guess what?
Battleground experience has arrived!
That’s right, battlegrounds award experience now. Anything that rewards honor (except HKs themselves) will award experience, too.
And in case that causes all you twinks out there to go “HHEEURGH”, fret not! All it takes to disable experience gain is to pay a visit to an NPC, pay 10 gold, and bam. You’re character is now incapable of gaining experience.
And I mean all experience. You cash in a quest? No experience. Run a 19 through Wailing Caverns? That guy gains no experience. Of course, this can all be turned back on for another 10 gold.
And the best part? Those characters who have XP gains turned off will only be able to play battlegrounds with other players who have the XP gain turned off. Naturally, the opposite is true, where those who can gain XP are only allowed to PvP against others who do.
This is perfect. Utterly perfect.
Those who want to level with some PvP on the side can without fear of being annihilated by horrifically overgeared twinks. Those who want to do serious PvP without leveling can do so without having to deal with horrifically undergeared or underleveled teammates.
Though I suspect there will be many twinks upset about this change, nearly every one else won’t be. I mean, really, how long have we been asking for a separation of twinks and non?
As for the speed of questing, apparently it won’t be as fast as proper questing, though still a viable means to level up. Of course, if you don’t actually bother to ever capture flags or anything you won’t be getting experience, so expect it to practically be pretty slow.
When standing at a capture point that you control, you will gain a buff called Honorable Defender. This buff grants +50% honor gained from kills. This currently affects Arathi Basin, Eye of the Storm and Isle of Conquest.
Oh hey look, another thing the community has been asking for (though indirectly, in this case) and here it is. Though I nearly disagreed with having this active in Eye, I can see the point in trying to get people away from fighting in nowhere land.
Seriosuly, people. There are five points of contention on this map. They aren’t very big. If you’re not fighting at one of these five points, you are doing it wrong.
While playing static defense still may not be quite as lucrative as going on the zerg, it’s at least a lot better than it has been in the past. And really, what better way to convince people to play defense than to give them more honor for doing so?
Speaking of Arathi Basin and Eye, these two battlegrounds were apparently dragging on too long, so they’ve been shortened. The flag(s) in each can be captured in 8 seconds rather than 10, and each match ends when one side hits 1600 points.
I don’t really recall either one being particularly arduous in length… they seemed fine to me. I mean, the whole mechanic of collecting points for holding bases, gave the battleground a ceiling on it’s length. It’s impossible for one of these to drag on.
Really, what we need a timer for is Warsong Gulch. That one is still an ornery son of a
Warsong Gulch: There is a now a 20 minute timer on this battleground.
Oh. I see.
I suppose that works. I’m pretty sure when we say “there needs to be a time limit” we didn’t mean a literal time limit. I’ve always disliked Warsong, due to it’s propensity to take an absolute eternity to finish. This should go a great ways towards mending my Warsong Outriders reputation.
Oh, hey, remember last week when I said nobody cares about 2v2 arenas?
The newest season of Arena gear can only be purchased if you meet the requirements with your 3 or 5 player team rating. Rating requirements from 2 player teams can still be used to purchase the previous season of gear.
Apparently the developers agree. So if you’ve only got one friend interested in PvP… better find a third pretty damn quickly. 2v2 arenas are, officially, irrelevant. Feel free to continue practicing coordination here and use it as a neat place to pick up all the Furious Gladiator gear you can.
Think of 2v2 as a warm-up bracket. You go there, get used to playing arenas, get your coordination and strategies down, and use it to pick up decent PvP gear. Not the best gear, but still damn fine gear that will prepare you better for 3v3/5v5.
Picture it this way.
3v3/5v5 arenas are like end-game raiding. These are your big 25 man Ulduar hard modes.
2v2 arenas, then are Heroic instances. Easier to put together, require less people, but the gear rewards aren’t quite as good, and the skills you learn here will better serve you in the more serious brackets.
BGs, then, are like reputation grinds and crafted gear.
And if you’re one of those “but I don’t like 1 or 3 other people!”, well… raiders have the same problem.
Two more little tidbits.
First, gear is going to “drop” in battlegrounds, in what I believe is a similar fashion to how it works in Warhammer. Greens and the occasional blue piece of gear will appear that everyone can roll on.
These will, of course, be available from level 10 all the way up to level 80, so not only can you level up via PvP, but you can gear to help that process too.
But what I’m most excited about?
Rated battlegrounds.
A system is in the works, apparently, and we have only to wait until Blizzcon to find out what it is. And then patch 3.3 or something to play it.
Sure, none of this is, technically, set in stone. Say what you like, this patch is going to be HUGE for the face of PvP.
So… anyone else going to level alts exclusively through PvP?
EDIT:
Oh yes, one more thing.
Resilience no longer reduces the damage you take from DoTs, but reduces ALL damage you take from other players instead.
Seriously… holy crap. I mean wow. Resilience was important before, but now? I mean… man. People in PvE gear are going to be utterly destroyed.
The only other changes to the BG systems I’d like to see are:
1) Make honour points and tokens more useful!
2) Make the AB and WSG rep grinds less tedious.
Apart from that, good changes. Though it’ll be interseting to see if the numbers doing ‘no-XP’ BG’s reach the critical mass required for an enjoyable PvP experience.
This stuff is all awesome…
The thing I like best is I am sure I have read most of this before (in some embryonic form or another) right here…
You are the inspiration as far as I am concerned!
You just made it all make sense and be in perspective. Got most of it, but thanks for clearing it up. Glad to read your insight and pvp analysis.
Wow that anti-twink stuff is great. That was one of the reasons I gave up WoW. Unable to play any PvP till max level was painful.
My bank alt will be so pleased that her travel ban has been lifted! But mostly, when new gear comes out, she won’t have to be killed and reborn. Painful for her, expensive for her investors!
Leveling from 10-80 from PvP? I am on a PvP server, and I stink at PvP. This could be the chance for me to actually LEARN how to PvP as I am leveling. No longer is Warsong Gulch and Arathi and Alterac going to be a waste of time.
Now, which of the alts gets the axe….
and here I was getting all excited about epic gems…
PvP changes FTW !
ok so Gnomey… here’s our strat. you spam some ice lances before I death grip in case there’s a totem nearby… then you frost nova and wind up a shatter combo while I lay down some diseases… then I get my pet to stun…
Oh this will be fun!
I bet you’ll see a ton of twinks in “experience rewarding” battlegrounds, however they will be the ones fighting in the middle of WSG, doing nothing to help the team win aside from mindless HK’s (because they would level that way).
@Azryu
Yeah I agree. Though I think in time that will change. Eventually it will be too risky for them to do another bg without leveling. At the same time this is a big step to help people who want to make a twink, may not have a lot of money, but can run themselves through dungeons for gear.
Overall I like these changes.
What I would like to see is an arena system implemented for solo players. Que up for whatever bracket and just have random team members (of course against other randoms not not mixing it against organized teams).
the Twink thing is real extra
and the rating bg , and, and … and everything
This makes me wonder about the people in the lower range of the level bracket. I know there is a lot of complaining about level 71, 72, 73 players running BGs “ruining” it for everyone.
Rip, where’d you find this stuff? I haven’t found it anywhere.
The other thing you left out was that AB is only 1600 to win now not 2000. and WSG as a 20 minute time frame…long gone are the days of teh 2 hours WSG…THANK GOD.
The only gripe i have with PVP now is the lack of gold generation.
Give me a way to make gold damn it and give it to me NOW.
@ Blackthought
No, those two changes were in there.
As for gold making, you already sorta kinda can. There is the daily quest.
They should just have more of them.
Say… every battleground daily available every day?
@ Magejuego
MMOChampion, man. By far the best place to get awesome WoW news.
@Rip
Thanks. And goddamn it, this looks good.
PvP iz ded?
I love these changes!
This is a nice posting on PvP. Thanks for the link. I would surely like to check this one out.
miiss those times