Basic Stats
Spellpower is typically your strongest stat, superior to everything else, with hit a close second (until you are hitcapped). If you have higher values of spellpower and aren’t hit capped, hit is your strongest stat.
The relative worth of crit and haste depend on spec and the strength of the other two main DPS stats.
*Note*
Don’t take this to mean “ignore hit rating”. Just don’t go overboard trying to get hit capped, don’t socket everything with hit, and above all, don’t let your other stats (especially spellpower) suffer just to get some hit.
You do still want to get hit capped, you just don’t want to make sacrifices to get there.
For Frostfire based specs.
Spellpower is superior to hit until roughly the 1600-1700 spellpower range. At that point, they are about even, and higher values of spellpower (1700+) result in hit being the superior stat.
Haste and crit are nearly even, though relative to the other. If you have twice as much crit rating as haste rating, then haste is more valuable. If your haste rating is twice your crit rating, then crit is more valuable.
Spellpower is generally better than, point for point, haste and crit. Both of them are roughly at 2/3 strength compared to spellpower at lower values (1200, 1400).
They become even at a very high level of stats (2600+ spellpower, with both haste and crit sporting numbers over 500). Don’t expect haste/crit to outshine spellpower until you have more than 3000 spellpower.
For Fireball based specs.
Again, spellpower is superior to hit early on. Hit breaks even and becomes the better stat at 1450+ spellpower.
Haste is always better than crit unless you have a truly skewed ratio. Even with 0 crit rating and 800 haste rating, the two stats are merely even for their point for point worth.
At low spellpower values (1200), haste is at 2/3 strength compared to spellpower, and crit is slightly better than half. As stats get higher, the gaps close.
Haste is always behind spellpower, though that gap shrinks to almost non existent at about the 2600 spellpower mark. Crit is only 10% behind haste at this point.
Again, don’t expect either of these stats to exceed spellpower until you sport more than 3000 spellpower.
For Arcane based specs.
Hit becomes even, then superior, to spellpower extremely early, by the 1200 spellpower mark.
Haste is once again at 2/3 strength of spellpower, with crit very far behind at roughly a third of spellpower’s strength, or half of haste’s.
By 2200 spellpower, haste is only slightly shy of spellpower, with crit coming at 50% in point for point worth. Haste is the superior stat by 2400 spellpower. Crit is never the superior stat.
For Frostbolt based specs.
At low spellpower values, spellpower is only superior to hit by a very small margin. They break even by about 1450, with hit being the better stat at 1500+ spellpower.
Once again, haste is at two thirds of where spellpower is, with crit hovering at merely a third of spellpower’s worth.
By 2500 spellpower, haste is just a little shy and crit is at half as good as spellpower. Haste breaks even at about the 2900 mark, and is better by the 3000 mark. Crit never gets better than 15% behind spellpower.
Gems
Don’t go overboard gemming for hit. Any more than a couple is a waste. You can pick up a great deal of hit on the gear itself.
Your helm/hat/haberdasher, whatever you wish to call it, must have a metagem socket.
The metagem socket must have a Chaotic Skyflare Diamond socketed and activated at all times. The CSD is the best metagem in the game for mages, for raiders and PvPers.
It requires that you have at least two gems that count as a blue gem. Blue, Purple, and Green gems all count. Purified Twilight Opal is an excellent choice for all mages, though you can look into the Forest Emerald collection for the other stats.
When in doubt, socket more spellpower.
Never socket only considering the socket colour. If you see a yellow socket, do not immediately assume that a yellow gem has to go there. Weigh your options, and decide if the socket bonus is worth it.
A blue socket with a socket bonus of “+5 Spirit” can be safely ignored in favour of raw spellpower. A +19 spellpower gem is far superior to a +9 spellpower, +12 stamina gem in that socket.
A red socket with a bonus of “+4 Intellect” is irrelevant. If it was a good socket bonus, you’d socket spellpower. If it was a bad socket bonus, you’d still socket spellpower. As it’s a red socket, +19 spellpower is going in there regardless of the socket bonus.
Weigh the stats you would get if you socketed according to colour versus what you would get if you socketed boatloads of spellpower. Then choose which one to go for.
Mana Regeneration
Never stack spirit or mp5. It isn’t worth it.
Spirit on gear is a wash at this point; it barely matters if it’s on gear. If you have spirit, great, you get some awesome crit from Molten Armor. If you don’t have it, great, that means your item budget was spent on crit and haste instead. No real difference anymore.
Like it or not, spirit is here to stay. Just don’t go out of your way to get some.
Generally speaking, any item with mp5 on it is a healer item. If it is still technically an upgrade for you, despite the mp5, only roll for it if no healers want it.
Gearing Decisions
Generally speaking, any item that has it’s budget allocated to Stamina, Intellect, Spirit, Spellpower and nothing else should be treated as a healer item. Only roll on it if it’s technically an upgrade and no one else wants it.
Try to make sure that all your main pieces (that is, your clothing, non-jewelry stuff) has at least any two of Spellpower, Hit, Crit, or Haste present on it. Typically this will be Spellpower and Something Else.
For instance, something like the Band of Eyes should be dropped in favour of something like the Arcane Focal Signet.
Anything with hit on it is a DPS item. The healers will (probably) not be rolling on these.
Anything with Strength, Agility, or Attack Power is not a mage item. Ignore them.
MH/OH is better than using a staff, by sheer merit that MH/OH has superior spellpower values than using a staff. Naturally, if you’re still sporting iLevel 200 MH/OH and you get a 219 staff, it’s probably better to go with the staff.
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Anything else that should be included in here?
Mark of the War prisoner is ridiculously awesome while trying to gear up for naxx. All that hit, plus the spellpower on /use will serve you all the way up until the ilvl’s where you can get hit more easily in other gear slots.
I was anticipating this for your opinions on Arcane gearing (as I’m quickly hitting the 80 mark and have to start thinking about it). Pretty much what I expected overall.
Question: Is the CSD still the best Meta gem for Arcane specs that typically don’t require Crit at all? Despite the large bonus on it, wouldn’t just more spellpower or even haste be better?
Thanks for the posts; I consider you required reading for Mages at this point.
Darn you! You are making me want to play with my mage again…but my hunter…her spirit beasty…but the fire..the POWER!!!
MWAHAHAHAH
Poor magey is sitting in Borean Tundra, lvl 70, sitting…waiting…perhaps not for long! She was fire 1-70, then played a little arcane, went back to fire. Oh the choices!
Thank you very much for the informative post, it certainly helps me keep perspective on all the new gear she’ll be getting!
[...] of Fire. I should have a more meaty post up later today, in the mean time Euripedes has a great “Gear Guidelines” post, if you’re not sure on what stats you should be grabbing go take a look, as always he [...]
CSD is the best metagem for any spec, for any part of the game, period.
Even if you were to sport a spec that didn’t have Spell Power, Ignite, Burnout, OR Ice Shards, it would still be the best metagem.
It’s that good.
So guys, who far do you go for hit? As you know Elemental Precision for FFB-spec was nerfed in the patch, so we need another 3% to cap. I was going with 289 so far, and have a few +hit items in stock, but I still can’t reach the cap without some heavy gemming, which gimps my spellpower badly. (+27 hit JC gems instead of +32 sp, ouch) ATM I have 1700+ spellpower and 289 hit. How much hit do you think I should aim for, when the patch hits us? (Capping hit was the norm for soooo long, it’s hard to forget it.)
I’ll take your word for it then. I’m about to make my epic Engineering goggles (which stay a valid gear piece until H-Naxx or deep into PvP if I’m not mistaken) and I’ll go ahead and punch my guild’s JC in the face for one then.
Thanks again for the posts!
Mark of the War Prisoner, while not a permenant addition to your kit, makes for an excellent stop gap as has been mentioned. I believe it has around 73 hit rating, very helpful as it means having to gem less gear. It also increases your spell power by 340 or so when used. Combine that with the mana gem increase and a lucky Sundial proc and you’re looking at unleashing some serious damage.
Hey Rip, have you tried out 57/3/11 yet? A similarly geared mage in my guild managed to put out 6.2k dps on patchwerk last night and it seems to be a great spec, as long as the proper snares are in place. I’m stuck as the mage who specs into scorch, so I’m staying FFB due to my lackluster experience with ToTW Fireball.
When I was testing Arcane, I found the best results with AbX2 Abar, Arcane Shatter when available. I varied my Ab stacks with the trinket procs in relation to when I got AM procs. How about you?
Just use Rawr whydontcha
[...] Gear Guidelines Critical QQ Good mage blog that Mage gear pre naxx HEAD [Hat of Wintry Doom] – crafted NECK [Titanium Spellshock Necklace] From Jewelcrafting [Choker of Betrayal], customizable neck with red socket [Necklace of Taldaram] – Old Kingdom – Taldaram [Emeline's Locket] from quests in Icecrown [Encircling Burnished Gold Chains] 25 emblems SHOULDER [Dark Runic Mantle] BoE drop from Halls of Stone BACK [Ancient Dragon Spirit Cape] From The Occulus [Polished Protodrake Cloak] from the Post-partum Aggression Quest [Shroud of Dedicated Research] with Kirin Tor Honoured [Deathchill Cloak] (requires Loremaster of Northrend to craft) CHEST [Ebonweave Robe] From Tailoring [Heroes' Frostfire Robe] From 80 Badge of Heroism [Water-Drenched Robe] – The Violet Hold (Heroic) WRIST [Azure Cloth Bindings] From Heroic Violet Hold (Cyanigosa) HANDS ilvl 200 Tailor crafted = [Ebonweave Gloves] ilvl 200 Tailor crafted = [Spellweave Gloves] ilvl 200 Heroic Nexus (Keristrasza) = [Gloves of Glistening Runes] There are also 3 rare quality ilvl 200 drops from heroic instances ([Giant-Hair Woven Gloves] , [Gloves of Distorted Time] , [Gloves of the Crystal Gardener] ) ilvl 200 Emblem of Heroism Reward (30 Badges. PVP itemised, but an acceptable item to wear for now) = [Savage Gladiator's Silk Handguards] ilvl 187 Quest Reward from Culling of Stratholme = [Gloves of the Time Guardian] ilvl 175 Violet Hold Reputation Reward (Neutral) = [Lava Burn Gloves] ilvl 174 Quest Reward from Storm Peaks (Superior itemised to the higher ilvl quest reward from Stratholme) = [Gloves of the Servant] ilvl 167 Ahn’Kahet Normal (Prince Taldarem) = [Gloves of the Blood Prince] [Heroes' Frostfire Gloves] From 60 Bagdes of Heroism [Traditionally Dyed Handguards] – Halls of Lightning (Heroic) [Sunfire Handwraps] – Crafted [Silken Bridge Handwraps] – heroic Ahn’Kanet BELT [Plush Sash of Guzbah] 40 Badge of Heroism [Sash of the Wizened Wyrm] with Wyrmrest Accord Honoured, nice chunk of +hit as well. [Girdle of Bane] – UP – Ymiron [Flowing Sash of Order] from heroic Halls of Lightning LEGS [Woven Bracae Leggings] From Heroic Halls Of Lightning (Loken) [Sorrowgrave's Breeches] drops from the first boss in heroic Utgarde Pinnacle FEET [Sandals of Crimson Fury] From Wrymrest rep (Revered?) [Cleric's Linen Shoes] From Heroic Nexus RING [Ring of Northern Tears] from JC [Titanium Spellshock Ring] from JC [Band of Guile] – Strat – Chest [Band of Channeled Magic] – Badges (25) [Annhylde's Ring] – UK – Ingvar [Signet of Hopeful Light] – Argent Crusade – Exalted [Ring of Temerity] from a quest starting in Coldarra Transitus Shield completed in normal Occulus and obtainable as soon as level 77 TRINKET [Figurine - Twilight Serpent] From JC [Mark of the War Prisoner] From Heroic Violet Hold [Forge Ember] gives quite a bit of crit. It also seems to procs on doing stuff like bandaging and cooking. [Sundial of the Exiled] – Badges (40) [Cannoneer's Fuselighter] – The Last Line Of Defense – Quest – World of Warcraft WEAPON [Flameheart Spell Scalpel] with Kirin Tor Revered – given that mages start at Friendly with them, pretty fast to get. OFF-HAND [Ward of the Violet Citadel] – Emblem of Heroism (25) [Telestra's Journal] – The Nexus (Heroic) [Temple Crystal Fragment] – Drak’Tharon Keep (Heroic) [Bonecaster's Endgame]from a quest in Icecrown, "Banshee’s Revenge" [Seal of Valgarde] – Utgarde Pinnacle (Normal) [Tome of Salramm] – The Culling of Stratholme (Normal) WAND [Ancient Measuring Rod] Loken, Halls of Lightning [Wand of the San'layn] – Utgarde Keep (Heroic) (ranked above [Rod of the Fallen Monarch] in Rawr) [Rod of the Fallen Monarch] Anub’arak, Heroic Azjol-Nerub [Wand of Blinding Light] – quest reward from The Cleansing Of Jintha’kalar in Dragonblight Stolen from Best Non-Raid Mage Gear – Elitist Jerks __________________ THE RAT WAS ELITE I SWEAR! [...]