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Archive for April 26th, 2008

How To Make Fire Really Overpowered

So I was just doing some goofing off here, and had a cool thought. Rather than trying to balance all the classes, why not make every class ridiculously overpowered? That’ll be fun! So I thought of some really cool talents to add to the fire tree to make a Fire specced mage the most powerful DPS class the World of Warcraft has ever known!

Improved Fireball: Fireball critical strikes increase fire damage dealt to the target until 4 non-periodic sources of fire damage are applied. This effect lasts for 15 seconds.

Soul of Flame: Gives your Fireball critical strikes a 100% chance to reduce the cast time of your next fireball by .5 seconds.

Combustion: When activated, guarantees a critical strike on your next three fire spells.

Inferno: You have a 25% chance to increase your fire spell damage by 105 whenever a critical strike occurs. This effect lasts 8 seconds.

Searing Heat: Your fire spells have a 100% chance to apply the Searing Heat effect. This effect increases the chance that fire spells will critically strike by 2%. Stacks up to 5 times. Effect lasts 20 seconds.

Flamecaller: Your fireball spell has a 10% chance to instantly cast a second fireball. This effect does not cost mana, produce threat, and is incapable of a critical strike.

WHO’S OVERPOWERED NOW?! HAHAHAHAHAHAAA!!!!

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