Good morning, Azeroth! How was your-oh. New glyphs, huh? And all that was posted after I went to bed?
Way to immediately invalidate my post you jerks!
Well, then, let’s dive right in.
- Glyph of Ice Lance – Your Ice Lance now causes 4 times damage against frozen targets higher level than you instead of triple damage.
Wow. I mean, really. This is the best you guys can come up with?
I mean yeah, huzzah, buffs to frost mages in raids. As Krizzly has already pointed out with a great deal of math, this glyph results in a massive boost to Ice Lance damage.
But is it enough?
Currently, a raiding frost mage will run with Glyph of Frostbolt, Water Elemental, and Molten Armor.
Glyph of Frostbolt: irreplacable. It provides a massive damage boost to the raiding cryomancer’s primary spell.
Glyph of Water Elemental reduces the cooldown of WE by half a minute, also a major DPS boost in the long run.
Glyph of Molten Armor provides a 2% spell crit boost across the board. Again, a major DPS boost in the long run.
So… which one do you give up to throw in Glyph of Ice Lance?
As long as it isn’t Glyph of Frostbolt, it doesn’t matter. Basically, if Ice Lance is used once per Fingers of Frost, the net change to DPS is zero.
But… the fact that this glyph is only valid for raiding mages (and, I suppose, twink level 68 and 78 mages) means that Blizzard is basically in the clear to create all sorts of awesome raiding mechanics revolving around this new Ice Lance.
If the mechanics are left as is… meh.
- Glyph of Ice Armor – Your Ice Armor and Frost Armor spells grant an additional 50% armor and resistance.
OH MY GOD STOP THE PRESS ICE ARMOR GOT BUFFED. HOOOOOOOOOOLY CRAAAAAAAAAAAAAP GUUUUUUUUUUUYS.
- Glyph of Deep Freeze – Increases the range of Deep Freeze by 10 yards.
Pointless, really. The point of Deep Freeze is to deal a bunch of damage very quickly. Giving it enough range so that it’s out of range of every single other frost spell is utterly pointless.
Though… it is technically a stun effect. And a stun effect with a 46 yard range isn’t exactly a meaningless power. It is at a range where the frost mage itself would barely get any use out of it, he can still use a FoF charge to halt a fleeing druid or interrupt a spell cast when Counterspell is on cooldown.
If the frost mage has a partner or something that can take advantage of it to deal damage, so much the better.
Of course, a frost mage can already do all of that, it’s just now he can do it from further away. If he can find a PvP glyph to get rid of.
- Glyph of Living Bomb – The periodic damage from your Living Bomb can now be critical strikes.
Living Bomb accounts for a lot of damage for fire mages, even more than Arcane Barrage does for arcane mages. This is a pretty huge damage buff for fire mages… as long as all the bugs are worked out.
How, then, would the new LB interact with Combustion? Burnout? And more importantly, Hot Streak?
If it consumes Combustion charges, LB could very well snipe all three charges before the mage even gets a chance to use it on anything good. It could very well interact strangely with Burnout (imagine being charged for 5% of LB’s cost every single time the DoT part crits).
I would assume that Burnout would simply be removed from the equation for LB ticks, and kept for the explosion at the end.
Hot Streak is much more concerning. Would LB’s critical ticks count towards Hot Streak? If yes, then YAY more Pyros! If yes, then what about when the ticks don’t crit? If yes, what happens to the fire mages that didn’t bother getting Glyph of Living Bomb? Are they going to get totally screwed out of HS procs?
The easy solution, of course, is to simply have LB ticks have no effect at all on Burnout and Hot Streak. I have a feeling Blizzard is going to try anyway.
- Glyph of Arcane Barrage – Reduces the mana cost of Arcane Barrage by 20%.
This confuses me. No raiding arcane mage would take this if it’s a major glyph; the other three already in use are vastly, vastly superior. Combine that with the fact that ABarr constitutes such a small part of arcane’s damage, and it just isn’t worth the Glyph Slot.
Might see some use for PvP mages, or maybe even leveling arcane mages. In both situations, it’s possible for this glyph to greatly expand the mage’s mana pool.
And if it’s a minor glyph… why not just reduce the base mana cost of ABarr by 20% and be done with it?
- Glyph of Mirror Image – Your Mirror Images gain the Winter’s Chill talent, granting their Frostbolt spell a 100% chance to apply the Winter’s Chill effect, which increases the chance spells will critically hit the target by 1% for 15 sec.
A fantastic minor glyph, providing a way for the mage to build the crit debuff very quickly and without much effort.
If a major glyph… might find some niche use for PvP mages. Probably not.
Consider this confirmation that all the spell crit debuffs are now only 5%. We already knew that Warlocks were getting a 5% version, and now here’s the confirmation for mages.
- Glyph of Ice Barrier – Increases the amount of damage absorbed by your Ice Barrier by 30%.
Finally something awesome. Of course, raider mages won’t be interested in this, but everyone else is.
30% is a big number. Whether this increases the base damage of Ice Barrier or it’s modified damage, I don’t know, the character copy queue is still full and has been for days, damn all of you.
At 80, Ice Barrier absorbs a base of 3300 damage with a spellpower coefficient of 80.53%. With 1500 spellpower, this means Ice Barrier will absorb 4507 damage.
3300 + (1500*0.8053) = 4507.95
If this glyph applies to the base absorption of Ice Barrier, then we have:
(3300*1.3) + (1500*0.8053) = 5407
An extra 900 damage absorbed per Ice Barrier. If this glyph applies to the final absorption value of Ice Barrier, then we have:
(3300 + (1500*0.8053))*1.3 = 5860
An extra 1300 damage absorbed per Ice Barrier.
Either way, it’s a major boost to frost mage survivability, and a very strong contender for a PvP glyph slot.
Could the Mirror Image glyph maybe prevent the mirror images from failing and running off to melee targets that aren’t even targetted by the Mage?
Every Gluth attempt, Mirror Images run off and start attacking zombie chow.. sometimes by melee. This also happens on other encounters with more than one target. They have the AI of a dead hooker lol.
[...] rest is here: New Mage Glyphs in Patch 3.1 Share and [...]
@ Fear.Win
Nothing, and I mean nothing, will ever be able to prevent the MIs from smacking zombies.
Though it would be totally awesome if the MI glyph read “Your Mirror Image spell now acts intelligently.”
“Your Mirror Image spell now acts intelligently.”
I would somehow sacrifice a major slot if the MI glyph did this. They will usually cast fire blast before going into melee…
I can’t get them to do anything in Nexus on Anomalus, they just wander around aimlessly.
[...] WTFs Euripedes beat me to it also! Well mine has a screenshot and I explain things nicer! So [...]
@arioch
I actually think its u and 3 other of your MI that just wander around aimlessly. The fourth who i named Bob actually is kinda useful. J/K it would be nice if they could do something about the stupidity of the MI’s
I like the new ice lance glyph. It will make raiding as frost fun again. Instead of yay, fingers of frost procced, now my frostbolts crit more, its now yay, fingers of frost procced, I shall smite you with my ice lance, and my frostbolts, which crit more.
Mirror image glyph is interesting, but only if its a minor. Its a huge DPS waste compared to the other majors if its a major glyph.
@ Arioch
Mirror images are intelligent. They frequently polymorph mobs and then fireblast/frostbolt them the next second. That’s high quality AI right there.
Mirror Images no longer create livestock. =(
And why were they casting Polymorph Penguin in the first place when I didn’t have that glyph?
I demand original sheep!
Water Damage Clearwater
I’d disagree with the glyph of arcane barrage. Rank 3 causes 936 to 1144 arcane damage with a 3 second cd. to the arcane mage having a damage dealing instant spell other than fire blast or ice lance is a very good thing, especially since it keeps the mage in the arcane casting rotation by removing the stack buff on arcane blast, (remember that any arcane spell will do that now).
It’s not a weak spell at all. it’s a very nice addition to the instant spell rotation for short bursts of dps. POM/AC Blast, AB/Fire Blast/AB is a seriouly high damage, short burst rotation. I wouldn’t knock the reduced cost of arcane barrage at all.
Hopefully though, an arcane mage would know to stack intel for a high mana pool, increased damage and crit strike rate, and use mage armor for the 100% regen while casting bonus for a “me make love LONG time” result against the enemy. With that said, you can make love longer if your spells cost less.
For the mage that can’t seem to get around mana burning it is a very viable option.