Ahhh, complaining. A fantastic past time.
I don’t know why people continue to QQ about ret paladins. Maybe it’s because I play a snare-heavy frost mage in PvP (or pally healer when I’m not doing that), but they just don’t strike me as anything fantastic.
Sure, their damage is high, but if you’re getting hit by one, you screwed up somewhere.
For instance, I was guarding BE in Eye, playing Peggle. While it pains me to admit that, Horde had basically won the thing. We had three bases, was in the process of capping the fourth, there was really nothing of importance for me to do.
So this ret paladin comes out of nowhere, I see a whole bunch of numbers show up on my screen, and before I know it I’ve lost half my health pool.
The ret paladin had, so far, only cast judgment and crusader strike. Oof. I blame my criminal neglect of my PvP gear, as I’m sporting a FABULOUS 350 resilience.
Anyway, once I was aware of the fight, the ret paladin was killed without issue. Ice Barrier handily absorbed Divine Storm, HoJ was met with Blink, Blessing of Freedom was spell stolen, and the poor paladin found himself either rooted or stunned for the entirety of the (very brief) fight.
Note to ret paladins: while wearing Ulduar gear into battlegrounds may help your position on the damage meters, it also means I’m going to kill you in three spells. Consider yourself warned.
It’s basically the same as a paladin healer. They might get a hit or two off at the start of the fight, but after that, it’s up to the ret paladin’s partners to try and pin me down again.
Maybe it’s a class thing. I’ve only done end-game PvP as two classes so far, though I have more in the works (hunter, death knight, rogue, and priest are all in Outland and beyond), so we’ll see with a few different classes under my belt.
Rogues, too, are still being complained about. Again… I don’t really see it. Rogues are kinda mean as a mage, but nowhere near as brutal as they were in BC.
It’s cooldown versus cooldown, with two high damage classes with multiple snares/interrupts/escapes at their disposal.
Here’s a tip for beating rogues: get resilience. Get a lot of it. Load up on the stamina, too. And when you think you have enough? You’re wrong. Get more. About 20k health and 700-800 resilience should be your base line for these stats.
For instance, my pitiful 350? Not going to do anything. You will watch in mild, fascinated horror as a single Eviscerate removes half your health.
The Paladins’ perspective is, of course, completely different. Rogues pose almost no threat at all on their own… it’s who their partnered with that makes them mean. A rogue, by themself? Won’t even be able to put a dent in a paladin.
If you’re still fixated on the whole 1v1 situation… you’re doing it wrong. This game is not about 1v1 combat, and never has been. It’s about group combat. 3v3, minimum.
Maybe you have few options when fighting so and so or this specific class. Maybe you’re a priest and you find it difficult to effectively fight rogues for some reason.
The game is designed that way. PvP was never intended to be about duels. It’s about teams fighting teams.
So to answer the questions “how do I beat class X in 1v1?” the answer is: you don’t. You’re not supposed to.
I mean, I can tell you tactics to use when fighting rogues, for instance:
- Never try to escape Cheap Shot. You should have enough stamina and resilience to not die to whatever the other team can dish out in those few seconds. Why? Because…
- You must always try to escape Kidney Shot. Ideally, you’d simply blink. If you blink out of Cheap Shot, the rogue will simply kidney you when he catches up to you. And he will catch up to you.
- Keep a rogue snared as much as possible. As a melee class, they should never have the luxury of moving around without a snare slowing them down.
- Run during Cloak of Shadows. There is nothing else you can do, so try to stay out of melee range.
- Snare them ASAP when they sprint. Some rogues will sprint and CloS at the same time. Flee.
- Never cast in melee range of a rogue. If you do, and get kicked, you deserve the lock out.
- Snag Icy Veins and it’s glyph if you don’t have them already. You can’t go wrong with an instant snare dispel.
- For the love of god don’t forget Cone of Cold! It’s the most powerful snare you have, don’t be shy in it’s use.
But this isn’t a list of “how to kill rogues”. This is a list of “how to fight rogues”. These are things you do to put your team in a position to win.
Every class has strengths and weaknesses. The whole idea of grouping up for PvP is to minimize those weaknesses, and maximize those strengths.
The statement “I can’t beat a ret paladin!” is fundamentally flawed. Of course you can’t. You’re not supposed to, and weren’t designed to be able to.
You’re supposed to grab a couple friends and beat the ret paladin and his couple of friends.
And really, if you’re all worked into a nerd rage over the 2v2 bracket, you can go right ahead and stop. 2v2 is barely better than 1v1; nobody cares. Nobody takes the 2v2 bracket seriously, and neither should you.
Now, if you’re going to talk about imbalances in the 3v3 and 5v5 bracket… then we can talk.