
The new face of arcane.
3.0.8 has been released, and hopefully by now you’ve been able to experience the joy of crashing servers and the pain of watching your friends all go offline while you sit safely in an instance server.
Or something like that, anyways.
I’ve talked about this before, but the patch is here now, so it’s all official “this is how it works” now, until the next patch anyways.
The easiest way to think of it is that Arcane now functions off of a combo point system. I’m sure everyone out there is familiar with what, exactly, the ABlast buff actually does.
In case you don’t, here’s a recap:
Arcane Blast now increases the damage of the next Arcane spell by 15%. However, using Arcane Blast itself does not consume the charge itself. Each time you cast Arcane Blast, the damage of Arcane spells is increased by 15% and the mana cost of Arcane Blast is increased by 200%. This effect stacks up to 3 times and lasts 10 seconds or until any Arcane damage spell except Arcane Blast is cast.
Simple, right?
It’s actually extremely intuitive if you play around with it.
There are many reasons why this change is awesome, but only two really matter.
First, it sticks to the heart of what Arcane, as a spec, is: trading mana for damage. With this system, you can spend as little or as much mana as you want, and your DPS will fluctuate accordingly.
Second, it obeys the principle that Arcane doesn’t really have a spell rotation. What spells are cast when is completely up to the mage and the variables in his/her environment.
This is how Arcane differs from the other specs. It has the ability to dump mana to pump out a lot of damage. Frost does not possess a mana dump at all, and fire kind of does via Living Bomb and instant Pyroblasts.
If mana is tight, a fire mage can just drop those two spells from his rotation, see an according drop in DPS and mana consumption.
The major difference being that a fire mage can sustain those two extra spells if the situation is right. If there’s a source of Replenishment in the raid, maybe a Shaman kicking around, that fire mage is going to have more than enough mana to keep his/her optimal rotation going.
Not so for arcane mages. An arcane mage cannot maintain the high DPS cycles for very long. Simply put, mana is a very serious concern for arcane.
It isn’t a question of “do I have enough mana to cast these spells?”, it’s a question of “what spells do I need to use to deal the most damage with the mana I have?”
“Mana”, here, is a deceptive term. Arcane mages get to play around with the idea of theoretical mana, thanks to a little thing called Evocate.
Evocate
Evocate, you see, is on a 2 minute cooldown now (arcane mages only, of course). This conveniently allows arcane mages to assume that, at any given time, they have 60% of their mana bar hanging out just waiting for the opportunity to be spent.
You say your mana bar is at 15%? Why, that’s just an illusion. Your mana bar is actually at 75%.
Before this patch, Evocation was one of those things that a mage used if it was needed, preferably at a time when it wouldn’t cut into DPS.
Now, arcane mages have the ability to use Evocation in a more aggresive manner.
Consider the mana gem. One of the most basic difference between “bad” mages and “good” mages is the use of the mana gem. A “bad” mage only uses the gem once his/her mana bar runs dry. A “good” mage uses the mana gem as soon as the mana bar has dropped low enough to benefit fully from the mana gem.
This way, the gem is ready to be used two minutes later, and the mage hasn’t run OOM in the time being.
Evocation can now be treated the same way. Rather than using Evocation as an emergency mana restorative, plan on it’s use. Use it as early and as often as you can.
For instance, arcane go go full burn mode when a fight is starting, and keep it up until the mana bar has reached the 30-40% level. Then, use Evocate, and plan the next two minutes accordingly.
Do you have Blessing of Wisdom, a Ret Paladin judging the crap out of the boss, a Resto Shaman spamming Mana Tide, and a druid willing to toss you an Innervate? Spend spend spend!
Is the only mana you’re getting from your own spirit value? Frugal is the name of the game.
One other major thing about Evocate.
Remember how it benefits from haste? And with the current standard Arcane build, you have Icy Veins.
I think you see where I’m going with this.
First, yes, stacking Icy Veins and Evocate together for very fast mana regeneration is very important. When a mage is using Evocate, they aren’t dealing damage. Shaving off a second or two from Evocate is dreadfully important.
There are two ways to use Icy Veins and Evocate, and which one you use depends on the fight in question.
For fights with little AoE damage, where you can count on not taking damage that can mess around with a channeled spell, you can start using Evocate during the very last second Icy Veins is active. The haste boost will count for the entire channeled duration.
For fights with a lot of AoE damage, where channeled spells get messed with on a regular basis, you’ll have to use Evocate in time so that the entire channeled effect takes place during the course of Icy Veins. The spell pushback immunity is extremely important.
You cannot afford to miss even a single tick of Evocate when you are playing aggresively with it. It’s extremely hard to recover from a wasted Evocate when you’ve planned around having all that mana.
Rotation, and the Arcane “Shatter” Bug
As mentioned before, arcane has the unique ability to burn and conserve mana according to their environment, raid makeup, and current mana levels.
A simple ABlast -> ABarr rotation doesn’t deal very much damage, but it does conserve very nicely on mana.
ABlastx2 -> ABarr spends more mana, and deals more damage.
ABlastx3 -> ABarr spends a high amount of mana, and deals a lot of damage.
Basically, these are the three modes of spells that an arcane mage uses. The use of where to put Arcane Missiles is up to the discretion of the mage in question.
Generally, you’ll want the ABlast buff to be as high as you can support it before using AM to get the most damage out of the spell. In addition, AM should only be used when Missile Barrage procs. Without that major hasted effect, casting AM doesn’t deal enough damage fast enough.
That last paragraph would be completely true if it weren’t for one little bug.
The ABlast debuff is “consumed” when another arcane spell completes it’s cast. In the case of ABarr, this happens immediately, as the spell is instant. In the case of Arcane Missiles, this happens once the final missile is fired.
If one were to, say, cast ABarr right before that final tick of AM, that ABarr would consume the ABlast debuff. Thus, the ABlast debuff would have boosted the damage of most of AM and an ABarr, rather than just one or the other.
This is what people refer to when they say “arcane shatter”.
Right now, the optimal rotation for arcane is simplistic. ABlastx3, to get the buff stacked to maximum, hit AM, regardless if Missile Barrage has procced or not, and hit ABarr before the final tick of AM fires off.
Of course, lag can bugger this rotation something fierce.
Most importantly with the new arcane, it requires the mage to be alert and paying very close to attention to basically everything.
If you’ve gotten lazy or even become comatose with FFB spec, now might be a good time to try out a spec that will throw you down a flight of stairs if you stop paying attention.
Dude!
Cmon, where are the important answers?
Does the Arcane Blast glyph stack?
i.e. 20>40>60 instead of 20>35>50
Second… how does this compare, dps wise, to FFB?
Third… by stacking mage armor, the glyph, the arcane meditation talent, and pyromaniac, can you get 110% mana regen? And wouldn’t that be COMPLETELY AWESOME? You can just go around tellin druids not to cast innervate on you cuz it would slow down your mana regen…
Gem and gear for spirit and then mock priests!
Is it just me, or is it that between FFB and Arcane, mages are becoming amazing single target dps?
@Mabd
Dunno about the Glyph, but it completely wrecks FFB on fights like the one in this WWS.
http://wowwebstats.com/nlumxwwlvmgv1?s=57171-87143
Thizzelle is the Arcane mage, Hypez is FFB.
Mage Armor shouldn’t be used as Arcane, stick with Molten Armor. I also don’t think that using Innervate could possibly slow down mana regen, at any point.
You almost killed me with “gem and gear for spirit”. My heart just flat out stopped for ten seconds or so there.
First: YES, the ABlast glyph stacks. So yes, 20/40/60% boost to your next arcane spells. Yes, it’s as ludicrous as it sounds.
Whether it’s superior to FFB or not depends on the player and what raids are being done.
Similar to fire, FFB doesn’t perform particularly well on short fights, relying heavily on sustained damage and Molten Fury. (And, of course, the RNG).
By comparison, arcane does extremely well on short fights. (And says “screw the RNG, I have mana!”)
Pretty much everything in Wrath right now is a short fight, so arcane is probably going to be far stronger than FFB.
In larger raids, somebody is still going to need to spec for Scorch, however : /
Second, Pyromaniac/ArcMed/Glyphed Mage Armor ALL stack, but it caps at 100% regeneration.
If you wanted to spec that way for some reason, just go 2/3 in ArcMed, and that will get you 100% regen.
See… that’s just wrong.
I wanna spec my mage so that when we wipe on patchwerk, i can say to the raid leader, without hyperbole…
“I gave it 110%, captain!”
Say, didya know they had spirit enchants for boots and weapons?
/enter
DANGERZONE
/leave
I have been using Mage Armour with Meditation, but I only get around 300 MP5, I’d say stick with the increased crit from Molten Armour. 2-Min Evo kinda blows the usefullness of Mage Armour out of the mana pool.
ARG I hate this, I just got nice and comfy with my FFB spec and now I’m getting my ass kicked by a guy in the new arcane spec with lower gear
9/10 tho I am the only mage in the group (we mainly do 10 mans at this point since we have a lot of disconnects during 25 man anything. Due to lag)
Which spec would you suggest I stick to? (tbh dont think they even know that the scorch buff benifits the whole raid)
I love this post
FULL of win 10/10
So I’m level 75 specced Arcane right now, and I just totally trashed a Warlock two levels higher than me (and better geared) on the meters on a VH run. My pants are sufficiently happy.
Wasn’t too long ago when Rip here was asking for (and supplying ideas) a mana throttling mechanism for Mages…at least for the Arcane tree, we seem to have just that. But we also get two-thirds a tank of gas every two minutes. Daddy like.
So I nearly spat my tea over my screen when I saw the pic in the post!! Eewwww.
I’m still divided over arcane and fire. Arcane seems to be the way to go though, but fire is so pretty.
The picture was chosen on creep factor alone.
I don’t include pictures too often, so I try and make them count.
For better or worse.
@ Brethless
Largely personal preference.
If you really want to benefit the raid, stick with FFB for now to provide that Scorch buff.
Well, I’m not sure how many offensive casters you have. If it’s just you and the other mage, you’re probably better off speccing arcane and trading Focus Magics.
If there’s, say, a Boomkin, Warlock, and a Shadow Priest in addition to you two mages, stick with Scorch.
Ok a bit off-topic, but hopefully I can get away with it as we’re discussing 3.0.8
I am a frost mage at heart and have been dying a little bit inside raiding FFB. Despite my preference I just couldn’t play with such gimped DPS.
My question is thus – given that TTW should now be active from frostbolt chill (even when frostbolt glyphed- I think?), is Frost more competitive now (assuming something like 18/0/53?) I really want to spec frost pve but only if it is reasonably competitive. What do people think?
Also gratz to the arcane lovers – I know this will please a lot of people. Any comment on the changes from a PvP standpoint Euro? Two mages could be unstoppable. I’m thinking of this…
Mage: Deepfreeze active… /cast AP, PoM Pyro, Arance shatter-shatter (not a typo, stacked shatters!)
Warlock A: /cast zomgwtfnerfmages
Arcane shatter shatter…has a ring to it.
In addition, running with mage/healer should be far more viable in 2s with a 2min evoc.
Got a bit excited there I meant to say PoM frostbolt and obviously assuming your described Arcane shatter with 3 debuffs of arcane balst.
Just a clarification…
First you post,
“Generally, you’ll want the ABlast buff to be as high as you can support it before using AM to get the most damage out of the spell. In addition, AM should only be used when Missile Barrage procs.”
Then, further down,
“Right now, the optimal rotation for arcane is simplistic. ABlastx3, to get the buff stacked to maximum, hit AM, regardless if Missile Barrage has procced or not”
I know the theorycrafting isn’t complete yet, so it’s hard to say if AM should always be used or only on MB procs. I was just a little confused by your statements there. I tend to only use AM on MB procs. That can change once I feel more comfy managing my mana.
From a PvP perspective (53/0/18) imagine the following chain (with IV, Netherwind presence, enough haste and ABlast Glyph)
1. (eventually Sheep and get to max range)
2. Slow -> IV / AP -> ABlast1 -> Ablast2 -> Ablast3
3. nova (eventually refresh slow to have TotW always up)
4a. FFB (casted; with IV still up) (70% crit on frozen)-> PoM FFB shatter (100% crit on frozen) -> ABarr (+90% dmg buffed)
4b. PoM FFB (100% crit) -> ABarr (+90% dmg)
(4a. / 4b. depending on nova escape possibility and timing; assuming 20% base crit)
Section 2 can be shortened if only 2 ABlasts can be unloaded as the target comes too close (sheep -> max range helps)
So, enough facelift. Awesome blog Euripides!
Much love for the arcane! Now our frost mage is getting jealous. =) /wave DarkDalamar
“you can start using Evocate during the very last second Icy Veins is active. The haste boost will count for the entire channeled duration.”
Does this also apply to trinket-haste? If I pop a trinket for haste and start the evocate at the end will the boost count the same as if I had used Icy Veins?
Secondly, I’ve been keeping 3 points in Incineration to get the 6% crit chance on my Arcane Blast, but I’m wondering if it’s worth it. There are other places I think I might prefer to put the points. Any debate here?
@ Markus
Simply put, things change. The “if you can sustain it” part still stands just as firmly as ever.
Optimally, the most damage rotation is ABlastx3, AM, then ABarr.
IF you can sustain it. If you can’t, then you use a rotation that uses less mana.
Not everyone can support using AM every single time. Yes, it deals more damage if you use it at that stage of the rotation regardless of whether Missile Barrage has procced.
The largest issue is that it costs a lot of mana. Nearly a thousand mana per cast.
That isn’t easy to keep up permanently.
Hence, when you can’t keep it up, you go with a rotation you can.
If a mage cannot sustain using AM every single rotation, then they simply don’t use it every rotation, only whenever Missile Barrage procs.
When you’re strapped for mana, you have to make every point of mana spent count.
Hence, only using AM once ABlast has reached three stacks. You’re making your mana count.
@ Arioch
Yes, everything that benefits haste counts. As a troll mage engineer, for instance, one can stack the racial, icy veins, the glove enchant, and an external source like Bloodlust to get extremely fast Evocations.
Incineration is sort of a “meh” talent. I mean, it’s good, in that it’s worth tossing points into, but it isn’t “oh my god must have” like Spell Power or Torment the Weak.
Default to taking it, but if you have a place you’d rather put those points, go for it. It won’t hurt too much.
@Euripedes
Thanks for the clarification. I was on my first 25-man Naxx with my arcane build and mana was not a problem…at all. I spent most of the night doing AB spam (595 mana regen during casting) and occasionally needed Evo and used mana gems whenever the CD was up. I ended up around 4600 DPS on the bosses (even with half the time on Thaddius trying to get to the platform…stupid space bar…lol), almost 5K if you count the Thaddius fight. So, it’s working as described.
I have been an Arcane Mage for a while and was looked at funny in the new instances. Then I got better gear and people still wonder why I am arcane. To prove my point, I specced FFB. All my stats dropped (damage, crit, mana regen, haste) but I was able to keep mana. Was doing 300 dps lowert than I did the night before. Went back to Arcane. I will never leave Arcane again.
I get kinda fed up with frost mages always wanting to be good in PvE…but you never hear arcane or fire mages begging to be good in PvP…
Frost…should NOT be good in PvE because it is king in PvP, if it was good in PvE what would be the point in the other two trees…there has to be a point to spec arcane or fire.
Just wait for dual specs to come out and make your frost PvP spec and arcane or ffb PvE spec and be happy with it. All the talents in deep frost point straight to PvP. Just like all talents in deep arcane or fire point straight to PvP (1v1 or arena, BG’s aren’t “PvP” arcane or fire can hide in BG bushes and blow ppl home to mommy).
It’s good how it is now and should be left alone.
Frost mages be happy that frost is so wonderful in PvP and just spec arcane when its time to slap patchwerk in his mouth. If you keep crying for PvE viability in frost…you may be upset when they say “okay we’ll just take away all this leet PvP action we gave you…have fun with your arcane/fire like monster dps, but getting slapped around like a monkey by people you used to own in PvP”.
That is what “talent trees” are for…different types of play. If one tree is the best at PvP and PvE both…then there shouldn’t be talents at all just 71 automatic “classcial” traits that are passive in your spellbook, because thats what everyone would choose anyway.
I know you’ll come back and say “wellll i didn’t say i wanted frost to “be the best”…but you really are, because you could raid now as frost…it just isn’t “the best” like arcane and fire, so either respec to be “the best” in PvE and respec back to be “the best” in PvP or be happy with mediocre dps as frost and save 50g…btw…Sons of Hodir dailies after revered pay out like 78g +…throw in a couple more random dailies and thats 2 respecs everrry day. Why not just switch back and forth and spend an hour doin’ those dailies.
I would get bored if i had to raid as frost AND PvP as frost…it gives me a break from arcane when i switch and go let my water ele slap ppl’s faces around.
/rantoff
Sorry I just get super P.O.’d when I see frost mages whining for OPness in every aspect of the game.
Ehh…thought up more argument…
They would definitely take survivability away from frost if they gave it a dps boost…they would have to there’s no question.
Frost makes other toons go byebye as it is with low dps but high survivability…unless you just really want mages to be looked at like rogues with people throwing out mage PvP rotations like the following:
Step 1: Log into your mage.
Step 2: Enter arena.
Step 3: Place head softly in middle of keyboard.
Step 4: Slowly begin to roll your head left and right.
Step 5: Gradually roll head faster until target is dead.
Mages would be incredibly OP if they gave frost a dps boost. Coming from a mage getting eaten by rogues for so long…I don’t want my class to be viewed how they are. When I trash someone I want them to cry because they got outskilled, not outclassed.