I do have one gripe that honestly has nothing to do with the Death Knight class, but rather with other classes relative to the death knight.
Upon release, the Death Knights are going to have their own little quest hub, with their own special little quests and so forth that teach you the class and so on.
Essentially, playing the Death Knight will feel like you’re actually playing a Death Knight, as opposed to the majority of WoW, which plays like player character X killing mob Y for NPC Z.
Don’t get me wrong, I’m not criticizing the formula, it works, and more often then not, is fun, and Blizzard does an excellent job of making the grind feel very non grind like. Well, I mean relative to something like, say, Half Life 2, it’s filled with grinding, but take something like Hello Kitty Island Adventure… you get what I mean.
What I’m getting to is that there are certain parts of WoW that feel so incredibly non-generic, it’s like a completely different game. Where you reach this kind of… epicness to the game where you can’t help but punch your fist into the air and shout “YESS!”
For me, the majority of these fist pumping moments came from PvP. Until very recently, I just assumed that it was a by-product of PvE being inferior to PvP in a number of raids… I mean, ways. *cough* As it turns out, it was simply a product of mage class quests being filled with suck.
Take the level ten mage quest for trolls:
The warlock Zalazane of the Echo Isles has disrupted the normal flow of magic in Durotar. He does this through tainted fetishes, ju-ju heaps, which he has placed among his huts on the main Echo Isle.
These heaps corrupt our wildlife and give power to the warlocks and infernal creatures that lurk in the land’s dark corners.
You must destroy the ju-ju heaps, <name>, before the flow of magic is forever altered.
Looks like it should be epic, doesn’t it?
Only it doesn’t feel like anything other than “go here, click on something, and then get a nice stick.”
The gnome one is pretty awesome, I mean, how often do you get the term “Mage-tastic” included in a quest name? I mean, c’mon…
We mages do more than just waggle our fingers and make pretty sparks!
How is that not cool?
To be perfectly honest, the only mage quest that even felt… well magey, was the quest pre-TBC where you had to go kill a water elemental in Dire Mall or something to learn Conjure Water rank thingummy. The quest name sucked (Arcane Refreshment? Oh c’mon…) but the idea of ripping apart this powerful and furious water elemental to make some water for a refreshing beverage… that was priceless.
Quests like that are… so few and far between. It’s rather disappointing.
How often are you on a quest that makes you feel like YOU? How often, as a retribution Paladin, do you get to do a quest that sceams “I AM RETRIBUTION! HAHAHAHAHA!! PREPARE TO BE SMOTE!”
How often as a Rogue do you get dispatched to do assassinations?
How often as a hunter do you get dispatched some darn tootin’ hunting?
How often as a mage do you get summoned to Thrall’s chambers, for a private request to “kill them. Kill them all. We have no need of subtlety; in fact, the more obvious you could make it, the better.”
To be blunt, I’d like there to be more quests. Quests that grab your face and toss you head first into “THIS IS YOUR CLASS.”
And they need to be long. None of this “Hey you’re a mage, go set that mountain on fire”. I mean, yeah, setting a mountain on fire would be damn cool, but there needs to be…
Ok, no. Setting a mountain on fire is the best idea ever.
Where was I? Ahh yes.
Anyone remember that old Hunter quest for that epic bow that had you running all over Azeroth to kill demons to get their heads (they had names like Franklin the Friendly), then you needed a drop from Onyxia, then you had to get an item from the second last boss in Molten Core… to be fair, the raiding part of it was a little “urgh” but that isn’t the point, really.
To quote Lorelander over at wowhead.com:
The quests require a hunter to go solo against four elite demons. A single buff, heal, point of damage or etc. from another player was enough to reset the encounter. Basically anything that put another player on the demon’s aggro table reset the encounter. These quests were custom created so that you and only you could defeat the demons. So if you have this bow it meant you learned how to play… There wasn’t much you could do to get around this shy of having someone else play our account.
Thus I consider this the closest thing in the game to graduating from college for a hunter. On a guild application the Rhock indicated this players can kite, dps hard, manage aggro, and etc. I can’t think of a single piece of hunter gear that indicates as much about a hunter’s skill than the Rhok.
Don’t confuse what I’m saying here, it isn’t the best bow DPS and stats wise, but rather the best bow for proving one’s merit as a epic hunter.
Exactly. This is exactly it.
This is exactly what the game needs more of.
Rhok’delar isn’t epic because it’s name happens to be purple.
A bow like that, carrying it around, screams to the people around you “I AM HUNTER. FEAR ME” and you would be more than deserving of it.
Another excellent example is the epic druid flight form quest. Sending you hither and thither, killing things in a very class specific way, and then the final fight…
You cease to be just some guy playing some character in some game. You become a druid. Something beyond mere pixels on a monitor.
I know you know what I’m talking about.
So the question is. Why aren’t there more quests like this? Even if it’s just for cosmetics, even if it’s just for a new cape with a really cool animation.
Quests that are blarghingly hard, but that get you a fancy item, are hit and miss at best. Very few of them are actually… well, fun. The Warrior one to get one of the Whirlwind weapons is an excellent example of one of the few that actually… stood out. That makes the warriors who completed it to still keep the thing in there bank, fondly tucked into a corner, still polished all these years later.
How about a quest for rogues at level 36 (or whatever level works for this), where you are contacted by an “anonymous benefactor” who wishes you to assassinate a certain priest in Scarlet Monastery, but where you are required to not kill any mob except the quest target, but he has two guards? Thus requiring you to sap one, blind the other, kill the target, and get out? The target is killed instantly by Backstab, so long as the dagger has Instant Poison on it.
And then of course it turns out the priest had nearly completed development of a potion that could cure Undeath… and the “anonymous benefactor” was Sylvanus… and you get paid handsomely for your “discretion” upon confronting Sylvanus… or if you refuse, without warning a couple hours later, you are suddenly attacked by several undead rogues… if you die. You die. If you survive, you are contacted by Varimathras with “a business proposal”.
Eh? Ehhhh?
Blizzard has all but admitted that the Death Knight thing will be a “test” to see how introducing multiple high level characters would impact servers.
Which means they plan on doing it again, which means more Hero classes to come.
And this has me somewhat concerned. If they concentrate on hero classes, they’ll all have special lore, special starting zones, the rest of us get shafted.
I don’t want to see a new hero class called “Archmage” introduced to the game, and reroll a new character. I want Euripedes to BECOME an archmage.
You know exactly what I mean.
Way to leave the Priests out. We had a 60 epic quest too. We had to know how to heal and cure disease damn good.
But definitely, yeah, I see your point. I love rolling Belfs (I only play Horde, but I’d expect it to go for Draenei too) because they’re starting areas are much more interactive than the original ones.
There really isn’t much to say about the Hero classes though, Blizz had made it pretty clear, there isn’t going to be any characters “turning into” Hero Classes. However, what that does mean is that the hero classes are going to have to be on par with regular classes. No one’s going to be forced to roll a certain hero class to be “the best” at a job, but plenty are going to roll one specifically to have fun with the new starting areas.
I doubt they will do some hero class like “Archmage”. They know their trade well enough not to create hero classes that just duplicate an existing one, role & flavor wise.
Speculating how the deathknight starting zone will be turning out is a fun topic though. I wonder if it will be an instance. Not having 30+ other deathknights running around from the start will surely contribute to the feeling and the flavor. Besides making the first few quests actually doable, of course.
It’s pretty awesome. Especially because they can throw accessability out of the window and throw you into some solid action. I would really love this. *grins*
How about a hero class like “Battlemage?” I know they are in SM, but I wouldn’t mind being able to dual wield and wear plate as a magic user.
Of course, the Epic Mount quest for Locks is really ridiculous. I’m glad I rolled that lock and hit 60 before TBC came out because I had a lot of impetus to actually complete that one. Using all the items and taking down that special boss with waves of enemies was REALLY cool. It’s one of the reasons I’ve been bummed about the lack of any demon quests since the expac came out. I remember when I first got my void walker and had to defeat one first. See… that makes sense. I’m right there with ya QQ.
-Rahr
I think what your saying in having quests or some specific sets of quests which can be class specific or that defines a class would be nice and interesting. It would not only give a sense of class uniqueness but a way to test the player one on one with their class ability throughout the game.
Would be nice if their was more of it in the game. Takes some really good quest designs to accomplish that. Quests where a hunter can prove him self with all his skill set up to a certain level and be rewarded with something unique. Especially if such a quest resets if you are being aided by a friend or another player. Such quests will feel epic to whatever class with uniqueness. Because if you eventually completed the quest. Other will as you stated know your stuff to some degree to have earned the reward. That is in vast contrast to a player getting baby walked from 1-70 and being run through an instance all the way to 70 and be a total noob at their class and still not know how to play.
You can repeat quests like that for each class in different ways with unique class specific rewards. It would be interesting to see a bit of quests like that. Would seem like epic quests. I do get the point of what your saying. Sending a Rogue on a quest to do what Rogues love to take someone out with specific conditions would be fun. Would involve some thinking to do vs just go here and get X. Why we don’t have more quests like that not sure. Yet if we had more quests like that Im sure some people will complain “its too hard to do” “I can’t get my quest done”. “Would you please help me do my quest”. WoW is on eazy mode.
I like the class-specific quest idea, Rip. It’s a shame only half of the classes have one.
I was at level 50-ish when Burning Crusade came out. My only goal was to get to Outlands and get to 70. I did, of course.
I never did the epic bow quest line. I did not care about level 60 content. I am now WAY over-powered for this quest line. It is a regret that can not be remedied.
I want a level 70 Prove-you-know-your-shit quest!
(All of the sentences above begin with the letter ‘I’)
Ya missed a great one…
back in the day… there was only one way for rogues to level lockpicking… you couldn’t get skill checks offa trade, and there were no footlockers lying around all over the place… so you had to run SM, over and over again, stealthing through, and picking every locked door in the place (as well as few chests…)
A coupla doors required you to solo two elites.
So when people in trade chat started begging for someone to open their boxes… only the TRUE masters of stealth could step forward.
My rogue was the second one on my server to get her skill high enough to pick thorium
And I charged out the wazoo for the service!
I miss that. Yuir right, it really would be nice to have more class (AND RACE) specific plot lines/quests. Another gripe… all those chars that were 60 when TBC hit have crap all for rep quests with the new races… how about a coupla quest lines where, say, thrall or the dark lady send “champions of the horde” to investigate/negotiate with the Belfs, and sumpin similar with the Alliance and the space goats…
As things stand now, Ima grinding Silvermoon rep in AV via the turn in quests…
I would really love to have an epic “Prove you know how to play your class” Mage quest.
It would have different phases which test your abilities as a Mage.
You would have to know how to crowd control, kite, escape situations, interrupt spells, steal buffs, aoe, and burst damage like a champ.
The reward should be something that people can see visually and be like, “this person knows hows to play his class”.
Something similar to the first aid quest at 225 but for holy priests or other healing classes could be good. Escorting a party of 4 that all take different amounts of damage at different rates and trying to keep them alive. Good training for instances / raids too.
I find myself nodding furiously as I read these comments.
“Precisely!”
“Exactly”
“That’s what I’m talking about!”
A shoutout woulda been nice
Was there not one included?
*double checks post*
Hrm. Odd.
Yes, exactly. Warlocks & paladins even have class-specific mounts they have to quest for (at least they did back in the day, not sure now).
Mages are epic; we’re why Dalaran exists. I think it’s great that our class is the only one that has class trainers there. Mages are so important to the WoW lore that I think we’ve been overlooked a lot in this regard. Great post!
I was attempting to have this very conversation with someone the other day, with a slight twist. I say attempt because it invariable turns into me ranting.
It looks like with the release of 3.0.8 druids will no longer have to quest to get aquatic form, it will be trainable. Paladins already don’t have to quest for their mounts. What next? Paladins not having to quest to learn Redemption? (see tangent below)
In an effort to speed up leveling so that we and all our friends that we drag into the game may enjoy end-game sooner, Blizzard seems to be developing a trend of removing class-specific quests.
Yes, they are a pain and yes, they are time consuming. But they are badges of honor and the things that make leveling a mage different than leveling a druid different than leveling a warrior. Pretty soon, we’ll all have access to the same exact quests and you’ll be able to level any class in your sleep because there isn’t anything to set it apart from the others.
/end rant
Related tangent: I started as Alliance and one of my first toons was a dwarf pally. Learning Redemption was a well thought-out quest, complete with story – go resurrect the guy that sacrificed himself to save his friend. Very noble, if a little sappy and predictable.
Later, roll a blood elf pally. Get Redemption quest: go out to this cave and meditate. Member of my own order is sent to attack me and I kill him in self defense. Return to trainer, “WTF was up with that?!” Simply a demonstration of the loyalty and dedication we require, now go leech some energy off some poor saps downstairs and resurrect the guy you killed.
It was awesome to see (and play) the difference in how both races deal with their use and abuse of the Light; really helps set the tone for the characters.