
The new face of arcane.
3.0.8 has been released, and hopefully by now you’ve been able to experience the joy of crashing servers and the pain of watching your friends all go offline while you sit safely in an instance server.
Or something like that, anyways.
I’ve talked about this before, but the patch is here now, so it’s all official “this is how it works” now, until the next patch anyways.
The easiest way to think of it is that Arcane now functions off of a combo point system. I’m sure everyone out there is familiar with what, exactly, the ABlast buff actually does.
In case you don’t, here’s a recap:
Arcane Blast now increases the damage of the next Arcane spell by 15%. However, using Arcane Blast itself does not consume the charge itself. Each time you cast Arcane Blast, the damage of Arcane spells is increased by 15% and the mana cost of Arcane Blast is increased by 200%. This effect stacks up to 3 times and lasts 10 seconds or until any Arcane damage spell except Arcane Blast is cast.
Simple, right?
It’s actually extremely intuitive if you play around with it. (more…)