OMGZ new loots! Heroes’ Frostfire Shoulderpads for the win, baby! Finally something to get me out of those dinky Runed Whatever Spaulders of the Not Very Cool.
Uh oh. A gem socket. And it’s yellow… Haste? Do I need Haste? Or should I just stack that with straight spellpower.
Maybe I can get one of those spellpower/hit gems. Those don’t cost nearly as much.
Which is better then? 9 Spellpower, 8 Hit and 4 Haste, or just pure 19 Spellpower?
Well, now, wouldn’t it be great if there was a hard and fast rule about which to pick?
Before LK was released, these decisions were easy.
1) Are you hitcapped?
2) If “Yes”, spellpower.
3) If “No”, spell hit rating.
Such is not the case anymore. Things are different. Hit isn’t necessarily your top priority. Spellpower could be, or maybe it’s Haste. Or Crit. It all depends on your spec and your current gear level.
That’s where the Theory Craft-o-Matic comes in. You plug in your stats, your buffs, your raid composition, fight duration… everything. Hit “Compute”, and it spits out a whole buncha numbers at you.
Some of them aren’t important, like how much DPS you’d get if you just spammed Pyroblast. Sometimes the DPS numbers themselves are totally meaningless, as the fights where you just stand there and cast aren’t exactly frequent.
Sometimes you do, such as when Patchwerk is killing your tank, but more often than not you’re fighting bosses where you spend most of your time running around hoping you don’t die.
There is one little section of the TCoM that is extremely important, however. This little section is titled DPS Stat/DPS Worth.
What this does is tell you precisely how much DPS you get from a given stat. This section isn’t hard and fast, either. As your stats change, the relative worth of each individual DPS stat changes, too.
Plugging myself in, I’ll show you what I mean.
*tinker tinker tinker* Molten Armor Glyph… mumble… average in Molten Fury…
Alright. For the sake of argument, I’m not hit capped. Let’s say something extreme, like 9% short of the hit cap.
*Compute*
1 Spellpower will give me 1.17 additional DPS. 1 Hit Rating will give me 0.99 additional DPS, and Haste and Crit 0.71 and 0.65 DPS respectively.
This means that even when I’m missing 9% of the time, additional spellpower is still, point for point, the better option for raw DPS purposes. And even with a Frostfire spec, as reliant as it is on crits, benefits the least from extra crit rating.
Let’s go back to the gem option above. 19 spellpower, or the other setup.
An extra 19 spellpower is easy enough to calculate. If I tossed in a solid red gem, that would get me an additional 22.23 DPS.
If I tossed in the 9 Spellpower/8 Hit rating gem, and got the bonus 4 Haste for the socket bonus, that would get me an additional 21.29 DPS.
A difference of 1 DPS. Just 1.
Hardly a significant difference. The hardcore min/max guys out there would socket up that Spellpower without hesitation.
For the rest of us, now we get into secondary considerations. Say you buy it from the AH. The raw spellpower gem is running at 120g, the other one for 70g. Is 1 DPS worth 50g?
Say you have a JC friend or guildie. He’s willing to craft it, if you have the mats. Maybe you’re a miner and can get the mats easily. Or you have an alt that’s a miner. Maybe you have 70000 gold, and the difference is meaningless.
How many people are depending on you to keep the Scorch debuff up? Just you? Three people? Half the raid?
The more people there are depending on you for Scorch, the more important your hit rating becomes. It’s not just your own DPS riding on that number.
Of course, that whole point could be moot if, say, there’s a hit capped Frost mage in the raid. Or maybe there’s a Draenei Shadow Priest in the raid, and you can swap in a different trinket to nab an extra 2% hit…
Point is, all this theorycrafting stuff and TCoM computing can give somebody is a very solid idea of what they need. Keep everything in context. Don’t blindly stack spellpower because it’s .3 DPS superior to Hit.
Remember when I said things change? Let’s have a look how.
Somehow my gear changes, and I get an extra 600 spellpower from somewhere. The rest of my stats stay exactly the same. Now what are things worth?
Spellpower is still worth 1.17 DPS per point. However, everything else has jumped. Hit Rating is now at 1.27, making it better, point per point, than Spellpower. Haste and Crit are now worth 0.91 and 0.83 DPS, respectively.
Getting rid of the extra spellpower, let’s say I hit cap myself. Obviously, now, additional hit rating is worth zero. The other three stats get a boost, however.
With no spells missing now, the DPS value of the other three are worth slightly more. Spellpower is worth 1.23, Haste 0.75 and crit 0.69.
Many ask the question “which is better?”
Indeed, an excellent question. What spec do you have? What stats do you currently have? What gem slots do you have? Does it compromise your CSD? What’s the makeup of your raid like? What buffs/debuffs are you able to count on? Is Replenishment a factor? What trinkets do you have?
Short answer, there isn’t a short answer. Only long answers that are rarely the same.
Well. With one exception, of course. CSD is the best. No arguments. This gem must be active at all times, no exceptions. If you only have two gem sockets, both of them must have a gem that counts as a blue. If Faerlina’s Madness drops, what do you do?
You pass, that’s what you do. Terrible, terrible hat.
Love your blog!
I’ve gone to TCoM and been dealt two blows. First, neither of my trinkets are in the dropdown list. My old trinkets are… ah, Scryer’s Bloodgem, I miss you.
Next I head down to the spec section and stare at the drop down box with the pretty specs all neatly laid out… and mine isn’t there.
I know, this probably means that my spec sucks or something, but I like it. I’m not in a top raiding guild (still working on 5-mans, yes, still) so I don’t have to squeeze out that 1 DPS, and it should get a boost with the next patch. I have already specced in preparation for the anticipated change of Elemental Precision to plain ol’ Precision.
The point: If I choose a spec in TCoM that is *mostly* what I have, will the results be *close* enough that I can use the information? Or are the calculations driven so heavily by the nuances of a spec that I would have better results choosing gear based on matching my guild tabard?
A reasonably related question: Is it “cheaper” to spec into spell hit by way of the upcoming Precision talent, thereby freeing up gear stats for crit and haste, or is hit cheaper in the gear itemization budget and I can throw those talent points elsewhere?
In case it matters: http://www.worldofwarcraft.com/info/classes/mage/talents.html?tal=23000523010133015332310251532103000000000000000000000000002030030000000000000000000000
Thanks and sorry for wall-o-text!
Hmm…
I pondered over this for a bit.
If hit increases the effectiveness of all other stats,
wouldn’t the minuscule difference is raw “extra dps” from hit to sp be topped by this?
Perhaps that calculator calculated correctly in the extra dps from the extra haste effectiveness and such, who knows =P
I myself will still get at least 12% hit. Being alliance, we have the luxury of 1% hit from just someone happening to be a certain race, and of course you toss in SP hit buff…
I suppose I just like knowing my spells will land.
=)
Also, grats on first tier.
After I get my t7.5 shoulders and helm,
I will be a very, very happy person
The whole set just looks amazing.
And when I get my helm, I can safely slide into the
Leggings of Mortal Arrogance sitting in my bags.
Sure, it might be debatable wither I should use my one
non-tier peice slot to get the Gothik helm, but…
we must all make sacrifices for style <3
@ Arioch
Choosing a spec in there doesn’t have to be an exact copy of what your own is, only close enough to what your own is to have the same rotation and damage talents.
It doesn’t matter if the build has Student of the Mind or Primsatic Cloak, but Arcane Flows/Empowerment/Mind/Power/etc do matter.
For instance, every arcane build using arcane nukes in there will include Incineration.
It’s biggest limitation right now is that the new arcane builds haven’t been programmed in yet, so all the current arcane stuff assumes ABlast-ABarr rotations.
As for hit, it’s probably a good idea to get Precision anyway, regardless of whether it’s cheap or not.
The new arcane build is going to be slightly behind the others when it comes to straight up DPS, so having the 6% hit from talents will allow you to itemize more for other stats.
It isn’t that difficult to avoid hit rating on raiding gear these days.
your spreadsheet doesn’t factor in your character’s luck level. Lucky bastards need less hit and more spellpower, unlucky people should go hit to hit cap.
You can’t spreadsheet that… the numbers are meaningless unless the difference is significant.
The numbers should be regarded as indicative not law. Go with what ‘feels’ right…
Grats
I was lucky enough to win the Valerous (sp?) shoulders from Loatheb the other day.
Very surprised I won though. How do you feel about having to share your T7 token with some of the most played classes ingame right now? (Mage, Druid, DK!!!, Rogue!) I normally find I’m rolling against half a raid every time one drops.
What were Blizzard thinking!
>> Uh oh. A gem socket. And it’s yellow…
Rule 1: Never gem just for a socket bonus.
Rule 2: Never gem just for a socket bonus.
Love your blog, btw. Makes me wish I never gave up on my mage, but I’ve invested too much into my tank to go back.
Rip, you should make a post about the wonder of Rawr.
http://www.codeplex.com/Rawr