So last night, I hopped into AV, expecting a standard mindless zerg.
There is, after all, that trinket that costs 40k honour that everyone is trying to get.
I join in a couple minutes late, cursing as I ran out the door… trapped in front of an alliance zerg. Great. Just great.
Check the map… about 10 on defence duty. Not much, but more sizeable than most.
Bahwoo bahwooooo! There goes Iceblood… and Tower Point…
Le sigh. Try to slip past the alliance zerging through Iceblood. I die. Le cry.
Rez at… Iceblood? Really? What happened to the zerg?
Well, wouldja look at that. We recapped Iceblood Tower… and Tower Point! And Snowfall? And now there’s 30 Horde eager to kill everything between them and Vanndar between out pitiful little defence and a bunch of angry Alliance.
See, most alliance right now accept the zerg pattern of AV as fact, and see no alternative to playing it that way.
So, the strategy is, just run right through, with some dismounting at towers and graveyards to cap them whilst everyone else runs past to wherever they’ve decided to go. And most importantly, they leave after they’ve capped the flag.
The result being that our tiny group on defence utterly slaughters them wherever they decide to go. Three alliance at iceblood. Destroyed. Two guys at Tower Point. They got dead. There was a mage/warlock team running around between IBGY and FWGY (frostwolf) picking off members of the zerg one by one. The mage would sheep them (by the way, did you know that Polymorph dismounts players?) and then the two would quickly destroy whoever they stopped. And the majority of the alliance guys would run right past.
The net result was the alliance forces capping every tower and graveyard that originally belonged to the Horde, then losing all of them again a few minutes later. About ten minutes in, the alliance had Stormpike graveyard, the North DUn Baldar tower, and both of these were under heavy assault. Horde owned everything else. Even the mines.
Sadly, we lost Galvangar. We couldn’t prevent that.
The majority of the alliances players were simply killed over and over again by the Horde’s offence, while the players who managed to sneak past in ones and twos were hunted down and killed by the 8 or so of us still on defence.
Natch, Horde won. We even killed Vanndar out of spite.
Horde had over 600 bonus honour to our credit… alliance had almost nothing. The person on horde side with the lowest number of HK’s had 46.
Total time elapsed?
Number of people who were not level 70 on Horde side? 12. We even had three level 61’s.
The only real conclusion I can draw from this is that AV still has the potential to be an excellent PvP battleground. The map itself is a good one, and has been fine tuned over and over again to promote intelligent play.
I mean, how much more incentive do you need to keep towers alive?
~60 honour for killing an enemy tower… ~40 for keeping one of your own up…
C’mon people! What more do you want? A friggin cookie?
With just a modicum of strategic effort and timing, you can turn AV into a deathtrap for the opposing team. Walk away with a massive amount of honour, and leave 40 opponents wondering what the hell just happened.
The only thing stopping AV from becoming a successful strategy driven battleground is the mistaken idea that a mindless zerg yields more honour in the long run, general laziness and tunnel vision.
Someday, people are going to wake up and realize this… mass changes in thought have happened before. Long time readers of this blog may remember the time when I lamented about the alliance “boycotting” AV…
And then, things within the walls of Alterac Valley will get interesting. Very, very interesting.
At least until a mass brain fart happens again when Litch is released and everyone tries to get the “win in 6 minutes” thing.