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Archive for February, 2009

Never Give Up! Never Surrender!

Some of you ridiculously long readers may remember a crazy guy named Voxmortis. Suffice to say, he’s an extremely good friend of mine. We used to get up to all sorts of crazy crap. Until he quit the game, the bastard.

Anyway, he’s back, and playing a Death Knight of all things. In fact, we’re leveling our DK’s together because that’s what obsessed friends do.

We arrive in Terokkar, ready for some hard questing. We see that the timer for the Bone Waste towers is a mere 5 minutes.

“Hey!” says we, “If we can grab those, that gives us a damage AND experience boost!”

So off we rode into the Bone Wastes, fully prepared to flag and stand around with no fighting involved at all.

We had taken the towers in Zangarmarsh the day before, and met no resistance. We didn’t expect this to be any different.

Imagine our surprise and disappointment when we arrived at the nearest tower to Stonebreaker Hold and discovered a flagged level 80 Paladin. (more…)

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There are three types of talents. Talents that buff only you and your performance, talents that buff only somebody else and their performance, and talents that do both.

Take Improved Fireball. This talent only improves your own performance, having zero effect on anyone else.

Improved Scorch, on the other hand, provides a very powerful buff to everyone else. The mage does benefit from the debuff, too, but there isn’t anything about the talent that is pure selfishness. In fact, it actually lowers the mage’s DPS to keep the debuff up.

Focus Magic is something in the middle. The buffee gets a 3% crit boost, and so does the buffer.

There have been and still are many buffs that are selfless in nature, but most of them have quietly evolved to have a selfish portion to them anyways.

Improved Mark of the Wild, for instance. The talent used to increase the strength of Mark of the Wild. While this did provide a little bit of a buff for the druid, the talent’s main purpose was to buff everyone else. Now, in addition to boosting the effect of MotW, it will also give the druid a permanent 1/2% boost to all of their stats. (more…)

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Preliminary Frost Testing

Was able to waste some time with a dummy on the PTR with a frost build.

Replenishment is nice, but it’s suffering from a fairly huge bug right now. The same bug, actually, that plagued Shadow Priests back in LK beta.

Replenishment, as you know, ticks every second. But it doesn’t tick immediately, it ticks the following second.

With three points in Enduring Winter, every single frostbolt is going to refresh Replenishment.

Replenishment normally looks like this:

0.00 – You gain Replenishment

1.00 – Replenishment ticks

2.00 – Replenishment tocks

3.00 – Replenishment ticks

And so forth, ticking or tocking every second. But what happens when you refresh it right away? (more…)

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On A Serious Note

The following post has nothing to do with WoW, but is instead a sad story involving human negligence, somebody dying, and proof that being a cynic is really the only option in today’s world.

So this couple from Quebec take a short vacation to a mountain resort in Golden, BC. On their last day there, they checked out of the hotel, threw all their stuff into their rented car, and took off for one last good ski.

They went out of bounds for fun, presumably. Until they got lost, of course.

They weren’t dressed for bitter winter conditions, had no water, and two granola bars for sustenance. Realizing they were probably screwed, they did the only thing they could think of and carved a giant SOS into the snow.

This was on February 15th. (more…)

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Good morning, Azeroth! How was your-oh. New glyphs, huh? And all that was posted after I went to bed?

Way to immediately invalidate my post you jerks!

Well, then, let’s dive right in.

  • Glyph of Ice Lance – Your Ice Lance now causes 4 times damage against frozen targets higher level than you instead of triple damage.

Wow. I mean, really. This is the best you guys can come up with?

I mean yeah, huzzah, buffs to frost mages in raids. As Krizzly has already pointed out with a great deal of math, this glyph results in a massive boost to Ice Lance damage.

But is it enough?

Currently, a raiding frost mage will run with Glyph of Frostbolt, Water Elemental, and Molten Armor. (more…)

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Patch 3.1! Holy crap look at those changes. Ret pallies got nerfed, Howling Blast continues to be nerfed into the ground, dual specs are here, and mages have Replenishment!

The worst part is that probably none of this will be relevant in a week or two. So why blog about it?

Because I’m a blogger and I can whore myself out to google whenever I damn well please.

So first, Mage Armor and pals have now, officially, been changed into the 17/33/50% model. The mana regen nerf is in full swing, and we mages can chug right along and pay zero attention to it. Hazzah for spirit being an exciting stat.

There appears to be a new Polymorph! Everyone, please welcome Polymorph: Rabbit to the gang. What’s next? Cow? The ability to make your own Polymorph?

Imagine this. A class specific quest for mages involves us learning how to cast Polymorph: Rasa. Then, we cast this spell at any critter in the game. Now we have Polymorph: [Critter]. This would save Blizzard a lot of time in the long run. (more…)

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Om Nom Nom Nom Nom Nom

Obligatory screenshot of the Critter Gitter achievement!

penguin

Here’s a glimpse into my train of thought…

Hee hee, lookit all those penguins! Man, I bet orcas wished they were player characters!

Hmm, there are orcas swimming all around here… I wonder…

*Flying Mount*

*Fly over water*

penguinet

And thus is the true meaning of a chef: the ability to prepare delicious food for any palate.

If you’ll excuse me, Glowergold needs cheese.

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Awesome Things and Things!

Lag is the most powerful force in WoW. Nothing else can even compare. 1500 Stamina is nothing compared to the sheer power of 1500 ms. Even the most well stacked, overgeared raid can easily fall victim to the almighty lag.

Lag allows for clever people to do clever things. Like Spell Steal Ice Block, or Counterspell Counterspell.

Yes, I have spell stolen Ice Block several times, once even in a competitive arena (though that was quite a long time ago). If you’re opponent is suffering from enough lag, literally any buff can be spell stolen.

I once stole a Paladin’s bubble, and then immediately counterspelled the Holy Light he was trying to cast. The Paladin stood there for several seconds, then attempted to turn and flee. He died, and probably ran to the forums and cried about how OP mages were.

Are we? Well… maybe.

Paladin leaps off of Lumber Mill, bubbling himself. Bubble was stolen. Paladin went splat.

Paladin uses Divine Intervention on a mage for some reason. Possibly a misclick. Anyway, I was in combat against this mage, and was attempting to steal Ice Barrier. Imagine my immense confusion when suddenly I can’t move or use any abilities.

Alliance Paladin, dead. Alliance mage, dead soon afterwards when my teammates killed him. Me, Horde mage, standing there ridiculously confused. (more…)

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Manamana – We Haz Numbers!

Ghostcrawler has taken the time to inform the community of the exact mana regen numbers we can expect to see in the next patch.

This is what’s relevant.

Base mana regen has been nerfed by 40%. That little number on your character pane that shows what your mana regen is (OOFSR) is going to drop very heavily. If that value currently says 500, it’ll be 300 after the patch. If it says 300 now, it’ll be 180.

However, this change is supposed to have no impact on constant casters, or at the very least an unnoticeable impact.

Hence, the abilities and talents that provide mana regen while casting are being beefed up considerably. The priest and druid talents, Meditation and Intensity, are being buffed to be 17/33/50% mana regen while casting.

It can be safely assumed that the mage talents will do the exact same thing. Pyromaniac, Arcane Meditation, and Mage Armor will all likely all follow suit.

Yes, this does mean that stacking Mage Armor with Pyromaniac or Arcane Meditation will give you 100% mana regen without having to glyph Mage Armor.

This means that if you are, say, an arcane mage currently using glyphed Mage Armor, you can afford to drop the glyph entirely in the next patch, and pick up something useful.

Imagine having Glyph of Arcane Blast, Arcane Missiles, and Mana Gem combined with 2pT7 and 100% while casting mana regen.

But I digress. Some actual, real, made up numbers then, listed numerically. (more…)

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Hello. My name is Inigo Montoya. You killed my thing. Prepare to die!

That’s no moon. It’s a thing.

Madness? This is thing!

I’ll have what that thing’s having.

But why is the thing gone?

They may take away our thing, but they’ll never take our other things!

A thing. Shaken, not stirred.

Well, a thing’s a thing, but they call it ‘le Thing’.

As God is my thing, I’ll never be hungry again.

Pay no attention to that man behind the thing!

I am big! It’s my thing that got small.

A thing, for lack of a better word, is a thing.

This is your thing for your thing… and this is my thing for your thing.

They’re here already! You’re thing! You’re thing!

Thing! Why did it have to be thing?

I’m king of the thing!

When I invite a woman to dinner I expect her to look at my thing. That’s the price she has to pay.

Perfect organism. Its structural perfection is matched only by its thing.

A boy’s best friend is his thing.

Why don’t you come up some time and see my thing?

You had me at thing.

Say hello to my little thing!

You’re gonna need a bigger thing.

Dave, my thing is going! I can feel it! I can feel it!

Grab onto my thing!

You can’t handle my thing!

It is too late. My thing is inside you.

That’ll do, thing. That’ll do.

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