How To Make Fire Really Overpowered
April 26, 2008 by Euripedes
So I was just doing some goofing off here, and had a cool thought. Rather than trying to balance all the classes, why not make every class ridiculously overpowered? That’ll be fun! So I thought of some really cool talents to add to the fire tree to make a Fire specced mage the most powerful DPS class the World of Warcraft has ever known!
Improved Fireball: Fireball critical strikes increase fire damage dealt to the target until 4 non-periodic sources of fire damage are applied. This effect lasts for 15 seconds.
Soul of Flame: Gives your Fireball critical strikes a 100% chance to reduce the cast time of your next fireball by .5 seconds.
Combustion: When activated, guarantees a critical strike on your next three fire spells.
Inferno: You have a 25% chance to increase your fire spell damage by 105 whenever a critical strike occurs. This effect lasts 8 seconds.
Searing Heat: Your fire spells have a 100% chance to apply the Searing Heat effect. This effect increases the chance that fire spells will critically strike by 2%. Stacks up to 5 times. Effect lasts 20 seconds.
Flamecaller: Your fireball spell has a 10% chance to instantly cast a second fireball. This effect does not cost mana, produce threat, and is incapable of a critical strike.
WHO’S OVERPOWERED NOW?! HAHAHAHAHAHAAA!!!!

It’s a recipe for aggro.
There would also be a talent to reduce threat from fire-based spells by 80%, obviously.
You forgot
Cloak of Flame: Instantly removes all existing harmful stun or slow effects and increases your chance to dodge all physical damage by 90% for 5 sec. Does not remove effects that prevent you from using Cloak of Flame.
Hehe, wtb Cloak of Flame!
That, and mana shield casteable on enemy targets would already grant us pvp domination, bwahaha!
How about a POM Pyro Volley?!