Rational thinking would have us believe that “casuals” are ruining gaming. Companies like Nintendo and Popcap appeal to the lowest common denominator, spend next to nothing making these games, and make gigantic wads of cash from them.
Thus, making these smaller casual games is more profitable, and so more and more companies make them, abandoning the “better”, more “hardcore” games.
At least, that’s the impression so many have. It’s difficult to even count the number of times “casual games are killing the industry” has been thrown around.
It’s difficult to even fathom how horrifically wrong this idea is, either.
“Casual” games have been on the rise for many years. Some treat it as a passing fad, others herald it as the apocalypse… both are wrong.
Casual games did not suddenly appear out of nowhere. Their creation was carefully engineered to produce large quantities of profit for the companies that created them.
There’s this illogical stigma around “casual” games, where the word “casual” is simply a nice way of saying that something suffers from acute retardation.
It isn’t true, but this is way a large chunk of the industry, and a large chunk of the players, think.
Games like Peggle and Bubble Bobble are deemed inherently inferior to games that are considered more “hardcore”.
Take Nintendo.
With the release of the DS, the Wii, and all those games like Nintendogs, Brain Age, and so forth, so many people make the erroneous assumption that Nintendo was targeting stupid casual gamers.
In actuality, Nintendo was targeting people who either didn’t game anymore or never gamed before.
All these games, of course, were wildly successful. They opened up the world of gaming to an audience the industry didn’t even realize was there.
Thing is, these games were simple. They weren’t hard to play, understand, “get” whatever you want the word to be.
Something like Bejeweled, for instance, isn’t complicated. All you do is match colors. Tetris and Pacman are more complicated. Brain Age can’t even really be considered a game at all!
This whole “casual” movement was an untapped market. Most companies ignored these teeming millions, only making games for those that were already gaming.
Compare the difficulty of Bejeweled and Halo 3 to someone who has never played a single videogame in their entire life. Or Wii Bowling compared to Ninja Gaiden.
Guess which one a complete newbie is going to be able to play better? Guess which one they’re going to have fun playing?
Ok great. So now we have this huge, previously untapped market willing to play these ludicrously simple and cheap games. All these other companies that have, up to now, ignored this market attempt to cash in on the fad and make a quick buck.
But here’s the thing. These other companies don’t really get it.
You see, when Nintendo shifted their energies onto making “casual” games, they didn’t make crap. They assigned their best writers, their best programmers, into putting out these games.
When, say, Microsoft tries to emulate Nintendo, they put their third or fourth best people on it, keeping their best teams around to make Halo 4.
The result? Nintendo produces a series of fantastic games, selling milions. Microsoft produces a series of terrible games, selling dozens.
But enough about Nintendo (for now).
There is a phenomena in gaming, and I’m not sure if it has a name.
The best I can come up with is the phenomena of gamers swimming upstream.
It all starts with a philosophy a company has; in this case, a low barrier of entry. As low as possible.
Thus, when someone jumps into a game with a low entry requirement, they have fun. The game is simple, well within their ability to do well. They get good at it, and move on to either more difficult games or more difficult parts of the same game.
This is where Nintendo displays their sheer genious. They aimed their initial games squarely at those who had never gamed before. Games like Nintendogs had such an incredibly low barrier of entry that it’s hard to tell if one even existed.
So what did they do when Nintendogs proved to be massively popular? They sold millions of the game, and millions of DSs to go with it.
Nintendogs 2 came out, which didn’t fare as well as the OH WAIT NO that never happened!
Nintendo realized something. You can’t sell someone the same thing twice.
Borrowing a little from Greedy Goblin, let’s say you sell someone a Belt Buckle. They have one or two belts they need buckled, and that’s all they’re going to buy. If they only have one belt in need of buckling, you are not going to be able to convince them to buy two.
Notice how there isn’t a a Wii Fit 2? No Wii Sports 2? If those games were made, they would be automatic best-sellers; not as good as the first ones, not by a long shot, but still good.
Other companies laugh at Nintendo. After all, Nintendo isn’t riding this fad as well as they could be, they’re losing out on millions of dollars worth of potential sales.
So what does Nintendo do? Well, they up the ante.
They’ve already dragged untold millions of people into gaming that would otherwise never have done so.
So they sell them more games. But not the same game, slightly more complicated games.
Nintendogs was neat, now try out this slightly more complicated Animal Crossing thing. Have fun with that? Well, maybe you’d like Mario Kart? It’s a little difficult, but within your skill.
And before you know it, that same customer is now playing a complicated RPG called Dragon Quest. And they started off by poking a virtual puppy.
This is Nintendo’s plan. Start at the bottom, work up.
Think about it. Every one of us gamers started this way.
If we didn’t start on games that were easy and progress to harder ones, we started on easy games that became harder.
In a roundabout way, this brings me to Blizzard, a company that understands this more than most.
Games like Diablo, Warcraft, etc, owed a great deal of their success to their very low entry barrier. Starcraft started you off with extremely simple objectives controlling a tiny amount of one type of unit.
Then it added another one, then a defensive structure, then another unit, then gave you a special ability to that one…
By the end of the game, you had dozens of unique units comprising an army of hundreds, all while managing five or six bases at once.
All Blizzard games function the same way, operating under the mantra of “easy to play, hard to master”.
Hands up here, be honest. For how many of you was WoW your first MMO? First RPG? First PC game? First videogame ever?
Do you get it now? This is the way the industry works.
A new player comes in, starts with something ludicrously easy, and then starts swimming upstream.
Consider Popcap, briefly.
Bejeweled, a game that requires you to match pretty colors. Then there was Peggle, which required you to bounce a ball off pretty colors, except you needed to take physics into account, and juggle a few simple power ups.
Now, they’re latest release is a tower defense-esque game with numerous units, power ups, and complex strategy worthy of the finest RTS games on the market.
Swimming upstream.
There are people who, two years ago, were barely even aware of gaming. Now, they’re raiding Ulduar.
The number of these people isn’t small. It’s HUGE.
Compare WoW with any other MMO on the market. Or, indeed, compare any Blizzard game with any other game on the market.
It isn’t a fluke. It’s not random chance. These games are specifically designed this way, to earn the most amount of money in both the short term and the long term.
When accused that Vault of Archavon was too easy, Blizzard said this:
We want the bosses in the Vault of Archavon to be doable by a wide variety of players and that includes pugs.
Casual games are not ruining the gaming world. They are not destroying the ideals of the hardcore.
Rather, casual games are exposing gaming to hundreds of millions of people. There are legions of players following in our footsteps.
Gaming isn’t in danger of being destroyed. It’s lively, it’s vibrant, and becoming more profitable than ever before.
I’m sorry, this was way too much of a pointless ramble.
It just ticks me off whenever I hear most of the idiocy that revolves around so-called “casuals” and “casual” gaming.
You don’t need to apologize for anything. Thank you for the intriguing read.
This is just common sense. If you look at the giants in board games (back in the day), the same pattern repeats itself, except in this case they had an age stigma attached, which possibly put off some beginning gamers that didn’t want to be seen playing a kid’s game.
Trouble begat Monopoly begat Clue begat Risk begat Scrabble, for example. And the real hard core gamerz moved on to Squad Leader and other similar games.
So if Nintendo is actually doing this deliberately (and not just enjoying serendipitous success due to taking a ‘shotgun’ approach) then they deserve kudos for doing their homework, no doubt about it.
Great post (as always)! This is the way the world and companies work. There are entire guilds dedicated to the “casual” part of the game such as 10 mans. I know some people are canceling their accounts, but the way Blizzard has been able to sustain such a high player base is still impressive. It’s still going pretty strong despite the age of the game.
Casual Gamers suck!
It’s people like me that pay full price per month and only lag servers for a few hours per week.
It’s people like us that don’t have time to do all the stuff, so we pay premium price to those that can
It’s people like us that provide the cash to companies like Blizzard that allow those that consume content rabidly to get more, and higher quality content.
I consider being a casual gamer something akin to community service…
I am only here for you… hope you enjoy your game…
True story. My mother interrupted me during Heigan, asking me to do a favor for her. She even said “I’ll play for you in your place.”
“Mom, this boss is really hard for people who haven’t played it before!”
“It doesn’t look that hard! All you seem to be doing is pressing 1 repeatedly.”
Ouch for frost mages everywhere.
I reluctantly passed my chair to her, and she kept pressing 1, and was actually successfully chaincasting without knowing it. I left the room to fetch her something, and when I came back, she died during the dance, failing to get off the platform in the first place. I laughed.
Oh, casuals? right. This woman is the textbook casual gamer identified by Nintendo. She’s in her forties, hasn’t played a video game since the NES days, but has knowledge about things like Mario and Pac Man. She has no free time other than the hour or so spent commuting. I got her a DS 2 christmases ago, and she borrowed New Super Mario Bros when she got it. She beat the game a few weeks later, and even spent a while going for 100% completion.
Actually, I think there is a sequel to Wii sports. It comes with a $20 wiimote attachment that helps the wiimote mimick hand motions more precisely (something that dozens of Wii sports knockoff devs have been trying to code on the software side). Usually, single-game-specific peripherals don’t end up doing well, but us gamers who were kids when the Super Mario Bros came out have grown up and actually have disposable income these days.
It’s smart to tap into new markets.
And it’s very smart to tap into “casual” gamers.
Think about it… the more people they (being gaming companies) get to play games (in general) the more money that goes into the industry.
This in turn allows the creation, production, and release of MORE games… more variety… more with quality. Not saying all the games will be high quality, but there’s a better chance to have higher quality (and more hardcore!) games when there’s more money to toss around.
DotA AllStar is the best game to play online
@ Grimmtooth
Yeah, Nintendo’s plan is deliberate.
They call it… Displacement? No, no, Disruption!
There we go. Nintendo is using a strategy called disruption, which is basically a way of slowly, but thoroughly, revolutionizing an entire industry for profit.
It’s happened many times before, and it’s happening again now.
“Casual” gamers are the market, look at rock band. It is basically aimed at people who want to play guitar, but can’t play a real guitar. One area that I think is not done as often as it could be in games is having an enthralling storyline. Metal Gear Solid, apart from technological advances, always does well because the games have a storyline that players can immerse themselves in. Knights of the old republic is another series that does a great job at it.
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As a woman I would buy more than one belt buckle if it was in different colours or had sparkles on it:)
Thank heavens there is gaming for casual and hardcore. In our household we have both casual and hardcore and luckily we get that from one game.
I used to be one ofthise people. Your rant has given me new perspective. Thanks for the good read.
[...] a slightly different subject Rip had a post on casual gaming, and just to throw in my 2 cents, I will draw attention to my [...]
I’m a casual gamer convert, though it wasn’t WoW that converted me. It was the Halo series. After being addicted to Halo and a few other XBox games, my brother decided to introduce me to WoW. I guess I proved myself the Thanksgiving after Halo 2 was released. I hadn’t yet had a chance to play the game and new I was going home for Thanksgiving. So my brother and I held off playing and then blew threw the game that weekend I was home.
After reading this post, I wonder if he would have introduced me to WoW had I NOT been playing games like Halo? If I had been just a Tetris junkie, would I be here today? Interesting question. . .
My grandparents have a Wii and I know severl other people in their 50′s and 60′s that have one. Nintendo is successfully bringing the older generation into gaming. Not to mention, there is nothing funnier than seeing a 70 yr old man doing the hoola-hoop on Fit. I think its great that they have one and enjoy playing it.
@Dubldeez
Actually, the thing that is more funny than watching a 50yo person doing the hula is seeing a 20-something hipster try to do so without losing he 20-something hipster cool points. Ain’t gunna happen. Wii Fit is a great equalizer.
I have a DS, play on pogo and grew up with Atari/Intellivision. WoW was my first MMO, but not RPG. In fact, my whole reason for not playing WoW was that I knew I enjoyed RPG’s so much I might want to play all the time (and I do sometimes).
But playing bejeweled/bingo/tetris is way of taking a break. I don’t have to worry about flasks, repairing, etc. I can just jump in and play.
I think some of the more “serious” gamers do ruin the game to some degree. If you haven’t been playing the game since day 1, they assume you don’t know what you are doing. You’ll always be a “noob” in their eyes no matter how well you’ve learned your class. They are less than welcoming to newer players.
I am not sure what prompted this, so the circumstance may be different, but the core of the argument shouldn’t be “don’t make games for casual gamer’s, they are ruining the industry” it should be “don’t make games for the casual gamer to the exclusion of everyone else”
I used the enjoy the tactical role of my mage, I was fairly casual in attendance, but would get invites because I knew how to play and how to keep my sheep up. With the homogenization of roles and the less tactical focus, I am forced to make changes I don’t want to make in order to continue.
It is probably better financially in the long run for blizzard as they can replace people like me with people new to gaming. People for who the whole world is new content so they have to update less, it is just a little regretful that I had to be cast aside for it.
As a member of the happy middle ground between “casual” and “hardcore,” all I have to say is WORD. ^_^
What a great post. Thank you.
I got the wrong impression by the opening paragraph.
I have no issue with casual games. I do have an issue with ‘Fairground Ride 3′. Games that people won’t ever enjoy and that give the wrong impression to casual gamers.
great post …i think im done with board games though… anyone up for some facebook poker