Common Spec
18/0/53 is the best spec for frost mages. There is some variation, though with a spec that requires a minimum of 50 points in one tree and 18 points in another, there isn’t a lot of wiggle room.
Most mages in earlier gear levels will put three points into Brain Freeze for the extra damage that provides for them. Some invest in Ice Barrier, some in Blizzard talents… generally, whatever you wish to have.
See my detailed guides to specific talent trees for further information to choose your talents.
Abbreviations
BF – Brain Freeze, a talented proc that gives you a free fireball.
FoF – Fingers of Frost, a talented proc that allows to to treat any target as frozen.
FrB – Frostbolt. FB typically stands for Fireball, so I’m using FrB (pronounced “furbie”) until someone tells me what it’s supposed to be.
IL – Ice Lance.
IV – Icy Veins.
WE – Water Elemental, your little personal squirtle.
Spell Rotation
Frost is the only caster spec left in the game that does not have a proper spell rotation or a spell priority list. The entire spec revolves solely around spamming frostbolt and managing long term cooldowns.
Efforts have been made to shake things up and get the frost tree using other specs… I mean spells, though none of them have been successful.
Brain Freeze does not provide the frost mage with much use. It provides a little boost to damage in earlier gear levels, but once you are geared out in Naxx or higher (iLevel 200 in all slots, minimum), using a BF proc is actually a DPS decrease.
Simply put, FB doesn’t scale with the vast majority of the talents you have, and so is useless.
If you are in a situation where you can spam frostbolt safely without having to move, BF procs are best left ignored. It can provide extra damage for you if you have to move or are otherwise unable to cast.
Then there’s Glyph of Ice Lance, which does basically the same thing. While good for new mages, it quickly falls behind and then becomes a net DPS loss at higher gear levels.
A quick explanation. It is possible to have three spells benefit from a FoF proc. The first one as normal, and then you shatter combo on the second one. Thus, three spells working under the assumption the target is frozen.
This “third” charge is called a “ghost charge”. Using Ice Lance on this third charge, if you have the Glyph, is a slight DPS boost. And even then, only when you are at the lower gear levels. In, say, Ulduar quality gear, it’s just not worth the GCD to cast.
Of course, if you screw it up, it’s a very major DPS loss.
Using Ice Lance on FoF procs is, similarly to BF procs, useful for continuing DPS during movement sections.
It is also wise to start every boss fight by quickly Blizzarding the boss to immediately stack Winter’s Chill to 5. No class/spec can keep the debuff up easier than a frost mage, but no class is slower than building the debuff than a frost mage.
Unless, of course, the frost mage uses Blizzard.
Cast Blizzard, then immediately halt it after five hits. You can afford the mana cost, no other mage spec spends as little as a frost mage.
Trash
Blizzard is, once again, the king of AoE. But this time, we have all these fancy talents to back it up. Spamming Blizzard is the best way to deal damage to AoE trash. Stack trinkets and IV with Blizzard for the best results.
Note: Blizzard will not proc FoF against root-immune mobs unless you have at least one point in Frostbite. Yes, this is STILL broken.
If trash is dying too fast for you to get off a casted spell with a flight time, look into using those BF procs, FoF procs on IL, or popping Fireblast on the tail end of a mob’s hitpoints.
Managing Cooldowns
The only real thing you need to manage is your WE. If possible, do not summon him during a phase of the fight that has a large amount of AoE damage rolling around, or right before a big raid-wide swath of damage, that could potentially kill it outright. WEs do have AoE protection, so this isn’t as big an issue as it has been in the past.
If your raid has a shaman, make ABSOLUTELY SURE your elemental is out in time to benefit from Bloodlust/Heroism.
Other than that, you want to use all of your cooldowns as fast as you can. You do not have a talent like Molten Fury, you can afford to front-load all of your cooldowns without hesitation.
Frost does not have mana issues of any kind. You don’t need to manage it.
Glyphs
Glyph of Frostbolt, Molten Armor, and Water Elemental are your best options. Glyph of Ice Lance can net you some damage, if you are using the ghost charge on FoF or are sporting entry level Naxx stuff.
Frost mages may gain little from both spirit and crit rating, but Molten Armor is still superior to Mage Armor.
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See any mistakes? Got something to add? Behold ze comments section!
Yay! Much luv for this write up.
Gotta agree with everything here, and thank you for the clarification on the scaling of Ice Lance glyph.
I think management of cooldowns in regards to Cold Snap deserves a mention. As far as I know, it’s general practice to start the fight out with IV and WE (possibly MI as well, if your tank can’t keep up with the aggro) and then to use Cold Snap to reset their timers in time for Heroism/Bloodlust/the final burn. Of course, this is different for longer fights where IV and WE are off cooldown by the time Heroism is ready to be called: in which case, you’d probably use Cold Snap to refresh IV immediately after its buff wears off.
What are your thoughts on managing this ability?
In the Arcane Tree, if you’re not using the Ice Lance Glyph, you should put 3 Points into Student of the Mind and 1 Point into Spell Impact, instead of the other way around.
Furthering Tuna’s comment on the Arcane tree:
- if you’re just learning a raid, Magic Absorption can be a good grab over Spell Impact and Student of the Mind
- if you’re spec’d into and are using BF consistently, Arcane Concentration doesn’t need the full 5 points. BF is already conserving mana for you and, as you said, frost mages have no mana problems. Toss a point or two into SI, SotM, or MA instead.
“WE – Water Elemental, your little personal squirtle.”
I love you.
With Student of the Mind + Glyph of Molten Armor + The Human Spirit, my Molten Armor will give me nearly exactly 10%bonus crit in a raid (Divine Spirit, Kings, Mark of the Wild). Absolutely worth it over Mage Armor!
The Ice Lance “fix” bothers me deeply. They should’ve made it x5, bridging the DPS gap (hopefully) and making it useful, I would love to raid with Frost as my main spec in Ulduar, the added survivability is worth its (imaginary) weight in gold, and the bonus AoE control is great on XT-002 and Kologarn.
Agreed, this is a great guide – I’ve rarely raided as Frost (I was even Fire through MC and BWL), and the last time I used it was in TK on A’lar; but it’s still nice to have a guide to what us clueless Magi should do if we have to, for example, provide Replenishment.
I agree with Endario though, CS has always been a little tricky to manage when combined with IV and WE; I personally used to blow cooldowns at the beginning of the fight, CS, use them again, then wait for them to recharge for the Hero at the end – but it would certainly be better to save CS for Hero.
[...] Raiding as Frost Critical QQ Raiding as Fire/Frostfire Critical QQ Those two are the specs I would look at for raiding. So far that frost build you have seems good. Pick up all dmg boost points plus that last one in shattered barrier. Cant really tell you that much about frost since its the one spec I never enjoyed and tend to stay away from. I do know from reading up on it that frost is not the raiding spec of choice but it is def not as horrible as some have made it out to be. Go read up on elitistjerks as well for more info on mages. __________________ THE RAT WAS ELITE I SWEAR! [...]
will brain freeze be worth it with t 10?
http://www.wow.com/2009/10/07/patch-3-3-ptr-tier-10-set-bonuses/