An in-depth guide to the nuances of leveling up as a frost mage. Note that this is NOT an AoE build. This is a standardized leveling build, designed to take down monsters swiftly and safely.
If you wish see how Frost AoE can provide excellent, leveling, might I highly recommend this guide over at “Frost is the New Black”?
Baby Mage
As a brand new mage, your offensive spell options are limited to Fireball. This will be your only method of attack until level 4, when you get frostbolt. You don’t even get Frost Nova until level 10, so try not to do anything stupid (yet).
Anyways, level 1. Buff yourself with Arcane Intellect and Frost Armor, and head out into the big brave world filled with murlocs and trolls.
Your battle strategy is very simple, at first. Stand 35 yards away, and cast Fireball. Three fireballs should be roughly enough to kill or almost kill your target. If it’s not dead, typically for these first few levels you can simply use your pitiful auto-attack to finish them off in a hit or two.
If you want to be a little more professional and practice kiting, after the mob has hit you once, immediately turn and run away from it. Frost Armor provides a 30% snare and lasts 5 seconds. This gives you enough time to get a little ways away, and then whirl around and get off another fireball.
Level 4 grants you frostbolt, which changes up your attack strategy. Cast from the maximum range of frostbolt now (30 yards), starting with frostbolt for the snare, and finish off with fireball.
Level 6 gains you a new fireball, and fireblast. Learn this early: treat fireblast as an emergency spell. It is far too expensive to cast with any sort of regularity and should be treated as such. If you need to finish a mob fast, or if something gets into your face and you need to take it down fast; that is where this spell shines.
You can change your rotation at level 8 to include arcane missiles, if you wish. Frostbolt, then fireball, then arcane missiles. AM is a fairly expensive spell, but it does deal a lot of damage very quickly for the level. However, don’t use it against ranged or spell casting mobs, only on mobs haplessly attempting to run towards you.
At level 10, you can safely abandon the other nukes, and stick with frostbolt full time. You get your first talent point and Frost Nova now, and have no need of such frivolities.
BIG AWESOME HUGE DISCLAIMER
This is not the only way to level. This is not the only way to spend your talent points. This is my idea of the ideal, single target leveling spec. If you want to go the AoE route… go for it. Want to swap over to Frostfire at 75… go for it. Want to do this, that, or the other thing; go for it. There is nothing stopping you.
I highly encourage you to toy around with things however you see fit, your gold pool allowing.
Try not to treat this guide as gospel. Instead, try to treat it as a starting point or suggestions, designed to get you to think about the class and what works with what. The whys and hows of being a mage.
I highly doubt any of you will need this guide all the way to 80. I’m sure by the time you hit Outlands, maybe part way through, you will have figured out how to play a mage with some competence.
[/disclaimer]
Acolyte
For now, your spell sequence is very simple. Cast frostbolt until right before the mob reaches you, Frost Nova it in place, whirl and run, then cast more frostbolts. If you engage multiple mobs, make sure Frost Nova catches them all. If you have a resist, take that mob down. Let it hit you once to get the snare on so you can get safely away. Frostbolt ‘em down, and use Fireblast liberally in this type of situation.
Talents
Level 10-14 – Improved Frostbolt.
Frostbolt will be your primary nuke for a very, very long time. Reducing it’s cast time will allow you to get more of them off, thus allowing for more dead things at your feet. At level 14, this will give frostbolt a 1.7 second cast time; level 20, a 2.1 second cast time; and finally, at level 26, a 2.5 second cast time. Frostbolt will have that cast time for the rest of the game.
Level 15-17 – Permafrost.
Improves all of your snares by 10%. Monsters will now take 10% more time trying to get to you, and so you now get 10% more time with which to cast stuff.
Level 18, 19 – Frostbite.
An excellent, if somewhat unreliable, tool. Due to it’s nature as a random proc, it is governed by Murphy’s Law, in that it will only proc when you don’t need it, and never proc when you do.
Level 20 – Icy Veins.
This will soon become your best friend, right next to frost nova. This allows you to kill casters and ranged mobs without losing casting time, and melee mobs that resisted your frost nova in the same way. Basically, it allows you to rapidly burn something down that you would otherwise have trouble with.
Level 21 – Frostbite.
Finish off frostbite.
Level 22-24 – Ice Shards.
You are about to experience the true power of frost. Fasten your seatbelts.
Level 25-27 – Shatter.
Finally. The true power of the frost tree, now available for use. With this, you are going to want to adjust your strategy slightly.
Rather than using frost nova as a purely defensive spell, start using it in an offensive role. Having your opponent “frozen” practically guarantees that your next frostbolt is going to be a critical strike. And that frostbolt is going to hit bloody hard, too, thanks to Ice Shards.
Instead of waiting for the mob to come to you before using frost nova, try hitting it with frost nova early on in the fight to get a massive crit off. Feel free to use fireblast/cone of cold as soon as frostbolt finishes it’s cast time to get off two crits. It’s expensive, yes, but there is a lot of damage to be had.
Obviously, don’t start the fight with frost nova, frosbolt should still be the first spell you cast. Just use it earlier, is all.
If you get a frostbite proc, there is no need to interrupt whatever you are currently doing to take advantage of it. If you are in the middle of casting frostbolt, just add a fireblast to the tail end of it. If the mob is too far away, that is fine, you still get a large crit. If you get a proc while running away from something, keep running. A total root is better than a percentile snare.
You should now have Cone of Cold in your arsenal. Note that it requires you to be very close to the target, is quite expensive, but it comes with a very powerful snare. If frost nova is resisted, cone of cold is an excellent follow up, allowing you to at least land a 60% snare.
And, of course, using frost nova to pin a bunch of mobs in place and then blasting them all is a perfectly valid use for this spell. Enjoy the big numbers. You’ve earned them.
Level 28, 29 – Arctic Reach.
More range on frostbolt means you can start the fight from 36 yards away rather than 30. More room, more kiting, larger margin of error.
Level 30 – Cold Snap.
The ultimate “if something goes wrong, use me” button. You have Ice Block in your spellbook now, and with that, you now have a whole bunch of things cold snap benefits from. Frost nova, if something goes awry, an extra icy veins; hell, dual cone of colds if you want. Or better yet, frost nova + cone of cold, then immediately frost nova + cone of cold again.
Level 31-33 – Ice Floes.
5 seconds hacked off frost nova and 2 seconds off cone of cold are the important things for us while leveling. Frost Nova is a major keystone until much later in the game, when frostbolt and various proc rates are powerful enough to destroy things before frost nova is even needed.
Level 34-36 – Frost Channeling.
More mana!
Level 37 – Piercing Ice.
A very small increase in damage now, percentile increases become more and more powerful the higher level you get, and the better gear you get.
Level 38, 39 – Cold as Ice.
We’ll be wanting this for the next talent down the line, and it will be invaluable once you get your water elemental into the game.
Level 40 – Ice Barrier.
Finally, a replacement to Mana Shield. And terribly useful for leveling, thanks to…
Level 41, 42 – Shattered Barrier.
An extra frost nova that you can sort of control. Ice Barrier is already very useful for avoiding pushback (and death), but with this, you can use Ice Barrier offensively. While taking damage intentionally is usually stupid, having an essentially free frost nova that doesn’t break crowd control can be ridiculously advantageous.
For example, if you pull three mobs, you can polymorph one, kite one as normal, and totally ignore the third until Ice Barrier falls. Once it does, now the third one is rooted, and you didn’t have to use frost nova.
Level 43, 44 – Piercing Ice.
Finish it.
Level 45, 46 – Fingers of Frost.
While this does stack with Frostbite, it is nonetheless a very powerful leveling tool. With this, it is no longer necessary for you to actually use a Shatter combo; merely continue casting frostbolt as usual. By the same token, this does not render Frostbite obsolete. Frostbite roots the target, FoF does not.
Level 47, 48 – Empowered Frostbolt.
Hopefully, by now, you’re starting to get some spellpower on your gear and can actually take advantage of this talent.
Level 49 – Elemental Precision.
A little hit, a little mana reduction. Some day, the water elemental is going to share whatever your spell hit is, which includes what you get via this talent. Speaking of water elemental…
Level 50 – Water Elemental.
Finally, your special little guy takes the stage. Extra damage for you, a couple extra frost novas (that you can target at range) and it can even tank things for a while. It takes less damage from attacks than you do, somehow; I’ve used mine to tank Timmy the Cruel in Stratholme repeatedly without issue. Of course, you can also play aggro ping pong with it, too.
Avoid rooting anything right next to the elemental. If you do go the ping pong route, get as far away from your elemental as possible to gain maximum travel time for the mob in question. Don’t skimp on elemental summons. Use it often, the frost tree is designed around being a pet class for a reason.
Use your elementals root as often as you can. You can use it at least twice per summon, be sure you do so.
Level 51-53 – Brain Freeze.
What?! Not Improved Water Elemental?! Nope.
Brain Freeze does more for your damage and mana pool than Imp. WE does, at least on the shorter style fights you’ll be facing while leveling. Don’t worry too much, you’ll be getting Imp. WE soon, it’s just Brain Freeze provides better immediate returns for talent points spent.
Make sure that you never use a Brain Freeze proc at the same time as a Fingers of Frost proc. Fireball may gain from the increased chance to crit, but you don’t gain any of the other damage modifying talents in the tree.
Level 54 – Improved Water Elemental.
See? Only one point though, and it’s more for the extra five seconds (two more attacks) than anything else. We’ll be back…
Level 55-59 – Chilled to the Bone.
More damage on our primary nuke, and another 10% tacked on to all the snares we already have. Really a no brainer. We hit god mode about twenty levels ago, this is just icing. Get it? Icing? HAHAHA.
Level 60 – Deep Freeze.
Ridiculous. Really. You have freezes and snares from just about every single button on your keyboard. You’d probably root someone if you emoted /spit at them. And now you get a 5 second stun, that considers the target frozen for the whole duration.
Highly recommended to use icy veins in conjunction with this. With ordinary, unhasted cast times, you can get off two frostbolts (or frostbolt and two instants) in the duration of this spell, rather than just one (or frostbolt and one instant).
Once you get ice lance at 66, a frostbolt and two ice lances is typically the best use of Deep Freeze. Generally, those all crit, resulting in a massive amount of damage for relatively little mana cost.
Level 61, 62 – Arcane Subtlety.
The aim is to, at some point, get Arcane Concentration.
Level 63-65 – Arcane Focus.
Arcane Concentration, here we come!
Level 66-70 – Arcane Concentration.
Frost already spends so little mana, adding in yet another mana conservation talent may seem pointless. Truth be told, stopping to drink does nothing but slow you down, and should be avoided like the plague it is. To that end, taking this cuts down on your down time. The hope is that through avid use of Evocation and the WE that drinking can be cut out completely.
Level 71, 72 – Improved Water Elemental.
Finish it up, and enjoy your ridiculous mana conservation.
Level 73, 74 – Elemental Precision.
Finish it.
Level 75-79 – Arctic Winds.
Percentile damage increases are more powerful now that you are at a higher level. The increased chance for your opponent to miss was largely unneeded earlier, due to the might of our own awesome. The percentile increase itself was too small to warrant talent point expenditure sooner, as there were better leveling talents elsewhere.
And with that, congratulations, you’re almost level 80. Get that last ding, and respec to whatever it is you end up doing. Raiding, PvP, whatever. Good luck, have fun, kick ass, don’t die.
Astute readers may have noticed the use of “we”, “us” and “our” in this post every now and then. Don’t worry, it’s not a copy of what BRK does. This spec covered here is the one I will be using for LK leveling, hence the plural.
Image credits:
Baby mage – Hollywood Costumes and Party
Bug Numbers -Discovery education, classroom resources clip art
Frozen brain guy – Derek, from Abnormal Brain
This is a nice piece of work and should prove helpful to anyone levelling up.
Personally I will be going the full frost aoe route. Find mobs, ice barrier up, icelance tag as many mobs as you think you can handle, let them run to you & frost nova (or use Squirtle’s Freeze ability), move away and use the insanely overpowered (improved) blizzard to kill them all. Now that it can crit (and applies the winters chill effect), you have become God-like! Note, the glyphed version of Mage Armour really shines here.
This guide is awesome =]
I am in the process of leveling a new mage after reading this blog, and realizing that my elemental shaman is not what I though it would be : /
Thanks again for all the good advice you put in to this blog
Just letting you know that your guildlaunch account now has full access to the SF website. Feel free to browse around our forums and get a feel for who’s who and what kind of terrible jokes we like to make.
[...] For those of you who read the “Leveling Frost” guide, there is a fair amount of repeat information in the first couple sections [...]
I realize this is very late but I really had to comment on this. My first character was a gnome mage. Many hours at 60 in Ony, ZG and MC as frost. At 70 I was fire until I got the t5 2 piece bonus then I was arcane. About 6 months before wotlk launched I switched to a horde druid and haven’t looked back…regarding the horde part.
I miss my mage a lot – especially lately. I read your blog regularly, but this is my first time commenting on it. I have the RSS feed through Google and email myself your posts when I find them particularly useful. In fact, you’ve inspired me to start my own blog. haha ricomoss.wordpress.com
Back when you posted this I logged it away and it planted the seed to create myself an undead mage…I’ve been wanting to for so long. I finally broke down and bought the Bind to Account shoulders and started him up. He’s only level 20 now, but I’ve been trying to follow this guide very closely as it mirrors much of my own experience with frost leveling.
I have noticed, however, during the actually leveling process that this guide doesn’t address many of the underlying problems that the newb mage will encounter. Reading through it a few months back I agreed with everything you had in here. I respec’d my gnome mage to frost and did a bit of questing in Borean Tundra. There were a few points that I changed due to my preferred play style and the ungodly amount of spellpower hit I had made aoe damage far and away the fastest way to kill stuff.
Everything in this guide seemed to be in good order until I hit level 12ish. OMG! Talk about the ‘Irish Mage’ syndrome. I had to stop and drink so often I wanted to pound my face into my keyboard.
I think I’m going to task myself with a modified version of this guide to take into account some of the issues I’ve run into my second time through. Particularly with the mana issues.
[...] out his blog for anyone interested in mage related topics. In November he had a post regarding a frost leveling spec for [...]
Thank you so much for this! I’m a noob, and have been trying to figure this mage stuff out, and this guide has already been a big help!
[...] at CritalQQ posted a dustlike guide to devastation a Mage using a Frost spec backwards in Novemeber that I meet unconcealed this morning. I haw ingest this to kickstart my [...]
[...] at CritalQQ posted a fine guide to leveling a Mage using a Frost spec back in Novemeber that I just discovered this morning. I may use this to kickstart my stalled level [...]
I just started WoW a few months ago, and I’m still in the process of leveling my first character, an undead mage, and I’ve been loving the frost tree. There are some really good suggestions here, and what I really like is that it isn’t too focused on AoE damage. I understand that the frost tree is very good at AoE, but it’s not a play style that I feel really fits me, so it’s nice to see a guide to frost leveling that doesn’t make it seem like I’m doing something wrong by focusing on single targets.
[...] at CritalQQ posted a fine guide to leveling a Mage using a Frost spec back in Novemeber that I just discovered this morning. I may use this to kickstart my stalled level [...]
I think I would like to point out a possible alternative to this great strat, at least for the beginning levels.
I found it very helpful to pick up arcane stability and arcane concentration before going over to frost for leveling. This gives you an “o snap” button in sticky situations (namely, you can cast arcane missles without pushback) when you run out of freeze cooldowns or something misses, and the clearcasting helps your mana pool out. Once you are closer to level 30 and you have access to shatter and some of the other frost talents, then frost makes a lot more sense.
Only problem with that is you don’t get some key frost talents till 10 levels higher than necessary
[...] at CritalQQ posted a fine guide to leveling a Mage using a Frost spec back in Novemeber that I just discovered this morning. I may use this to kickstart my stalled level [...]
[...] at CritalQQ posted a fine guide to leveling a Mage using a Frost spec back in Novemeber that I just discovered this morning. I may use this to kickstart my stalled level [...]
I like this guide but i have 3 objections:
1. You should mention that any leveling frostmage should get as fast as possible the awesome Glyphs “Evocation” and “Water Elemental” which are both EXTREMELY helpful.
2. At the beginning you have no hit on your gear and you have big mana problems. Because of this I would recommend maxing elemental precision as soon as possible. Permafrost is not that critical early on, ihmo.
3. I think full frost is better for leveling. In my opinion dipping in arcane is only useful for the talent “Torment of the Weak” which you only get to max at the high 70s.
Yes, 10% more mana is nice but you throw away 10 points just to get it. instead you get talents with +mana AND +damage earlier so that you need less spells per mob -> less mana anyways and in less time . also you can take improved blizzard for multi-mob situations. I found that allmost any frost talent is amazing and they all work so well together, that i took any talent except “improved cone of cold” and “frozen core” while leveling.
If you’re going to be AoE grinding then the glyph of Water Elemental is actually pretty bad. His Freeze spell makes AoE grinding a whole lot smoother and faster.
I don’t see more than 1/3 Permafrost being critical until way later, personally. 3/3 Frostbite is much more important for leveling if you ask me.
Great guide, I agree that most people wont come looking at this from 70-80, but its people who have a mage in the low 30s or so that will see how it all pans out.
One thing I think would help this out a lot is suggestions on glyphs as well.
Honestly I think this needs an update.
This guide was written a long time ago, back when TTW basically still sucked a lot.
It’ll need an update anyways to accomodate frosties getting Replenishment, which will change this up substantially.
@ rico
Part of being a mage is mana problems. There’s really no avoiding it. You will have to drink, and you will have to drink a lot.
It gets a little better at level 20, when you get Evocate, but until then… WTB “Aspect of the Irish”.
@ nid
I find anything hit related to be a waste of time while leveling. If you’re fighting, say, an equal level mob, you’ve got a 96% chance to hit.
A fairly big issue from an end raider perspective, but while leveling? Really not important.
You have a point from a mana perspective, but I don’t find a 3% reduction to be anywhere close to useful until much, much later in the game.
Adding a brief glyph section in the next guide overhaul.
are you suggesting to just grind to level?
[...] at CritalQQ posted a fine guide to leveling a Mage using a Frost spec back in Novemeber that I just discovered this morning. I may use this to kickstart my stalled level [...]
I took several months off from WoW and after leveling from 30 to 32 I was like, “what do I do with these talent points, I don’t remember any more!!” And I stumbled across this guide and tried out some of the things you suggested.
(1) So far, I find Icy Veins a useless spell. It’s a wonderful spell but the cool down is much too long to make it effective as part of any type of standard rotation. And since I don’t use it very often, when I really need it I forget about it. It’s a spell I only remember after I die.
(2) Frost Nova as an offensive weapon. A very interesting idea and quite powerful I found….when it works. The problem is that the range on it is so limited I find I mis-estimate it all the time. Unlike the other spells, it doesn’t turn red when something is out of range. Either I pop it too early and waste it or I pop it too late and then have to back up so the mobs aren’t banging on me, which wastes much of the time. When I can hit the sweet spot it’s grand! But like IV that sweet spot seems to come too infrequently to really make this worthwhile.
So what I am saying is this: when you use IV and FN in the right rotation and everything works you can really mow the monsters down. Unfortunately, I find that everything works out as it should too little for my liking.
I’ll look forward to the new guide. Thanks for your efforts.
I often don’t bother with Icy Veins myself. The best way to make use of it if you’re going to spend the point and have a hard time remembering it is to macro it to a spell you use often.
If you primarily fight single targets then change your Frostbolt button to a macro
#showtooltip Frostbolt
/cast Icy Veins
/cast Frostbolt
If it’s off cooldown then it will cast it, if it’s not then it won’t. It doesn’t trigger the GCD, so it will fire off both with a single button press.
If you’re more of an AoE monkey such as myself, then you want to macro it to Blizzard in the exact same way instead. Using IV causes your Blizzard to hit faster so you get more casts in and can take down a group in shorter time.
IV is a great spell when you use it, and a complete waste of a talent point when you don’t. If you’re already at end game and plan to stay frost for a time then I suggest you keep it to increase your dps, but otherwise it’s not significant enough that you have to take it. If you never use it and don’t plan to use it, then simply skip the talent. My first 80 mage never used it until after level 74 or so because I kept forgetting it, and I had no problems.
Great write up.
I have finally gotten around to starting off a baby mage and have to say it’s a hoot. Granted I have only made it to level 10 so far, but I like what I am seeing.
I was just wondering what major/minor glyphs you would reccomend getting to complement this build, and at what level.
So far I am looking at the glyph of frost nova as my first major.
Frost Nova is a good one to start out with. Evocation will reduce your downtime while you level greatly by allowing the spell to heal 60% of both health and mana. Ice Block is amazing if you’re big on AoE grinding as it resets your Frost Nova cooldown, and it can really be a life saver if you mess up your pull or miss some of the mobs with your Frost Nova.
I personally take Frost Nova starting out and then replace it with Evocation at level 20. When my second major opens up at level 30 I add Ice Block to it as I pretty well AoE grind from level 20 up through level 70 on my mages.
Later on you’ll get a lot of use out of Mana Gem, but I wouldn’t suggest it in particular until around level 64-70′ish.
For Minor Glyphs, Slow Fall gives you the most bang for your buck overall, followed by Arcane Intellect and potentially Frost Armor if that’s what you use.
[...] from a blogger that I feel is a great authority on mages: Euripedes of Critical QQ. His guide on Leveling Frost is very complete and full of useful information on rotations at many different intervals as you get [...]
And another note, someone else has copied this guide word for word (but left your name) and is indirectly taking credit for it at the official mage forums: http://forums.worldofwarcraft.com/thread.html?topicId=18369412142&sid=1&pageNo=1
It may or may not matter to you, I just thought you should be aware.
yup Tonks. i saw that post today, its how i found this guide. awesome guide btw. Keep it up!!
I’m gonna be transferring my 70 space goat mage over to a hordie tonight after work and KNEW that you’d have a guide to leveling as Frost over here. Great guide and thanks for writing it up!
I think you made a mistake for your level 49 point. It should be Precision, not Elemental Precision. Elemental Precision is a Shaman talent.
Btw, I should add that I use a nice macro for my summon Water Elemental, though it’s probably more useful for PvPers.
#showtooltip Summon Water Elemental
/cast Summon Water Elemental
/cast !Freeze
This allows you to spam one button to cast it then straightaway activate Freeze.
Hey i have been using your guide basically all the way up till you started putting points into arcane for [Arcane Concentration]. The thing that I was wondering about was that in order to get that talent, however useful it may be, you have to spend points in [Arcane Subtlety] and [Arcane Focus], which are completly useless for a frost spec. Is [Arcane Concentration] really worth 10 points? It seems, to me at least, that other talents in frost hold value that could be more beneficial such as [Imp. Blizzard] and [Winter's Chill]. Even possibly [Incineration] in the fire tree. What do you think?
Level 79-80?!??!?
[...] [...]
nice
Alright, i had this long ass message typed out but i only need to type a few words. This Build Is Fucking Retarded. Go to a talent calculator and you will see this is true. I’m only going to touch on 1 subject and then you can feel free to email me but i’m gonna bash this fucking build till the last day. It Takes 5 Talent Points In Frost BEFORE You Can Even TOUCH Permafrost. And You Can Only Put 2 In Improved Frostbolt. Somebody, Anybody, PLEASE slap this… this… i don’t even know WHAT to call you because i don’t want to insult anyone. Play The Game MORE Than You Play With Yourself. MAYBE You’ll Learn Something
Joseph, might I suggest that you see a doctor immediately as it seems clear to me that you’re a fucking retard and may be too stupid to breathe without assistance.
The post was written in 2008, when the talent tree was much different than what existed when you wrote your completely asinine and incredibly dim-witted post.
If you’ve managed to stay alive from Nov 7 till now, kudos to you, but I fear I’m replying to a now-dead asshat.