So I (was) running steady with a 5v5 arena team on the TTR. I use was, because I logged in today to find it, mysteriously, gone. Team Captain must have disbanded it or something. I dunno, I’ve never “captained” one. Ahh, well. Apparently this type of thing happens all the time on the TTR. Team appear, then disappear, than appear again. Apparently, it’s not uncommon to be a part of five or six arena teams… in one day.
Well, assuming you went in there with no friends. Like me… /sniffle
So, here was the group we went with. It’s referred to as a “4DPS” set up, although for us, it was more of a “3.5DPS” set up. We had:
- Myself, Frost Mage (0/17/44. Molten Shields is sexy)
- Profundere, Discipline Priest (43/18/0)
- Vehemence, Elemental/Resto Hybrid Shaman (40/0/21. Ok, that’s not really hybrid, is it? Meh)
- Pinchy, Marksman Hunter (11/42/8. He had a Scorpid pet named “Pinchypet”. Figure that one out)
- Arglblarg, SL/SL Warlock (I believe the exact number was 27/34/0. Something like that)
Discipline Priest on main heals, Shaman jumping in when necessary. Our strategy was fairly simplistic, burn the weak, kite the strong, bitch slap the healers. As a group, we had set up /assist macros to our hunter, and he had a macro that would give us “ASSIST” as a raid warning when burst damage was called for. After a few games, we had it down pretty damn well. We’d get the raid warning, and within the next four seconds, the target in question would eat a Shatter combo (if I could, otherwise a frostbolt/fireblast combo), a Shadowbolt, a Lightning Bolt, and probably an Aimed Shot.
Other than that, the team captain (the discipline priest) pretty much allowed us to do whatever, with a few macro’d prompts, along the lines of “assist Vehemence” or “assist Polymorphine”; stuff like that. He pretty much expected us to simply know how to play, and I guess he was right. Since more often than not we all came to the same conclusions anyways. Warrior rushes us? We largely ignore it, root it, sheep it, and go after something else. Our warlock was very DoT happy; usually, CoA, Corruption, and Siphon Life would be ticking on at least three of their team.
Only real confusion came from when we were fighting rogues. My strategy was to keep the rogue controlled while killing healers. Sheeped, rooted, or otherwise, in at least an effort to try and force the rogue to blow valuable cooldowns early to attempt to save his own healer. The hunter thought the opposite, control the healer, kill the rogue… All fine and dandy until he pops Sprint and Vanish atst, and bum rushes our Priest… BUT I DIGRESS. I swear I had a point here… (more…)
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